NokiMo
migiri
migiri

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We have started test sales on Gumroad.

We have also started a trial sale on Gumroad for overseas customers!

This is our first time using Gumroad, so please let us know if there are any flaws.

The game contents are the same as those sold on BOOTH & DiGiket.

(Genitalia are modified according to Japanese law.)

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We have started test sales on Gumroad.

Comments

I thought about translating my comments into Japanese before I post them, but since I don’t speak Japanese there is no way for me to tell if the translation is accurate😂. If you think a certain point I made does not make sense but you are interested, you are more than welcomed to let me know and I’ll try to explain more precisely. But I thought I have bothered you enough with all these monologues lol😬 And yes, I will definitely continue to support!

MaelstromG95

Good morning! I was surprised to see your long comment when I woke up this morning! Thanks for playing the game. I'm glad for your feedback and requests. I'm sorry if I didn't understand your comment correctly, as I read the English in machine translation after see it. Please keep supporting us!

せんがみぎり (SENGA MIGIRI)

This is all I can think of for now. I had a good time with your game, and I'll continue to support. And Considering this was your first RPG game, you did a great job! Sorry if all these lengthy comments shocked you when you wake up in the morning, cheers!

MaelstromG95

- Plot I liked the overall plot of the game, but I do feel that the arrangement and the length need some adjustment. One thing I felt pretty strongly about, as I have mentioned in our previous conversations, is that there were many unsolved mysteries. The use of shellfishes, the identity of Sea Monk, main character's appearance change, what ??? stands for, etc, I still couldn't figure them out after this new update. I also thought lowering ??? to <30 could open a new plotline, but there was only a bad ending. And I have already gotten all the CGs, so I'm pretty sure there is no other side plot that I haven't explored yet (Unless you update the game again later...? ). I know you mentioned that some mysteries are left for imagination, but it did leave me a feeling of "ahh, I hoped there could be more".

MaelstromG95

- Companions The only times in game where you can have companions with you are, when they ask you to do their errands, and during the fights with monsters that escaped the mansion. The opportunities are too few, thus I personally think it was not really enough for players to explore such mechanism. It would be great if a character can become our companion whenever we choose to do their work, instead of simply start the work and then finish it, without any interaction. (Example: talk to any character --> the character joins your party --> you can take him to other locations, battle, talk to other characters, instead of just starting the work). It would be even better if nsfw content can be incorporated in such interactions too (example: after triggering Seiji's first sex scene, the main character said he became Seiji's cumdump from that day on. So having Seiji in your party while in the forest can result in triggering a random sex scene with Seiji)

MaelstromG95

Now let me move on to aspects that I think could use a little bit improvement: - Give players hint on what they can do. When I first started playing, I found the game a bit confusing. There was a lot that I can do, but I didn't know where to start. I tried going into battles, but my stats were too low, so I instantly died and had to start over. It took me a while to figure out I have to interact with each character to advance my stats and to proceed with the game. - The battle system needs more balancing. I'll break this down into a few even smaller parts: - Stats Like I mentioned above, at the beginning, my stats were too low, and I couldn't win any fight. But as soon as my stats go up, the battle started to quickly become rather easy, especially if I finish the plots of several characters in a roll. Also, some stats, such as counterattack and dodge, didn't really play much or any role, since there are few ways to raise them. - Companions (Continue into the next one)

MaelstromG95

Hi, Migiri! Now that the update is done, I'd like to give a more thorough feedback about the game. Hope you won't mind! I'll start with what I like about the game: - CGs. Your art style has been one of my favorites ever since I played Maison De M, and that was quite some time ago. The way you portrait male bodies sexually is very much to my liking: most of your characters have toned muscles, body hair, and a very well-trained ass ;) I especially love the raunchy and wild nature of the sex scenes you do when certain fetish elements, such as BDSM, dirty talking, etc, are incoporated. It's the same for Inraku, and I love that you have many characters who bottom in the game! (Seiichi is my favorite, for being a submissive bottom. Sebumi is not far behind). It's kind of rare nowadays to have a game where the MC mainly tops. - Music. The BGMs of your game fit the theme and the background of the scene very well. I don't know if it's possible, but it would be great if you can release the OSTs

MaelstromG95


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