NokiMo
LilCocogoat
LilCocogoat

patreon


Big Update Incoming – Version 0.1!

Hey y’all! It’s been a while since the last update, but don’t worry – I’ve been grinding hard on the next big thing. The game is moving to a new level: version 0.1!

I had to rewrite the entire game from scratch, and while it took a lot of time, it was totally worth it. This overhaul makes everything more polished and opens up a lot of room for future improvements. That’s why things have been dragging a bit, but I’m hoping to release this update soon, and fingers crossed, you’ll love it.

What’s in the game right now?

However, there’s one thing I’m guaranteeing with this version: a proper tutorial. No more confusion, no more guesswork – everything will be smooth and easy to grasp.

What’s already implemented:

Enemies & Hentai Mechanics

In this update, enemies won’t just “use” you anymore – they’ll be ruthless, and traps will be deadly too. But don’t worry, the hentai scenes aren’t gone; they’re just tied to the new mechanics.

Here’s how it works:
You’ve been captured by the Abyss Order, and they force you to retrieve dangerous items from deadly dungeons. These items contain energy, which acts as currency for trade and story progression. However, if you die, the Abyss Order revives you using a rune – but at a price. Losing your collected items means punishment, which leads to hentai scenes as a form of… well, “discipline.”

Future Features & Plans:

While version 0.1 will be a bit simpler compared to earlier versions like 0.0.5, I have big plans for future updates, including:

Feedback Time!

I’d love to hear your thoughts on a couple of things:

I really hope you enjoyed the preview and that you’ll like this new version – even though it’s quite different from what you’ve seen before.

Stay tuned, and thanks for sticking around!

Big Update Incoming – Version 0.1!

Comments

The animations look good, though a tiny bit stiff in some places. Particularly when picking up or swapping items. Otherwise they seemed fine, but if you aren't looking down you probably won't notice either of them. I'd say overall it looks really good! Just those two small nitpicks. Lighting looks fine for the most part, though I feel like torches on the wall should have a bit more of a light radius. When your outside the shadows caused by the moon are pretty dark, and despite torches being like 10 feet away they seem to shine no light over the shadows. If possible it might be worth expanding the light radius of torches and light sources, but giving them a gradual fade out so their light feels a bit smoother, and at the same time objects that come into view can be revealed slowly to draw you in and then surprise you when you get too close. >:3 Muahaha! note: I have no idea how this will affect FPS.

Naho Kuroneko


Related Creators