NokiMo
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Development Update #6

The past few weeks have been hectic, but I still managed to get some work done. The writing for Day 11 is finished and I have written one scene of Day 12 while rendering the first images for the next release.

It's still too early to speculate about a release date, so I'm not going to do that.

Another thing is that I'm seriously considering that hardware upgrade that's listed as a Patreon goal. Maybe after the next payment cycle. The current number of pledges is of course nowhere near the intended goal, but I'm sick of converting Iray shaders to 3Delight ones in DAZ and the quality of Iray renders is simply much better. But more on that in a later update.


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