We think it's time to tell you how the progress of the update is going :)
As you can check, the art stuff is really advanced but remember that in this update there will be a little less of new art stuff (compared to other updates where we did like 4-5 H-scenes and all those animations of the succubus battles...) because we're focusing on improving what it's already done and we're adding new mechanics that should make the game a bit more enjoyable. As we explained, there'll also be new content, a new nation with a new girl, but this time, the plot of this new place will not be finished in order to spend time in all those changes without making the wait for a new update too long.
Right now we have more or less finished reworking Bertresh's battle (the 1st battle), and now we're adding all the changes to the other battles. Without doubt, reworking the first battle is the most time consuming because you need all the new interfaces art details, building new code... but once this is done, it's easier to implement all these changes to the other battles, so this should be a bit easier and quicker to do.
I think I explained this but, just in case, from now on, all those choices you had to do in battle (around 10) now they will be reduced to 2-3 decisions per battle (basically before a new wave of enemies) and more than deciding the battle course, they will be more sort of bonuses or different "approachings" to the incoming wave of enemies. So the battles will be more like in the image: select squads, skills and defeat the enemy.
Anyway, that what it is for now. We have clearly passed the midway of the update, but there's still work to do.
Oh, was anyone missing this girl? ;)

NinjaKombatant
2021-11-19 19:27:05 +0000 UTCTaifun Riders
2021-05-21 21:03:09 +0000 UTCDylan
2021-05-21 17:36:19 +0000 UTCthswherizat
2021-05-18 19:45:24 +0000 UTC