NokiMo
MateDolce
MateDolce

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Happy Halloween! (Sneak peek)

Hello everyone! I was supposed to post an animation before the end of the month, but remembered that today was Halloween and I wanted to draw something for the occasion.


Quick devlog

I have all the pieces for the more difficult animation that I have to do, and the rig is done for the most part, but I still have to tinker with the mesh a little bit so the softness is properly represented.

The truth is that I already have animated something, but as it is a complex piece I prefer to show it when everything moves as it should. Also while putting the update together I found myself reworking Emily’s old sprites, It was taking a while so I stopped for now since I'm already delayed with the update.

The update should be ready by November, sorry for the delay. There were no major setbacks this month apart from a couple of power outages, it's just that development takes time. I will be back with a progress update next week, I hope to have some aspects of the update already defined by then.


I will be back to work now, sorry for the delay. *Honk*

Happy Halloween! (Sneak peek)

Comments

Rest assured we will always stand behind you no matter the delays, in the end the waiting always pays off, and it low-key builds up the hype if you catch my drift. Which reminds me of what a wise man once said, "The Rome wasn't built in one day". Also to be absolutely honest with you, I would rather playing the update while its complete than having it incomplete with obnoxious bugs.

Wilfried Ehrenburg


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