I wanted to combine a few things into one animation. Having jiggle and squish with tight clothes, physics for the tail (it's intentionally a bit more stiff, since it's a prop), a new, better and cleaner way of simulating hair (also less bugs than the old particle hair system in Blender) and the automated eye animation. There's a few more things under the roof and I used my base mesh I'm still working on for this character. The plan is to use this base mesh for almost every character for the foreseeable future to speed up creation process. I'll try to get a little feature showcase of that base mesh done.
I added a 4K version and a 1080P version for phone users and weaker PCs/Macs.
Enjoy~
GAT
2024-09-05 02:53:10 +0000 UTCSurody
2024-08-16 08:16:59 +0000 UTCTGedNathan
2024-08-15 11:27:16 +0000 UTC