NokiMo
tehox
tehox

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[POLL] Map grid sizes

I'm always looking to improve my map-making service, and I’d love to hear your preferences! For a long time, I designed maps in a 24x48 grid size (Ratio 1:2). Recently, I’ve switched to 24x36 (Ratio 2:3). In the past, I made square maps or maps with a ratio 4:3.

Which format do you prefer?

If you suggest a format, please let me know if you prefer the ones I use or something different. For example, you might prefer a 2:3 ratio but not 24x36

Comments

I just wish some of the top map creators would make landscape format maps since it's what naively fits a computer screen the best 🥲

sklogw

To me what matters more is that the proportions fit the scenario and support interesting encounters. The specific dimensions are less important. In other words, make them the size they need to be for the idea you are creating.

Gerald Aungst

I prefer 24” x 42”, but that’s just the size of the screen I use. Otherwise, I prefer 24 x 48.

Brent Greenhalgh

I created many 1:2 maps precisely because it was like having two connected square maps, where in one half you could play the first part of a encounter, in the other half the second part. But then I changed because for some they were uncomfortable. However, I think it is the most "smart" format, it allows you to develop an encounter better

Tehox

I actually use 1:2 maps a lot. Good way to give a combat some movement and momentum.

James Glass

I'm very much a theme first kinda guy. I have an idea in mind, I find a map that fits the general idea or theme, and then I adapt things further to fit the map. I can also just cut a larger map down if necessary

Jasper van Nieuwenhuijzen

This is also good feedback, thanks. I'm used to thinking about the map to be inserted in a certain grid, but I could also try the opposite, think about the idea and adapt the proportions

Tehox

Right, shadows can force how understanding of the map

Tehox

I’m happy with any size. Is it best if the design concept isn’t constrained by a given size? Some ideas feel like they’d suit a long thin map, some might work better with a square map, and so on. I’d like to think you do what works best for you

James Treadwell

Sometimes shadows look strange or perspective just looks slightly off, but never unusable

Kuudos

thanks for the feedback. And are my maps complicated to use in landscape format? I always draw them in portrait format but assuming that it is not a problem to rotate them

Tehox

I have an old commercial photo printer and I physically print out maps for adventures. Aspect isn’t a huge deal to me, I can fairly easily crop and shift things as needed. I generally keep 24” and 42” rolls of paper on hand for maps tho, so whenever something already fits nicely into those dimensions I’m happy.

Kyle

My players tend to prefer landscape vs portrait and adventure left to right, they always seem to look for their tokens on the left side first and never scroll right for bigger maps.

Kuudos


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