NokiMo
nargacu83
nargacu83

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In-Depth Devlog 30 May 2025

Hello everyone! Welcome to the second and hopefully last devlog of the 0.1.5.3 update as i would like to release this update next week.

皆ã•ã‚“ã€ã“ã‚“ã«ã¡ã¯ï¼0.1.5.3アップデートã®2回目ã€ãã—ã¦ã§ãã‚Œã°æœ€å¾Œã®é–‹ç™ºãƒ–ログã¸ã‚ˆã†ã“ã。


I'm finishing up the features of this update and i will try to release it as soon as it's ready.

ã“ã®ã‚¢ãƒƒãƒ—ãƒ‡ãƒ¼ãƒˆã®æ©Ÿèƒ½ã‚’仕上ã’ã¦ã„ã‚‹ã®ã§ã€æº–å‚™ãŒã§ã次第リリースã™ã‚‹ã¤ã‚‚りã ã€‚


Restraints color variants

カラーãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³


I can finally show you the color variants of the restraints. This feature needed some more work to do to be implemented because i wasn't planning on implementing it so early.

よã†ã‚„ãæ‹˜æŸå…·ã®ã‚«ãƒ©ãƒ¼ãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ãŠè¦‹ã›ã§ãる。ã“ã®æ©Ÿèƒ½ã‚’実装ã™ã‚‹ãŸã‚ã«ã¯ã€ã‚‚ã†å°‘ã—作業ãŒå¿…è¦ã ã£ãŸã‚“ã ã€‚


I knew this was an important feature to have and i wanted players to have fun with the their favorite color on their favorite restraints while waiting for more feature and content to be implemented in the future.

ã“れã¯é‡è¦ãªæ©Ÿèƒ½ã§ã‚ã‚‹ã“ã¨ã¯åˆ†ã‹ã£ã¦ã„ãŸã—ã€ä»Šå¾Œå®Ÿè£…ã•れる機能やコンテンツを待ã¤é–“ã€å¥½ããªæ‹˜æŸå…·ã«å¥½ããªè‰²ã‚’ã¤ã‘ã¦æ¥½ã—ã‚“ã§ã‚‚らã„ãŸã‹ã£ãŸã€‚


The only restraints that doesn't have color variants at the moment are tape, cloth and the leather blindfold. I'm going try to implement them before releasing the next update, don't worry!

今ã®ã¨ã“ã‚カラーãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ãŒãªã„拘æŸå…·ã¯ã€ãƒ†ãƒ¼ãƒ—ã€å¸ƒã€é©ã®ç›®éš ã—ã ã‘ã§ã™ã€‚次ã®ã‚¢ãƒƒãƒ—デートã®å‰ã«å®Ÿè£…ã—よã†ã¨æ€ã£ã¦ã„ã‚‹ã®ã§ã€å¿ƒé…ã—ãªã„ã§ã»ã—ã„ï¼


Currently there are six color variants: white, black, red, green, blue and pink. Please note that some colors needs some tweaking as i find them a little too aggressive this will be fixed before release.

ç¾åœ¨ã€ç™½ã€é»’ã€èµ¤ã€ç·‘ã€é’ã€ãƒ”ンクã®6色ã®ãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ãŒã‚る。ã„ãã¤ã‹ã®ã‚«ãƒ©ãƒ¼ã¯ã€å°‘ã—アグレッシブã™ãŽã‚‹ã®ã§ã€ãƒªãƒªãƒ¼ã‚¹å‰ã«ä¿®æ­£ã™ã‚‹äºˆå®šã§ã™ã€‚

All restraints items colors

ã™ã¹ã¦ã®æ‹˜æŸå…·ã®è‰²

Zipties colors

ジップティーã®è‰²

Ropes colors

ロープã®è‰²

Leather straps colors

レザーストラップã®è‰²


The simple but repetitive way to implement color variants would be to do a different model with it's own color and material every time modders and i want to add more variants. I don't want that. I wanted to create a simple way to quickly create a color variant for the restraint item you want.

カラーãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ã‚’実装ã™ã‚‹å˜ç´”ãªæ–¹æ³•ã ãŒã€åå¾©çš„ãªæ–¹æ³•ã¯ã€æ”¹é€ è€…ã‚„ç§ãŒãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ã‚’増やã—ãŸã„ã¨æ€ã†ãŸã³ã«ã€ç‹¬è‡ªã®ã‚«ãƒ©ãƒ¼ã¨ãƒžãƒ†ãƒªã‚¢ãƒ«ã§ç•°ãªã‚‹ãƒ¢ãƒ‡ãƒ«ã‚’作るã“ã¨ã ã‚ã†ã€‚ç§ã¯ãã†ã¯ã—ãŸããªã„。ç§ã¯ã€æ¬²ã—ã„æ‹˜æŸã‚¢ã‚¤ãƒ†ãƒ ã®ã‚«ãƒ©ãƒ¼ãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç´ æ—©ãä½œã‚‹ã‚·ãƒ³ãƒ—ãƒ«ãªæ–¹æ³•を作りãŸã‹ã£ãŸã®ã§ã™ã€‚


Luckily, i already made a similar system to customize the clothes. It was quick to implement but had some challenges since the restraints system needed changes to make that happen.

幸é‹ãªã“ã¨ã«ã€æœã‚’カスタマイズã™ã‚‹åŒæ§˜ã®ã‚·ã‚¹ãƒ†ãƒ ã¯ã™ã§ã«ä½œã£ã¦ã‚ã£ãŸã€‚å®Ÿè£…ã¯æ—©ã‹ã£ãŸãŒã€æ‹˜æŸå…·ã®ã‚·ã‚¹ãƒ†ãƒ ã‚’変更ã™ã‚‹å¿…è¦ãŒã‚ã£ãŸãŸã‚ã€ã„ãã¤ã‹ã®èª²é¡ŒãŒã‚ã£ãŸã€‚


Now that color variants are finally implemented in this update, there are now two last things i need to implement before considering the restraints system as "done":

今回ã®ã‚¢ãƒƒãƒ—デートã§ã‚ˆã†ã‚„ãカラーãƒãƒªã‚¨ãƒ¼ã‚·ãƒ§ãƒ³ãŒå®Ÿè£…ã•れãŸã®ã§ã€æ‹˜æŸã‚·ã‚¹ãƒ†ãƒ ã‚’ 「完了 ã€ã¨ã¿ãªã™å‰ã«ã€æœ€å¾Œã«å®Ÿè£…ã—ãªã‘れã°ãªã‚‰ãªã„ã“ã¨ãŒ2ã¤ã‚る:


Layers (tape ties bellow an armbinder and leather straps over the armbinder) and different ties (like boxtie, frogtie, crossed ankles tie, etc...).

レイヤー(腕章ã®ä¸‹ã«ãƒ†ãƒ¼ãƒ—タイã€è…•ç« ã®ä¸Šã«ãƒ¬ã‚¶ãƒ¼ã‚¹ãƒˆãƒ©ãƒƒãƒ—)ã€ã•ã¾ã–ã¾ãªã‚¿ã‚¤ï¼ˆãƒœãƒƒã‚¯ã‚¹ã‚¿ã‚¤ã€ãƒ•ロッグタイã€è¶³é¦–をクロスã•ã›ãŸã‚¿ã‚¤ãªã©ï¼‰ã€‚


This will be done in future updates, so stay tuned for that!

ã“れã¯ä»Šå¾Œã®ã‚¢ãƒƒãƒ—デートã§è¡Œã‚れる予定ãªã®ã§ã€æ¥½ã—ã¿ã«ã—ã¦ã„ã¦ã»ã—ã„ï¼


Restraints

拘æŸ


One thing i wanted to do for this update is to change the Tie action. Currently when you tie restraints on a character, it will show you all of the restraints even the ones that are currently applied on the character, allowing you to untie them.

