NokiMo
FutureFragments
FutureFragments

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(Future Fragments) Progress Report #38

(Future Fragments) Progress Report #38

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So for the moans during h-animations, we actually have a pretty large collection of them that gets randomized each time an animation happens; for the full game, post-release, we'll be expanding on that by adding a lot more of them and making them linked to specific animations (but still randomized). For the timing of the sounds though, as a result of them being different lengths per moan etc. they do effectively end up somewhat randomized. If you were talking like large gaps like you said of a second or two, I'm not sure how easy that'd be to setup for our programmer; it's not that it's a bad idea, it's a good idea, it just might be difficult to do this deep into development without breaking other systems, etc. (And yeah, D.I.B.S. is great; I featured it in a itch.io pack, which is probably where you saw it :P ) It's not inappropriate at all though, we welcome the feedback!

The Future Fragments Team

If it doesn't line up with your creative vision or you feel like you don't have the time to consider or try to implement it feel free to ignore me. Ik that sometimes this sort of input isn't all that welcome and I don't want to impose and cannibalize your creative vision. I just thought I'd share what seemed like a good idea. Although I'm sure you know more about making this stuff than me. Sorry if it's inappropriate to do this so close to the game being done. Ik your working hard but I don't know if it's okay or not bc I have autism (like actually irl not joking).

sean rheams

Have you thought about the suggestion I brought up about the audio for the grapple animations? It's okay if you don't think it's a good idea but I saw in another h-game that instead of playing the moaning audio at a set interval the timer for looping it was randomized so each time you got grappled it would sound slightly different bc the delay between each moan would be anywhere between instant and a second or two. It seems like it would be simple to implement and the result is that each grapple feels more organic and unique rather than prerecorded. The game I saw implement this was D.I.B.S. (deep in brixen space) and they only have 2 unique grapple h-audios but by screwing with the timer they stretch the erotic value really far. I would check out their game on... itch I think? Ik it's here on patreon but idk where I found their work. I've played all the demo's for your game and I love everything I've seen thus far.

sean rheams

Nice

Steven


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