Chained Spirit Suggestions
Added 2020-02-16 18:39:46 +0000 UTCI looked, but it doesn't seem like it has it's own dedicated post
Comments
Doomed Tamagotchi - Your summon now requires regular attention and consumes resources with a boost of stats and a contiguous existence. Neglect will lead to reduced stats and potentially loss of summon.
2020-02-27 23:29:19 +0000 UTChalf-life : (1 bent) temporarily raises a corpse as a zombie that retains some of its former skills, knowledge and personality. First step to necromancy
2020-02-23 21:45:40 +0000 UTCBreak these chains : summons a spirit permanently and frees a spirit slot. The summon is still a bent construct with no bent.
2020-02-23 21:40:26 +0000 UTCYou are the weakest link: Induce an inferiority complex in your sentient summons. They will work (Skill level /5)*100% harder to follow your directions and prove their worth. Caution: May cause summons to experience extreme depression.
Ichikira
2020-02-19 00:43:40 +0000 UTCThat sounds like an existing skill that gives fake bent at skill/5.
Findell
2020-02-18 01:06:19 +0000 UTCIsland of stability: your Chained Spirits gain a small Stability score, enabling them to hold Bent which you can siphon off at any time. Note: does not necessarily enable Bent use by Spirit, it's more of an offshore account that just accumulates Bent up to a certain limit.
Adrian Gorgey
2020-02-17 18:39:20 +0000 UTCTrickle down Bent-onomics: When the rich get richer, the poor get... well, we're still working that part out. Maybe giving them the ability to use your Skills up to (%)?
Adrian Gorgey
2020-02-17 18:34:46 +0000 UTCDjango re-chained: Anchor a summoned spirit to another person. They will be able to keep that spirit summoned for Bent, and it will follow their directions as much as they do yours. ^a great tool for outsourcing labor and bodyguards for your allies!
Adrian Gorgey
2020-02-17 18:26:24 +0000 UTCGreat Chain of Being: this is definitely not a pyramid scheme! All the world's a hierarchy, and you're at the top. Your chained spirit gains one summon slot, to summon their own minions (with your Bent, of course). Number of slots increases with level.
Adrian Gorgey
2020-02-17 18:23:22 +0000 UTCBreaker of Chains: Usurp the chained spirits of others after a contest of Will.
Adrian Gorgey
2020-02-17 18:05:33 +0000 UTCChain Gang: All summons gain a # of spectral chains = level/10 rounded up. Each chain can be controlled by the summons mind instinctually (think Doc Oc)
Kiwilord
2020-02-17 17:12:04 +0000 UTCDon’t have a name fot it, but how about a mutation that would raise the relative intelligence, or create a unique personality for the base constructs like the knick knacks or wasps. This would give some room to make them into true characters since they are in the story often enough. Could make the caveat of “mental stability not garaunteed”.
Brian Czisny
2020-02-17 13:03:06 +0000 UTCYank on my chain: Change places with your Chained spirit. Useful for traveling long distances or letting your summon die a horrible death in your place. Restriction, the net mass swapped must be equal to your own. *One..two...switcharoo!
Alias
2020-02-17 01:44:46 +0000 UTCFor the King/Protect the King : Makes the summon defend the summoner and gain (%) physical boost while actively defending the summoner.
Findell
2020-02-17 00:09:43 +0000 UTCOkay straight op legion of one the ability to switch abilities with your summon
James Earl Givens
2020-02-16 22:30:14 +0000 UTCUnchained Potential: All summons have an equal number of Breaks as their host, allowing for increased stats and Skill gain. Secondary effect is to allow summon to increase their Skill level. ^Could be broken into two Skills because Skill leveling by itself is pretty sweet
Matt
2020-02-16 20:30:05 +0000 UTCIf I only had a brain: Can permit your summons to utilise your bent when not summoned allowing you to cast parallel spells. ^How far do you trust someone you've eaten?
Algarept
2020-02-16 20:18:46 +0000 UTCSpirit Blender : share mind and body with your Chained Spirit, walk a day in their shoes or the other way around - take over their body, or let them control yours at will... No need to ask - your in control.
Pastor Joubert
2020-02-16 20:13:25 +0000 UTCCannibals curse: Eat a piece of yourself, the eaten Bodypart is a permanent summon, can be switched on or off, no longer heals normaly and can be refreshed X times a day. Can also summon extra bodyparts, potential for temporary flesh abomination or combination with abyssal alchemy where he consumes their organs, double the organ, double the effect
2020-02-16 19:48:41 +0000 UTCCall of the grave: Spend all your Bent to summon all dead in a X Radius around you and they last for X/per skill level minutes
2020-02-16 19:37:46 +0000 UTCRage of the Dead: your summon enters a berserker rage, makes it harder to control, but all attributes are increased by 30-40%. Possible combo with calvinian summoning.
2020-02-16 19:35:02 +0000 UTChijack, while in a meditative state can take over chained spirit body for short periods of time
A disgruntled nondescript squirrel
2020-02-16 19:21:35 +0000 UTCI Mean Like An Actual Physical Chain: at will you can manifest a physical chain between you and your summons
rwn
2020-02-16 19:18:04 +0000 UTCChained Pulley: you may draw on X% of your chained spirits' stats at will. Your chained spirit may draw on Y% of your stats if granted permission.
rwn
2020-02-16 19:15:36 +0000 UTCChained Possession: summon the mind of your Chained Spirit into the body of someone in contact with you. If the person is unwilling, a mental contest ensues between your Chained Spirit and the target. The loser is rendered unconscious for X hours and may suffer further consequences.
rwn
2020-02-16 19:13:01 +0000 UTCCan you have Calvin and Eliot thinking about the Chained Spirit immortality exploit again?
0xFFF1
2020-02-16 18:58:38 +0000 UTC