NokiMo
TougeAttackVideoGame
TougeAttackVideoGame

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Advances of the week

previews of the week

(this has more of programming so sorry for a less images)

-Graphic design advances

Jakub is quite busy but I'm also adding a hand to it

If jakub is busy I'll do what I can to advance this too, I've been advancing and filling out the designs

cgi of buttons and filling in the missing texts in the widgets that are needed

so jakub will have less work, although he is not good at graphic design I try to defend myself to complete this as quickly as possible


-Bugs

tire bug, before when you brake or handbrake the car did not stop completely

this has already been solved


spawn bug

It is solved only that it gets a loading problem which causes the music to stop when it is loaded for the first time

I was investigating with this substeps and chaos steps so most likely the total solution is just around the corner

that is, we can use the load and stop option for the first time but it does not seem good to me, so I will try to solve it as soon as possible


"Collision bug"

while researching I sadly noticed that unreal collisions are bad in this field of car physics

the reaction to the crash is good but usually they are also strange, I will be seeing what I can do so that this does not ruin your gaming experience


basically all the bugs are resolved but especially the "collision bug" leaves me wondering how to solve this issue to get the crashes

don't ruin the gaming experience


-Hakone optimization

hakone optimization is still pretty good

only that using instances solves this issue

The current serious problem is: Draw calls

I had seen this issue a while ago but I never thought it would affect so much and it even affects much more than polygons displayed on the screen

so I got to work on this, it will take time but it is to ensure that everyone can move the game as well as possible


-Fmod sounds

wow.. here getting realistic sounds has become quite difficult, brazy s14 keeps helping me with it but since it is still difficult to get, a friend helped me with the sound of his evo 6, so for now we will use the sound of the evo 6 for the GTO and thus have an incredible sound, I'm still working on perfecting it, but here in this little video you can see the sound and also the phases of the turbo depending on its load


(The limiter sounds strange I know, I'll be on that too)

https://youtu.be/NUrk_SrP15Y


-gameplay

As I mentioned about the sound of the gto, as I will soon finish the adjustment of the sound of the GTO of the evo 6 engine, I will record a gameplay very soon with it, hopefully you like it


-Controls

save and load setting work correctly

It's just that it's been quite a while to be able to adapt the controls

lots of values to do and put in to get the values to save and load

I also have to now adapt them to the physics and do FFB tests and vibration of controls in the settings

but this is going pretty well


-small details and total revisions of the test

As I mentioned the game is already fully playable but with the "bug collision" it leaves me wondering what I could do with it

although ignoring the rest the game is completely playable and I have not observed any other bug, everything is according to how things are

The graphic design is not long to be honest, in sounds we are doing well, only it has been an odyssey to get them, the game is completely playable.

This next week I will do a compilation test to see if the PC can compile without problems, if so I will see if I only compile the map and play so that they can test that small piece


thanks for the support

Advances of the week Advances of the week Advances of the week

Comments

You don't have to be sorry bro all you are doing is amazing work thanks for allowing us to support you throughout this project

Sorry for the few new images, I was in the programming area all this week


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