At very, very long last, the time has arrived—the Morning After Update is here!
UPDATE 4 September 2025 - The newest update can be found by visiting this post.
The length of this segment is based on your choices. Some events lead to long, connected scenes, and some lead to flying quickly through the new content. If the latter happens, I encourage checking out how events change if you make different choices.
You must load a save made before the end of Day 2. This is only relevant to those of you who played the dev builds for this release.
When you reach the end of the update, you will see "to be continued" and then a closing message from me. If your game randomly fades to the main menu, that means I messed up some code. I'll catch it at some point, or you could let me know if you feel so inclined.
There will probably be some errors. I will be making updates to the game as I fix these, and then replace the files. I'll note up top each time the files have been replaced with some details about what was fixed so you know if an error you found has been addressed.
These are the main things you need to know, but read on for a more detailed look at what's in the update!
This story update picks up from where you left off at the end of your first day of school. It will continue on through the rest of the morning, which includes:
Dealing with the immediate aftermath of your evening choices, both good and bad
Talking with some of the guys about what went down, which can lead to some fun new opportunities
Deciding how you feel about the guys you've interacted with most, which will directly affect how their storylines play out
Experiencing special scenes for a few guys if you've invested enough time with them and made the right choices during that time
Crossing paths with more of the colorful (and often naked) supporting cast as you head off to your classes, including meeting a few new classmates
Discovering more about what your professors intend to teach you—but only if you ask first, of course
All of this content is heavily reactive to your choices. If you indicate your Connor is focused on romance more than hooking up, for example, the dialogue and interactions you have will reflect that. Same for things like preferred sexual position and your mood.
Decisions you made with certain guys could lead to your next interactions involving casual greetings, painfully awkward conversations, longing looks, and/or hands-on lust. Some unique combination of choices open up avenues to future encounters that otherwise would never occur—not just for Connor but for those in his orbit.
The script for this section of the game is the length of an epic novel, and it includes everything from slightly altered dialogue to entirely new scenes based on what you chose to do. So please, explore, pick choices you otherwise wouldn't make, talk to guys who didn't initially catch your interest, or whatever else strikes your fancy. There's some really fun stuff waiting to be found!
Additionally, this update comes with 80 new CGs to unlock, plus a hefty amount of updated art in service of the ongoing effort to bring every part of the game up to the same level of quality.
Every end point where you previously saw "to be continued" is now able to be continued. Two new ending points for Day 2 have been added in service of players focused on Matt and Evan, who is now a romance option.
Matt's Apartment
If sober, opt to sleep over after Matt passes out (newly added)
If drunk, you automatically sleep over
Hook up with Leo and choose to sleep in his or Matt's room
Griffin's Apartment
Hook up with Griffin
Just sleep over
Frat House
Spend the night watching over Evan after he passes out (newly added)
Hook up with Julian and allow Owen to help you finish
Dorm Room
Every other ending picks up here, including:
Hooked up with Marco
Jerked off with Marco
Allowed Marco to jerk while you went to bed, waited for him outside, or made him go to the bathroom
Hooked up with Julian but did not accept Owen's help
Declined Julian & Owen's proposition
Hooked up with Alex
Hooked up with Skinema
Watched Alex and Skinema hooking up
Ended your night by comforting/kissing/making out with Isaiah
Walked home by Asher
Got blackout drunk at the club
All storylines are continued in some fashion, though some characters have less content, primarily for story reasons. Here is a breakdown of the main characters and how to find their newest content. Some of this is a little spoiler-y, so you may want to come back to this later if that's a concern of yours.
Alex
Hook up with him at the club or watch him hook up with Mafia & NC17 (detailed below). You can also proposition him in the afternoon but not go through with it after you get to the club.
Asher
Flirt with him either before or after the Skinema show, then walk home with him.
Alternatively, hook up with Mafia & NC17 after hanging out with the band after their show. Another alternative: Watch Alex hook up with Mafia & NC17 (detailed below).
