NokiMo
lupit
lupit

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Question about hitboxes

So, i’ve been trying all sorts of different ways to retain the original enemy models while also making their hit boxes insanely huge, but still able to use melee on them. No matter what i do, the game either crashes, or it’s a pain to hit them sometimes. So, i’m gonna scrap my current idea, and maybe move to something like this.


Basically, a while back i made a player esp that was just a skeleton that followed the bones in the skeleton.nif. If i were to do this for all enemies, they would still have some sort of articulation, and have huge hitboxes, while also being able to use melee on them. And there would be no crashing, you get esp, allat. Seem good to you? Let me know.

Question about hitboxes

Comments

It would be nice if this also made finding bodies easier because with the current method most of the time the corpses are invisible and the blue thing isnt exactly where the body is so gets a bit finicky when trying to loot

maddix Woodhams

different colors I would argue is a minimal priority to the proper function of the mod so if they all have to be green, let em be green

Ignis


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