GTS CORP: PRE-ALPHA V1.4 (PATCH)
Added 2024-02-14 04:21:59 +0000 UTCThis is possibly the patches with the most development and correction of what we have done, we chose to put a provisional menu while we work on the official one, as we also plan to use this menu for the demo version that will be made available to the entire public as long as it is approved by all our supervisors, if this version obtains the approval of all of you, we will schedule the publication for the rest of the patreons, and then see if the rest of the patreons approve it, if you approve these two filters, we will publish this DEMO for the general public and we will continue working on phase 2 and 3 for your gameplay experience, where we promise that we have great surprises for all of you supervisors who will also be the beta testers of all our advances, thank you very much for your support, and stay tuned for our notices for more information, If you have any questions, you have the document or the exclusive Discord channel, where you can send us your notes, without further ado, I will mention what was corrected in these versions, where I must mention, there were several versions, which were not published due to the high errors they had, but I think that after making many corrections we have finally reached a playable game repetitively, but the last word is yours.
The corrections were the following:
1.2 Patch version:
- Eliminate error in office texture (the office looked like it was not remastered).
- In phase 1 the problem was fixed that the last text of the moment was not finished reading and it changed to comming_soon.
- The pause system was introduced in phase 1, it can be stopped at any time without affecting the game time.
- In pre-phase 1, the pause system was placed, and work was done so as not to affect the reproduction of the visual part.
- Fixed error when the reception sign appeared when changing clothes.
- Fixed an error that occurred in the paused part, when hitting enter or any interaction while the pause screen was on, the action could be performed regardless of the pause. This bug affected all areas of the game.
-The character was sized because he appears at the reception in two different sizes (the dimensions are still being adjusted).
- Static deaths were changed at the time of losing to dynamic deaths, that is, deaths will be chosen at random.
- Still, a new method was tested to generate random deaths, to balance the number of deaths that can appear.
1.3 Patch version:
- Correctly adjust menu sizes.
- Add the correct URLs.
- Change some texts which correspond to the narrator in the pre-phase and phase 1.
- Put the audios on loop in the intro.
- Increase the writing speed of pre phase 1 and phase 1-
- When the mystery girl appears, the text box already says Merlina's name.
- Correct the "Melina" to "Merlina" in the intro.
- The strange animation from pre phase 1 to phase 1 is still going on, tomorrow I will explain to you how it would look good visually.
- Discard questions, choose three and never mention those three again.
1.4 Patch version:
- Fixed a bug with the loading screen.
- Fixed when hitting enter in the entry animation.
- Fixed when the loading screen was restarted.
- The game no longer has the error in the question system, where, if you answered too quickly the game would crash, this error was caused by a discard system that was being generated, but a list which kept the information on how many questions had been asked