Dominic
Proposition him either in the afternoon or at the party, hang out with him the entire party, play spin the bottle, then link back up with him. Do not play off the proposition when you make it. If you reach a CG of him hugging you, you've unlocked a special scene.
Evan
Speak to him after spin the bottle, then choose the new ending option to stay at the frat to watch over him. You can also have a few unique encounters if you stay at the frat via the Julian hookup path.
Griffin
Speak to him after Skinema's show at the club, then go back to his apartment. Once there, either hook up, just watch a movie, or just go to sleep.
Isaiah
*NOTE: There is a spot where I intend to have some Isaiah interactions which I pulled out for right now. I am rewriting these scenes and will add them back before the free release.
Reach Isaiah's make out scene at the end of Day 2. You'll need to make the following choices:
Hang out in the afternoon and proposition him
Before going to the club, go to the showers with him, then let him see you naked
Go to the club, then after Alex's presentation press Isaiah about his drama
After Skinema's show, dance with him at least once
Defend him from David
Follow him back to the dorm, then head to common area
Comfort him, then reciprocate his kiss
If you want to see alternate dialogue, skip either or both of the shower and dance scenes. To just comfort without any kiss, do not proposition him, do not ask him about his drama, and/or do not defend him from David.
Julian
Speak to him before the end of the party or watch the monologues, then go upstairs and hook up. Agree to let Owen help you finish, and in the morning choose to either stay and talk to Owen or immediately run home.
Alternatively, hook up but go home instead of letting Owen help you, or turn them down entirely after you are propositioned.
Leo
Go to Matt's apartment, then hook up with him after Matt passes out. You can sleep in either guy's room, but you will only be able to avoid a morning convo with Matt if you sleep in his room.
Matt
Build up some sexual tension by propositioning him in the afternoon or nudging his knee later that night. After he passes out, choose to sleep over or choose to hook up with Leo, then sleep over.
Alternatively, you can drink every drink you're given while hanging out with Matt & Leo to wake up hungover.
No matter what you choose to do, if you move things in a sexual direction in the morning, it'll open up some interesting interactions with Matt.
Another option: Promise to hang out with Matt on your first day, either after going to his apartment or after orientation if you invite him. Then break that promise—this is a choice which ripples through a number of different scenes.
Marco
You will always run into Marco, but how things play out varies widely based on your choices.
First, hang out with him after Will's class, then proposition him. Make your choice of where to go that night.
At the party, hang out with him all night, go home with him, then either hook up, jerk off together, let him jerk off while you sleep, step outside while he jerks off, or ask him to jerk off in the bathroom.
Alternatively, turn down Julian's proposition, or hook up with Julian but go home instead of accepting Owen's help.
At Matt's place, leave when Matt and Leo try to convince you to take your shirt off. When you catch Marco jerking off, let him do it with you in the room, then either join him or go to sleep. Alternatively, step outside or make him do it in the bathroom. If you jerk off together, either proposition him or just stick to jerking off.
At the club, head home early if given the option to catch him jerking off, then do the same as above.
Alternatively, get blackout drunk at the club (detailed below), or make literally any other ending choice.
There are alternate versions of most of his scenes if you don't hang out with him after Will's class, or if you do but don't proposition him.
If you want to avoid Marco as much as possible, don't hang out in the afternoon, then spend the night at Matt's place. In the morning, talk to Matt instead of fleeing. Alternatively, hook up with Julian, sleep over with Owen, then talk to Owen in the morning.
Owen
Hook up with Julian at the end of the party, agree to let Owen help you finish, then talk to him in the morning.
Riley
You'll always run into Riley in the morning. To go as far as you can with him you need to make out with him at the end of the frat party. To do that, make the following choices:
Hang out with Riley after Will's class
Proposition him twice
Shower before going to the party
Hang out with Riley the entire time you're at the party
Defend Riley when Victoria shows up
Mafia & NC17
Hook up with them by hanging out with the band after their show, then follow them to the storage room.
