Hey all, and a Happy New Year to all!
Today we're bringing you part 1 of this month's Astral 2 theme.
Astral 2 features a variety of space and cosmic fantasy locations and settings, many of which also work as caves and caverns if you're running something decidedly more terrestrial for your games. To celebrate the new year we've thrown a few extra maps into this theme, making it larger than our usual 8!
Every adventurer needs a place to recuperate though, and these Guild Halls serve as a place to rest, celebrate, and share leads on new opportunities for Skyjammer Crews.
Foundry users are able to enter or climb on top of the building, pass beneath canopy trees, or ascend the staircases to the upper level.

This cluster of asteroids has been found to be highly saturated in Adamantine, and now the Gearbox Trading Corporation has set up a laser-powered mining rig. Security is tight, and their defense drones patrol the asteroid belt, attacking trespassers and would-be-thieves with impunity.
Foundry users are able to pass beneath the floating clockwork orbs powering the mining lasers, which rotate thanks to the tile-scroll module.

This planteoid has managed to achieve a perfect orbit close to a powerful sun, and has fostered generations of powerful Sun Scorpions. This lair is now infested, although it is also temptingly laden with the valuable sunstones that the scorpions secrete.
The Foundry version of this map has deliberately strong contrasting areas over strong light and dark shadows, to really convey the bright areas and dark recesses. The hole in the asteroid leading out to space also has a slowly panning astral background.

Astral Sharks are large, insatiable creatures - happy to hunt or scavenge. They come to this particular plantetoid due to the dense vegetation and the treacherous shipping line that causes many wrecks and crashes here.
Foundry users on this map can pass beneath (or climb onto) the giant fronds of space kelp floating around this map.

The gallery has been updated with this content, as well as pCloud, which you can access through your Theme Master List and the Foundry VTT module is updated and ready to be downloaded.
Following on from our last update, the Foundry Module for Vampire Hunters has now been updated with Castle Ravenloft!
Previously, it was brought to our attention that we had missed the Vallaki Burgomaster's Mansion from the Vampire Hunter tier. We're releasing that at the end of this month, which should tie together our Vampire Hunter collection nicely!
Next week we'll be bringing you a supplementary encounter for Barovia.
We also have exciting new news on the horizon for you in the next couple of weeks!
Until then...
Keep Rollin' those 20's, folks!
Harrison, Alex, & Team MAD
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