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TonkatsuCHAN
TonkatsuCHAN

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GAME PROGRESS REPORT - MARCH

Hey folks,

It's time for a new game progress report.

Disclaimer: I'm posting these to be transparent on game development and show progress done. However, it goes without saying that some of the stuff you see here may be considered to be spoilers. Although I do my best to keep the big narrative points out (and believe me, there is a lot I would like to show but that I'm leaving out for you to find and experience in the game).

This month progress was made on Barb's warrior ash path, Splatter's updated content, and Squeal little piggy. Here are the details.

Note: If you want to play the latest patch currently available: Please check this collection section: https://www.patreon.com/collection/315794?view=expanded



- 3072 AD - "Warrior Ash" Barb route -

Further balancing and testing was done on the combat sequence with Barb. There was a nasty bug that didn't properly trigger the bad end, but this was resolved.

Improvements have also been made to make the fight more interesting with added image assets and gameplay elements to make the fight more enjoyable and fun.

This includes a view of Barb's whip going deeper into Ash's private part.




GIF of the "Wedgie" sequence (Lower frame rate for the gif, does not represent final quality)

Additionally, once you have reached the minimum "satisfy" level with Barb you have the option to beg her to stop. This will count as a "win" against Barb. And it is enough just for the new loot to potentially drop from her. In other words, this is what you should do if you just want to farm Barb to get the new blueprints.

Or, you can choose to take her provocation head-on and endure her assaults a bit more.
But each time she pulls on her whips, Ash will be stimulated. Prompting a QTE event. Fail the QTE event and Ash will grow more "aroused," indicated by it's own little bar.

Manage to fill Barb Satisfaction to 100 percent before Ash "accidently" orgasms and you win her bet (earning you the power cell)

Fail to stop Ash from orgasming before that happens, and one of the bad ends will occur.



 Gif of the failed "endure" attempt.

In addition, if Ash gets more "aroused", her "option" might change. Which may have an impact on that ending. I won't say more.


 Ash when her arousal level is at Zero

  Ash when her arousal level is increases

With this done, I still need to finish the events around the fight, which includes an "alternative" solution to get the power cell without fighting (Like with Bijou).


- 3072 AD - Spaltter remaster -

More assets for the upcoming Splatter remaster were made.

In this case, I wanted to make a "modular NPC" PSD file. The idea is to be able to create a variety of NPC (with their own faces and body types) easily.

Splatter's updated level will include a "boot camp" where she "trains" her prisoners in a "military" fashion. Her goal is to make them more resilient so that she can have fun with them without breaking them.

The work for that "modular NPC" file was done, and here are some visual examples.



Different facial details.

The file has a variety of facial features that can be edited and adapted for each NPC. Such as Make-up, scars, piercings, and skin details like freckles, spots and such.




Different skin tones.


The file also includes a "Skin layer" offering a variety of skin tones.


Different hood types


The file also includes different hood styles with varying restrictions to allow even further NPC diversity. Some NPC might be "punished by Splatter with higher hood restrictions (temporary or permanent).


Different body types

The file also has a variety of body types; these include the thickness of the lower body (Legs and ass), chest size (flat to large), and bulge (small or big). Each body section (upper, lower, and head) is its own layer, allowing for quick edits to make a character taller or shorter.



 Different uniform parts

The file also includes parts and variants for the Splattergoon "uniform". Trainees will have a simple binder, but higher ranks will have a more heavy-duty straitjacket variant. Accessories like collars, ties, utility belts, hats, and ranking pins are their own layers.

And different options for the lower sections like leggings, shorts, and skirts are also possible.

 Colors for the main suit can be edited.


The main bondage suit's color can be edited. The standard "recruit" will have a typical military beige color. Which higher ranks and special characters may have different colors too (black, red, red, blue—you name it).



Example of how a variety of NPCs can easily be produced.

With all of this said and done, making a variety of NPC's a large quantity without just hiding their faces with a hood (Like Bijou's and Barb's NPCs) is now possible.

All that I need to do now is to make a variety of hairstyles and templates of body sizes (Short, normal, and tall).

A similar "modular" file will also have to be made for the sprites of these characters.

With this, you can expect a variety of characters: Females, tall or short, Femboys, Trans, Futanaris, Bimbo's, Goth, Tomboy, Tom girls.

Most of them will be mostly background characters, but a few of them will have their own "side-story" content and yes, kinky sequences. These will include both a Trans non-binary character and a femboy character, along with a female character.



- Squeal little piggy -

In regards to squeal little piggy, most of the work was narrative. That is to say, writing events, dialog etc... As most of the groundwork for anything design and gameplay related is done.

This includes a reward tutorial to include the new feature changes like the passing of time, phone payment, and streaming, as well as the affinity system.

As small UI change to show the protagonist's debt increasing and the Dom's greed increasing were also added to better inform the player of such changes happening.

I don't have any juicy screenshots to show; as for this introduction chapter, I really don't want to spoil the "twist".

But rest assured that I made progress on it in my spare time.




- Conclusion -

Very good progress was made this month on all fronts. The Warrior Ash update is going to add some very nice juicy content, even if it's not going to be on par with the Slave Route. Regardless, there will be a lot of stuff for you to enjoy there.

The groundwork for the Splatter remaster continues nicely with more assets being made. Further work is still required, like updating the "punching bag" assets to a cooler design as well as making the new "cyberpunk style gym" level extension for Splatter's level.

Squeal little piggy is progressing as I work on it in my spare time. Like I said, most of the groundwork work for the gameplay elements is now done. So it's mostly narrative work and game assets. Since the game will take place in a special school, I will use a "modular NPC" file design similar to what I just did with the Splatter goon NPC's to allow for the easy creation of multiple student and possibly teacher NPCS.

Release plan-wise, the goal is still to release the Warrior Ash update first sometime this early quarter (I was hoping for April, but I think May is more likely). The Splatter remaster is a big update with a LOT of cool stuff planned, but you can expect this to release some time in the latter half of the year is all goes well. As for Squeal little piggy, my goal is to get that intro chapter done this year as well.

That's about it.

Have a good one!



GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH GAME PROGRESS REPORT - MARCH

Comments

Once again many thanks for this fantastic and promising glimpse;-)

japani

Oh, don't worry. Ash will get in that uniform suit. A lot.

Tonkatsu-chan

gosh i hope a "bad end" includes you as part of the boot camp.

jessica kaufman


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