今回ã®ã‚¢ãƒƒãƒ—デートã§ã‚„りãŸã‹ã£ãŸã“ã¨ã®ã²ã¨ã¤ã¯ã€ã€Œç¸›ã‚‹ã€ã‚¢ã‚¯ã‚·ãƒ§ãƒ³ã®å¤‰æ›´ã ã€‚ç¾åœ¨ã€ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã‚’拘æŸã™ã‚‹ã¨ã€ç¾åœ¨é©ç”¨ã•れã¦ã„る拘æŸã‚‚å«ã‚ã¦ã™ã¹ã¦ã®æ‹˜æŸãŒè¡¨ç¤ºã•れã€ãれを解ãã“ã¨ãŒã§ãる。


The thing is, i would like to separate the Tie and Untie actions from these menu to avoid confusion and unwanted actions.

ã¤ã¾ã‚Šã€æ··ä¹±ã‚„ä¸è¦ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³ã‚’é¿ã‘ã‚‹ãŸã‚ã«ã€ã“れらã®ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã‹ã‚‰ã€Œçµã¶ã€ã¨ã€Œè§£ãã€ã®ã‚¢ã‚¯ã‚·ãƒ§ãƒ³ã‚’切り離ã—ãŸã„ã®ã ã€‚


Tying will only allow you to add restraints and untying will only allow you to untie restraints. I'm not sure how this will be received but i'm sure you all will give your opinion on this so i'm looking forward to it.

çµã¶ã¨æ‹˜æŸå…·ã®è¿½åŠ ã®ã¿ã€è§£ãã¨æ‹˜æŸå…·ã®è§£é™¤ã®ã¿ã¨ãªã‚‹ã€‚ã“れãŒã©ã†å—ã‘æ­¢ã‚られるã‹ã‚ã‹ã‚‰ãªã„ãŒã€çš†ã•ã‚“ãŒæ„見を言ã£ã¦ãã‚Œã‚‹ã¨æ€ã†ã®ã§æ¥½ã—ã¿ã«ã—ã¦ã„る。


AI


I am implementing characters memories to game saves. This means that the AI will finally remember how many times they caught a character or they have been caught by a character when you load your save.

ç§ã¯ã‚²ãƒ¼ãƒ ã‚»ãƒ¼ãƒ–ã«ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®è¨˜æ†¶ã‚’実装ã—ã¦ã„る。ã¤ã¾ã‚Šã€ã‚»ãƒ¼ãƒ–をロードã—ãŸã¨ãã«ã€AIãŒã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã‚’何回æ•ã¾ãˆãŸã‹ã€ã‚ã‚‹ã„ã¯ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã«æ•ã¾ã£ãŸã‹ã‚’最終的ã«è¨˜æ†¶ã™ã‚‹ã‚ˆã†ã«ãªã‚‹ã€‚


This was a planned feature requested by subscribers to be done and since i think it's won't take a lot of time to implement, i can definitely do that for this update! :)

ã“れã¯åŠ å…¥è€…ã‹ã‚‰è¦æœ›ã®ã‚ã£ãŸæ©Ÿèƒ½ã§ã€å®Ÿè£…ã«ãれã»ã©æ™‚é–“ã¯ã‹ã‹ã‚‰ãªã„ã¨æ€ã†ã®ã§ã€ä»Šå›žã®ã‚¢ãƒƒãƒ—デートã§ã¯é–“é•ã„ãªã実ç¾ã§ãã‚‹ã ã‚ã†ï¼


0.1.5.4


In the update 0.1.5.4 (the update coming after this one), the AI memory will be used to make the AI more aggressive towards their captives when they caught them multiple times.

