Hello hello amazing peeps!
A lot of progress has been made on the next commission animation and I have quite a few screenshots to show you of what's going down. There is still a big chunk to do yet and I can't wait to show you all :D
I'm still tweaking lighting in certain areas where it can be improved but overall this one is going very smoothly and it might be my favourite one i've done so far.
Some of you may noticed but I am using the old Feng Min model over the new one and the main reason for this is my client wants certain facial expressions as the animation progresses and with the old Feng Min model on SFM workshop it has been made where you can animated the facial features in a much easier way whereas if I get the new model from the game files and get it into SFM myself I have to animate the facial expressions by individually moving the bones in her face, It can be done this way but in all honestly it would be a pain in the ass! so with how much is going on in this animation it seems smarter to use the old model that will get better results for the final piece :D
I'm sure this animation will make a lot of killer mains happy out there when you get those cheeky survivors that won't leave when the gates open ;)
Until next week I hope you are all having a great day and staying safe :)