Hi everyone,
Quick progress report to say I'm in the closing steps with Trinity and started working on Neo.
I've had multiple things really slowing me down :
First, Trinity's pants didn't come with any texture so I had to find something similar and project textures on the model's pants. Not perfect but I think it looks alright. See 4th pic as a comparison for the pants, same mesh, different textures.
Second, I wanted to have a Matrix 1-ish outfit so I had to find matching top, coat and belt...believe it or not but the belt was actually the most problematic.
Third, these faces are quite complex geometry wise, and not symmetrical. As a result I basically have to move each vertex individually in the right place to match the model and can't rely on mirror or sculpting much. If you look at the 3rd pic you'll see there's quite a lot of points to move as well !
Finally, real life has been really demanding this month.
Anyway, Trinity is in the polish phase. Neo is at the very first steps but face shape is basically done and that's a big step.
I'm not sure if I'll release Trinity asap to have something out this month or if I wait until it's tested. I would prefer to avoid last models hiccups with multiple fixes on a short period of time.