Hey all!
It's our final batch of Badlands maps for this month. Apologies for the delay with these, but we think you'll understand why when you load the map up!
The Old Mines is a collossal 70x100 map, one of the largest maps we've ever done and certainly the largest Dungeon map we've done in a couple of years. This beast of a map features a winding labyrinth of natural caverns, with a mining outpost and minecart tracks snaking throughout. There are segments of the cave featuring crystals, spiderwebs (obviously!) encroaching magical fungi and, if your players search carefully - abandoned diamonds!
For our Foundry users, the Old Mines utilises levels and canopies to allow characters to fight on or under the various scaffolds and work platforms scattered throughout the mine, as well as getting on top of the mine cart tracks.

This map also comes with a blank variant, which is without all of the minecarts, platforms, and tracks!
Characters who do jump in a mine cart and follow the tracks along the path out of the map may even find themselves on...
...The Runaway Track!
This map features a mine cart track that has broken loose and now careens precariously over a lava-filled ravine, far below. Variants are available with 1,2, or 3 mine cart tracks for your encounter.
Foundry users can see the benefit of the tile-scroll addon immediately, as the walls and track race by at breakneck speeds as you hurtle deeper into the depths of the mountainside.

The gallery has been updated with this content, as well as pCloud, which you can access through your Theme Master List and the Foundry VTT module is updated and ready to be downloaded.
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Our recent Patreon poll secured Tropics as the theme for May, but in that poll we told you that April's theme was already locked in and this is it - Heists!
A lot of our urban and building maps have been very urban slice-of-life, so we wanted to bring you a selection of maps that were more adventure oriented, and what better urban adventure than a spot of good old fashioned breaking and entering?
Heists is a theme that will bring a variety of buildings, complexes, and smaller strongholds, all featuring vaults or points of thieving interest. One of our focuses with this theme was for each map to have traps or tricks that could be triggered, whether it be with an addable asset for our non-Foundry users, or triggerable with Monk's active tiles for the Foundry players!
Our Heists maps are in progress and we're looking forward to bringing you the first batch. In the meantime, here are some early previews!

Until next time,
Keep Rollin' those 20's, folks!
Harrison, Alex, & Team MAD