Game Dev Poll: HTML or Canvas Rendering?
Added 2025-03-07 21:15:48 +0000 UTC
Hey everyone! We’re checking in to see if people are still using the older HTML renderer or if you’ve switched to Canvas rendering.
Canvas looks better and already allows for custom hair colors, with custom eye and nail colors coming soon—and maybe even custom clothing colors in the future. But we want to know: Are you using it? Or are you sticking with HTML?
The main reason is because I really want to retire the HTML based system. It causes problems on "smaller" systems, mostly phones as these have troubles creating sometimes dozen of layers, which are obsolete with Canvas, which basically stores all needed information in a single Image. Plus Custom Colors only work that way.
Currently I have to do a lot of code twice, not to mention the that some assets have to be stored multiple times when it comes to color variations.
So if you're still using HTML, please do tell why, so we can help you move forward to play the best possible version of our game. If needed we will provide Mac and Linux Ports as well (but lets be real for a minute, if you're using Linux, you can most likely set up a local server with like 2 lines of code in python).
Comments
我的英文很糟糕,I can use website translator
海波 史
2025-06-09 17:29:03 +0000 UTCif you point me towards said translater, maybe they have an API we can use to integrate it directly into the game. Can't promise this though.
Deedee
2025-05-05 17:57:42 +0000 UTCI'm using html caus I can use website translator
VVK
2025-05-05 17:15:01 +0000 UTCNo need for that. The windows version should run on any reasonable window System, the APK Version should run on most Androids (Resolution might be an issue). There will be a linux and mac version in the near future, AND the online version also works.
Deedee
2025-03-31 18:49:14 +0000 UTCam maybe too dumb to set up a server thing
mutatiio
2025-03-29 20:39:20 +0000 UTCNo idea what canvas even is
Annah Rourke
2025-03-09 18:32:27 +0000 UTCWhen I activate the canvas renderer, the image of the character on the right in the status area disappears. So I stick with HTML.
Virtualmagic
2025-03-09 09:29:13 +0000 UTCSome of the description text boxes in shops draw off the edge of the screen in canvas and you can't easily zoom in out dynamically like you can with the browser (ctrl+/- or scroll)
Wingates
2025-03-09 04:04:53 +0000 UTCI do wish there was a way to view your character from the back, or be able to rotate them. Expanding the perspective and letting the player see what the descriptions of the back actually show.
Ronin
2025-03-08 19:30:20 +0000 UTCI just learned how to switch to canvas in the windows version. I can keep using it, but i would like to have more zoom options: 150 its a bit too much, but i cannot play comfortably with 100%
Xisco
2025-03-08 10:20:46 +0000 UTCI'm using html because I can use google machine translation.
Mondy
2025-03-08 06:15:53 +0000 UTCAh - the old PEBKAC error :D - thanks!!
Gwidi
2025-03-07 22:35:29 +0000 UTCHonestly, I'm using the APK format as I primarily play on my phone instead of on my old laptop
Kyle Bush
2025-03-07 22:34:36 +0000 UTCIt took me a little bit to figure it out too. Perhaps it'd be worth making it a little more distinct from the other colour options?
Richard Smith
2025-03-07 22:32:12 +0000 UTCAdmittedly I would love to switch over to the Canvas version, but I only have a MacBook (and an iPhone) 😰 I’m also really not tech-savvy, so I wouldn’t know how to make it work on MacBook atm, if it were possible 😢
Kayla Young
2025-03-07 21:44:29 +0000 UTCYou have to go to the Barber, its the bottom color which says "Custom".
Deedee
2025-03-07 21:25:32 +0000 UTCI checked and I was still using html, switched to canvas now, mostly because I take my time between versions and don't spoil myself on new features all that often, so I was unaware of this being an option, I think.
Firedon
2025-03-07 21:22:33 +0000 UTCI'm using the Canvas Renderer, but I must've missed something else because I can't find the Custom Color sliders :/.
Gwidi
2025-03-07 21:22:24 +0000 UTC