Alternatively, exit the club via the back when leaving. You'll need to first find the exit by doing any of the following:
Come with Alex to the club after hanging out in the afternoon
Hang out with Asher in the afternoon
Choose to go solo after Alex's presentation, then explore downstairs
Then do one of the following:
Hang out with Alex after Skinema's show, don't hook up, then choose to leave via the back
Go solo after Skinema's show, make sure you don't get drunk, then go home when the option comes up. Choose to leave out the back.
When you hear Alex, Mafia, & NC17 going at it, peek in, then choose to watch.
Tomas
You will encounter Tomas regardless of what you do. The interactions you can have depend on whether or not you flirted with him previously, and if you did, how successfully.
Will
Like Tomas, you will always encounter Will. You can navigate the dialogue differently if you already propositioned him. There is also extra dialogue if you asked Griffin about him and then decide to ask Will for his thoughts on what Griffin said.
Just Connor
Do literally anything, just make sure you go to the club, then get blackout drunk at the end of the night. To do so, choose to go solo after Skinema's show, then drink and drink and drink some more until you end up getting a lift home from Antonio.
As I created this update, I cut out some unnecessary content that I may add back in by the free release. I also found some places as I was wrapping things up where I want to add more reactivity. I'll be sure to note in future game status updates if I do add that new content so you don't miss out.
As noted above, there are some Isaiah interactions that are being rewritten. I also have some older art that I haven't yet updated to use new character models. These will definitely be added in by the free release, though I'm going to attempt to add them back in sooner.
The most common issue is seeing a "variable not found" error that breaks saves. I hope to have avoided that issue, but if you do see it, starting a new game and skipping back to where you were is the only way I know to solve it.
Most error screens—including some with that same variable not found message—will be something I have to address myself. I don't expect anyone to act as a free QA person, but if you come across an issue and want to let me know, I'll fix it ASAP.
Also: I imagine you will come across a few typos. (I found an especially egregious one yesterday where I wrote "version" instead of "virgin.") If you find any and want to point them out, it'd be much appreciated.
A lot of the content in this update is "hidden" from you as a player, particularly since a big goal was overhauling code to put me on more solid footing programming-wise going forward.
What is more relevant to you is how the story is written. I came to think of the storytelling as a sort of modular system—I craft the building blocks, and then you make the choices that stack those blocks in a way that creates a story custom to you.
Thing is, as the creator I see every one of those blocks at the same time, so I can be a bit blind to how the final construction comes across to someone who isn't aware of all the variations there are.
As such, there may be some spots where the story may not flow as well as it could. I already have plans to add/adjust some stuff, but if you come across a story path that doesn't seem to make sense, feel free to let me know. It may be an intentional creative decision on my part, but if it isn't, I have no problem taking another look at it.
But of course I do hope all the time and effort I put into the writing and systems behind it led to things falling into place as they should. The story can roll out in a lot of different ways, and I'm really interested in hearing about the story your particular set of choices put together!
There really isn't much else to say beyond thanking every single one of you for support over the past year. I plan to write a postmortem behind-the-scenes post to cover what all went on during that time, but I can just sum it up as: Professional writer turned amateur game developer learned a lot through trial and error alongside trying to manage some personal issues.
I spent a lot of time creating new systems and workflows that should make development easier going forward, and I have also been making adjustments to the overall game plan to reign in some of my over ambitiousness. All of this has been done with the aim to make this the last update to take more than a few months to come out—and absolutely the last to take more than a year.
Getting to this point wouldn't have happened without the encouragement, thoughtful criticism, patience, and enthusiasm I've received along the way. Whether you're a longtime patron or just checking in now for this update, I appreciate you so much. Knowing that all of you like the game not just for the erotica but for its humor and heart has made this one of my favorite projects I've ever worked on.
Now that this development hurdle is basically over, I have my eyes set on the next round of content to create, and it includes stories that I have been anticipating writing for a long time. I'll go into more detail on those plans in future status updates here on Patreon, but for now I'll just say—there's a lot more fun stuff to come, and it only gets to exist because of all of you!
I hope you enjoy the Morning After Update!
Joshua Ortiz
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