Hello everyone! :D
Got a few little things to show here and the first one is the climax scene for the Meg x Trapper animation with the added fluids. I thought it was going to be a simple task adding fluids to the animation but it turned out to be very fiddly and took a long time :( Other parts I worked on were Meg's dress outfit so the clothing would move in a better way with her boob jiggles and a lot of clipping fixes where her skin would clip through her clothing on several of the outfits. This scene is pretty much done though so next week I'll be moving onto a completely different position!
For the Xenomorph project I've made a lot of progress with animating and it's very rough right now but if I'm being honest come next week it will look a lot different because I do not like how it's looking. I think the Xeno's hips rotate a bit too much, There is a lot of stuttering with the Xeno's movements that needs to be smoothed out especially with his head.
For Jill's movements it's the hips that are the issue where they rotate upwards way too much and it doesn't make sense with how the Xeno is moving against her, her hips are reacting if she is getting slammed quite hard by the Xeno but in this position both their hips aren't making that strong of a connection so her hips wouldn't react the way I've animated them. The last two images are some extra angles I've come up with for this scene and the side view was created because I made it so Jill's boobs are squished against the floor and you can see them get pressed down during the animation but after I did that I realised both camera angles didn't show it.
I was very tempted to not show what I had done but I thought I would let you all see the design process a bit but as I said before this will look very different next week when I redo a lot of this animation. It will be interesting to look back on this post next week to see the changes though :)
I hope you've all had a great week though and wishing you all a lovely weekend <3
Artemisha
2023-10-06 18:55:14 +0000 UTC