The main feature here is inventory restriction. Inventories have a weight and volume limit. Weight has a soft cap, it merely slows you down until you can't move anymore, meaning it doesn't matter how much weight is in a stationary inventory like a chest. Volume/bulk on the other hand does have a hard limit, if you don't have the space you can't carry any more items.
I've also done a lot of work to make the inventory better to control, which took a while because the inventory code was among the first things I wrote when I still had very little experience with Godot, and so it's quite shit. But it works I guess.
There's also tool durability and food spoilage now, that's what those green bars are.
CaraFalsa
2022-08-13 00:35:00 +0000 UTC