First, thank you, everyone. Your positive reception over the past few months has been an incredible boost to my Morale. We passed 1,000 followers on twitter!
I am incredibly excited to keep pushing content updates for this game!
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FOR PATREON:
I finished the cleanup for tiers and information. There was a lot of old stuff floating around that I think may have confused current subscribers. The big takeaway is that subscribers now have some major perks:
1. Early Access. Subscribers get access to the builds before it goes up on itch.io. $10+ gets it 7 days early, and now, $5+ (after their second month) will get it 3 days early.
2. Discord Roles and Devtalk subchannel. If you are a member of the Discord, then you will get a special role automatically that will allow you access to the #devtalk subchannel. As of today, I am moving my DEVLOG into that channel. 5+ is able to view, and 10+ is able to send messages in it. I think subscribers should be able to influence the direction of the game a bit more than the public.
3. I will start posting subscriber-only polls soon. There are many things that go on with the direction of the game that I get torn on, so I like asking people's input.
ALL OF THIS WILL BEGIN FEB 1. If you subscribed to the $10 tier because of the perks, and wish to downgrade to 5, then you can do so anytime.
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THE GAME:
I want to release HH 0.3 hopefully in the next 7-14 days. Definitely before the end of the month.
I have added a (short) flappy bird segment between scenarios. Why? I thought it was important to the scene (Rhed has to travel a significant distance). The encounter will only happen once, and after that, you will have the option to skip.
There are many QoL improvements, to include additional input support such as mouse or controller. They have some odd behaviors that I am trying to work out, so consider those Alpha stages.
Busts are being added! For now, Luccia and Rhed have busts. More to follow.
If you have any questions or concerns, please message me. I just ask that you keep it civil and reasonable.