Beta v3.11 Access
Added 2021-11-27 16:54:13 +0000 UTCLink - Beta v3.11 Access
IMPORTANT: Any imported saves made specifically at camp from betas earlier than v3.03 or episodes will be incompatible due to a worldmap overhaul, but literally anywhere else is all good!
The next beta has arrived!
Mostly including some bug fixes, this release also continues the story with one additional cutscene that leads into a brand new CG Scene as well.
For the finer details, be sure to check the Patch Notes (previously called Current Version) that comes with the download to see everything added, and consult with the manual if it's your first time starting up!
The manual also list how to properly import saves between betas/episodes, if you've ever encountered an issue where the game acts like the new content hasn't been added.
Report any oddities or glitches you may encounter in the comments below.
Please enjoy!
Comments
Do you have all the monster entries in the encyclopedia, or does any of them list as question marked? Have you fought a Golden Beetleblade?
SweGabe
2021-12-16 22:25:10 +0000 UTCMy battle log says there are 38/39 monsters and I've been through the game a bunch looking for it. Are there really 39 monsters or is it a mistake?
Ronald Emile Jr
2021-12-16 21:22:44 +0000 UTCYou're still able to toggle sprinting ON/OFF, it just resets to default speed after a conversation/cutscene that involves character movement...unless you mean it doesn't work at all, that might be because it has been mapped to SHIFT as of the previous beta, but only in Castle Warrengard so far.
SweGabe
2021-11-28 12:48:15 +0000 UTChey Gabe I think you've overwritten a code with the speed walking/running when talking to a character the speeding is dissable after the conversation. In castle warrengard.
William DeCell
2021-11-28 01:43:26 +0000 UTC