Junk Mana in Heartstones
Added 2019-05-06 21:44:40 +0000 UTCSomeone wanted me to pin down what exactly the bad stuff in heartstones is, and right now we've got two theories, and I want to see what people's opinion is.
1: Junk mana. Mana that was toxic, taken in from the environment and stored in the heartstone as the creature grew.
Or
2: Traits inherent to the original creature that don't jive with the person eating the heartstone, such as a talent, or a racial trait. This extra stuff doesn't have any way to express itself and damages the body and mind.
The difference is primarily whether these things come from external or internal sources, and the consequences of purifying them.
Toxic junk mana would most likely make toxic sludge as a byproduct of heartstone purifying, while junk traits would....Idunno. They'd do something.
Comments
He needs his clones at zero so he can use legendary hart stones from the beginnin
Kemizle
2019-05-08 04:53:34 +0000 UTCI always assumed the toxic stuff was a byproduct of the structure of the mana, like more pure heartstones would be more "malleable" in a sense, but less pure ones were more structured. The more structured heartstones don't integrate well, so they leave behind bits and pieces of heartstone that can crystallize with other impure heartstones making a sort of magical cancer. The original Garth dealt with this by cutting it out and making his familiar.
Karolus
2019-05-07 17:36:41 +0000 UTCI think since the tree could eat hearthstones by digesting them it could only digest 1/10 of the stone, this way he needs to get ten times the amount of the stones that he would normally get to directly take by himself. The pro about giving the stones to the tree even if it only able to get 1/10 of the stones energy is that it would be permenant to the future Garth that are born from the tree.
Thundermike00
2019-05-07 16:37:43 +0000 UTC@MuffinMan that was basically my take on ‘junk traits’. E.g. Garth’s body is a plant. It’s probably not gonna like a the ‘personality/species’ mana bits of a frosthound. A Warrior isn’t going to like the class bits of an Archmage’s heartstone. Etc.
PJ LeBlanc
2019-05-07 07:32:28 +0000 UTCSo core radiation/impurity mutations, I like it -dood-
Prinny Knight
2019-05-07 02:20:45 +0000 UTCI also agree with PrinnyKnight about the slimes
2019-05-07 02:15:01 +0000 UTCI think it should be both. Mana cultivated by the original heartstone owner that's been tainted by their class/race and traits that can't be easily adopted by humans. Traits and mana that have an overbearing impact on human psyche which renders them harmful. For example, imagine a devil bloodhound. A human who consumes too many of their heartstones without purifying the dangerous traits will suffer physical ailments and will eventually become more impulsive, vicious, and eventually animalistic. The mana could just be responsible for the physical response you've described in previous chapters.
2019-05-07 02:09:58 +0000 UTCcould it be both...maybe? also it could all just make a person more prone to magically based illnesses/viruses/mana leeches etc. plus the shits. for the obvious reasons. think Magical Maleria
tehlu
2019-05-07 01:52:15 +0000 UTCAdding on to what I said, when enough of the slime gathers, it would form a whole new core, made entirely of the negatives/anti-core -dood-
Prinny Knight
2019-05-07 00:42:36 +0000 UTCSounds like the birth of slimes to me, corrupting ones at that -dood- I mean when enough gunk is gathered, starts hunting for more which would happen to involve sentients -dood- Would lead to possible dissasters or better yet, uses -dood-
Prinny Knight
2019-05-07 00:40:54 +0000 UTCWhy not both? Just varieties of either concentrations.
Ashrothe
2019-05-07 00:19:55 +0000 UTCThat’s what the other guy said.
Macronomicon
2019-05-06 22:26:06 +0000 UTCI'm for junk traits it leaves open an interesting Arc for insane canablistic plant liches or a new creature made from cast off traits
Austin Gibbs
2019-05-06 22:22:44 +0000 UTC