アップデート0.1.5.4(ã“ã®å¾Œã®ã‚¢ãƒƒãƒ—デート)ã§ã¯ã€AIメモリãŒä½¿ç”¨ã•れã€AIãŒæ•虜を何度もæ•らãˆãŸã¨ãã«ã€æ•虜ã«å¯¾ã—ã¦ã‚ˆã‚Šæ”»æ’ƒçš„ã«ãªã‚‹ã€‚


Depending on how many times they caught the character and their personality traits:

何回ãã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã‚’æ•ã¾ãˆãŸã‹ã€ã¾ãŸãã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æ€§æ ¼çš„ãªç‰¹å¾´ã«ã‚ˆã‚‹ï¼š


- They will remove the character clothes

ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã®æœã‚’脱ãŒã›ã‚‹

- Steal the character items

キャラクターアイテムを盗む

- Stay in the room to watch the character struggle

キャラクターãŒå¥®é—˜ã™ã‚‹ã®ã‚’見守るãŸã‚ã«éƒ¨å±‹ã«ç•™ã¾ã‚‹

- Tie themselves up after tying the character

キャラクターを縛ã£ãŸå¾Œã€è‡ªåˆ†è‡ªèº«ã‚’縛る


I will add a setting to allow the AI to undress your character with choice that allows the AI to either, remove everything, keep the underwear and nothing.

AIãŒã‚ãªãŸã®ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã‚’脱ãŒã›ã‚‹ã‚ˆã†ã«ã™ã‚‹è¨­å®šã‚’追加ã—ã¾ã™ã€‚AIã¯ã€ã™ã¹ã¦ã‚’脱ãŒã™ã‹ã€ä¸‹ç€ã‚’残ã™ã‹ã€ä½•ã‚‚ã—ãªã„ã‹ã®ã©ã¡ã‚‰ã‹ã‚’é¸æŠžã§ãã¾ã™ã€‚


When sex toys and sexual content are going to be implemented and enabled by the player, the AI will try to:

性玩具や性的コンテンツãŒãƒ—レーヤーã«ã‚ˆã£ã¦å®Ÿè£…ã•ã‚Œã€æœ‰åйã«ã•れよã†ã¨ã—ã¦ã„ã‚‹ã¨ãã€AIã¯ãã†ã—よã†ã¨ã™ã‚‹ï¼š


- Grope the character

キャラクターを触る

- Play with the character with their toys

ãŠã‚‚ã¡ã‚ƒã§ã‚­ãƒ£ãƒ©ã‚¯ã‚¿ãƒ¼ã¨éŠã¶


Of course in the future when sexual content and toys are going to be implemented, if you have sexual content enabled, this setting will be ignored to avoid clipping and other visual issues.

ã‚‚ã¡ã‚ã‚“ã€å°†æ¥çš„ã«æ€§çš„ãªã‚³ãƒ³ãƒ†ãƒ³ãƒ„や玩具ãŒå®Ÿè£…ã•れるã“ã¨ã«ãªã‚Œã°ã€æ€§çš„ãªã‚³ãƒ³ãƒ†ãƒ³ãƒ„を有効ã«ã—ã¦ã„ã‚‹å ´åˆã€ã‚¯ãƒªãƒƒãƒ”ングやãã®ä»–ã®è¦–覚的ãªå•題をé¿ã‘ã‚‹ãŸã‚ã«ã€ã“ã®è¨­å®šã¯ç„¡è¦–ã•れるã“ã¨ã«ãªã‚‹ã€‚


That's all for this week!

今週ã¯ä»¥ä¸Šã ï¼


If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

質å•ã—ãŸã‚Šã€æ„Ÿæƒ³ã‚’言ã„åˆã£ãŸã‚Šã€ã‚²ãƒ¼ãƒ ã®é€²è¡Œçжæ³ã‚’追ã„ã‹ã‘ãŸã‚Šã€ã‚ã‚‹ã„ã¯ãŸã ç§ãŸã¡ã¨è©±ã‚’ã—ãŸã„å ´åˆã¯ã€å…¬å¼Discordサーãƒãƒ¼ã«å‚加ã—ã¦ãã ã•ã„ï¼

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