This time it took a lot of time due to an engine error. I learned a lot about building a backup system and using validate variables.
At this stage of development, abilities were added to each suit. This suit's abilities are multiplied from the character's basic health. There are still many things to think about, such as balance. The suit will be upgradeable. I'm also considering adding unique skills for each suit.
When leveling up, I added a random element to level up. You level up by choosing from three randomly given cards. There aren't many types of cards yet, but I'd like to add more.
I also introduced the concept of critical damage in combat.
And I'm working on the reward scene little by little. I think it would be good to see it in video. I plan to use a method in which certain scenes are unlocked depending on the items, events, and time spent during the game.
KNCH3NG
2024-04-25 07:15:10 +0000 UTCbspined
2024-04-24 20:39:07 +0000 UTCEvo
2024-04-24 19:39:03 +0000 UTC