SL v0.31 (Bugfix)
Added 2017-11-17 11:07:45 +0000 UTCThis release should fix the conversation bug during Day 6, Jerricho13 reported. I think the bug triggered when you didn't have a movie date with Rachel causing the conversation menu to run out of options and looping the same scene over and over. I got a bit stuck in all the story variables, it seems.
Comments
it's where i first saw your game, and as Jerricho stated, i liked it so much i headed straight here and became a patreon :)
Danny
2017-11-19 21:57:31 +0000 UTCI've sketched out some major plot points and I have a general idea about how I want to end things, but at this stage it's rather hard to really say in how many days all of the story will unfold. And great to hear the game is appreciated on F95Zone, I'll come over as soon as I have some work done on the game today.
Perverteer
2017-11-19 20:25:33 +0000 UTCDo you have an idea how many days the game is going to be? Stating that on the front page will give an idea how far the game is in development. Thanks for posting the info on the front page. :^) BTW, people are really enjoying your game over on F95Zone, a rarity for new games.
Jerricho13
2017-11-18 22:41:48 +0000 UTCYou raise a good point. I'll update the the frontpage explaining the versioning.
Perverteer
2017-11-18 21:39:18 +0000 UTCPublic awareness/expectations can be fickle. I recommend you explain your development/version plan on the front page so that you won't get people bitching about a v0.94 game that's only 25% complete. Just my $.02.
Jerricho13
2017-11-18 03:45:17 +0000 UTCComplexity has explained it very well I think. So no, 0.3 is not the percentage of completion. My reasoning behind the version numbering is that every two days in the game equals as a release. The first two days (v0.1) didn't contain as much content, so that version never was a public release. v0.2 was, containing the first four days. I'm not really sure what I'm going to do once I get past version 0.9. SemVer seems all the rage these days, but maybe just counting past 1.0 keeps things clearer.
Perverteer
2017-11-18 01:19:01 +0000 UTCI'm not Perverteer, but I am a software developer. Typically version numbers do not work like percentages, or even like normal decimal numbers. Styles vary, but typically v1.0 is reserved for the first version that is considered ready for final release, and any versions past that will be bugfixes or progress toward fresh goals (probably not likely for a story game like this). Inferring from the 3 releases so far, Perverteer is incrementing the first digit after the decimal for each patron release, and adding a 2nd digit for showing bugfix patches. when he gets to his 10th release there are a number of options, including using the v1.0 name before the final version, or adding a 2nd decimal point to disambiguate the patch number from the release number, like in Semantic Versioning. I.E v0.10.0, v0.10.1, v0.11.0, etc. Or even just continuing with v0.10, v0.101, v0.11! That would only become an issue when he gets to the 31st release...
Complexity
2017-11-18 00:46:55 +0000 UTCI have a quick question, Perv. Does your version numbering indicate the percentage of game completion? (ie 0.3 means ~30% finished)
Jerricho13
2017-11-17 18:04:22 +0000 UTC