UI update for 4.2 - small fix for EEVEE
Added 2024-10-14 16:46:13 +0000 UTCFix for the shader nodes not updating correctly when switching to EEVEE.
Blender 4.2 uses EEVEE as name when you select the engine but scripting wise, it's called EEVEE_NEXT. As a result, my addon didn't detect the switch to EEVEE.
[Download as usual from the stickied post]
On other news, the Matrix models will be uploaded tomorrow.