NokiMo
TougeAttackVideoGame
TougeAttackVideoGame

patreon


Advances of the week video in the description

Hello everyone here the progress of the week


-Touge attack test

Touge attack test is already fully playable but with certain bugs that do not allow me to deliver the game because it could be a bad experience

you can play the map, you can go to the garage, set the graphics, set the weather, etc.

I tried the whole system and everything seems to be fine.


-Hakone renovation

Hakone went into foliage renewal because the system of sizes by meters was not correct and this caused the foliage data to be lost, giving a delay in Hakone, but I got down to work and it is getting better


-sounds and fmod

brazy s14 is still looking for sounds for the project so it will take a little more time to get a sound from the gto

the sound that is shown in the video is an example, just that the system worked well without errors

I put a sound of engine, turbo and blow off, they combine well but since they are sounds that do not fit with the specifications that I had made, it does not make the perfect or most desired effect, especially with the turbo, when you have the correct sounds for the gto and of the other cars I'll be sure they'll love it

Video > https://youtu.be/L1zHDrOJAyU


-Bugs and revisions

Currently there are certain bugs that hurt certain game experiences


respawn bug > there is currently a problem when reselecting cars which causes the unreal engine to crash

I'm already looking at how to fix this problem, I'm possibly close to fixing it


Collision bug > collision is an important part of car games which if you hit the wall and there are certain bugs like car boost or unnatural collisions it usually ruins the game experience and that is what is happening now I'm in research and fix this problem


These are the current bugs that prevent you from leaving a good experience, which is why I have them as priority, while I was playing the game I didn't see another bug.


-Optimization

As you know, Touge Attack is focused on being a new generation game, so the maps, assets, cars, etc. try to find the highest detail in this.

Optimization is also usually an Achilles heel, that's why I'm working on it too and that's why I integrated the amd fidelity fx resolution, to give you more optimization, I'll use the nanite system to also quickly improve this, although I'll still use lods just in case graphics cards cannot support nanite


-apologies

I'm so sorry for estimating the delivery dates, I work all the time on the project

but when there are errors and things that you do take a lot of time, I'm sorry to estimate the dates but I will do my best to deliver soon and give you a rich user experience, I'm very close, but certain factors make them take time.

Thank you for your understanding and again I'm sorry for these estimated date limits.

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Comments

So please take as much time as ypu want until you are happy with your hard work!

I dont care how long it will take you to publish the beta test or the full game, I am really exited to play both and will keep supporting anyway!


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