So, AVIF is pretty cool, as far as file formats go. Comparison:
10% of the size and better quality than WebP! What's the catch?
Well, the browser support is a little spottier. It's also got a few weird things going on with how it handles color and alpha transparency. But another 35% savings with (much) better quality can't be ignored.
I'll be moving to AVIF the next time I update the game.
Patreon doesn't have a goals feature anymore, but I also wanted to say: budget constraints are the main reason I need to deploy images of reduced quality to the web versions in the first place. If I had infinite money, I'd still be using PNGs (now I think I'd go with lossless WebPs instead). But the point is, if the Patreon reaches a certain dollar amount, probably around $3k, I will boost the AVIFs to a higher quality. I'll keep doing that until we're using lossless or maybe like 90+ quality AVIFs or WebPs. We won't go back to PNGs, though, there's really no need to. The offline browser and Windows versions will stay with PNGs, though.
In case you were wondering, the projected cost for the month of May when I was using the original PNGs was going to be in the low four digits. It probably would have been a lot less as traffic dropped off through the month, but even half or one-third of that is just too much for a project of this scale.
Outsider Artisan
2025-05-12 10:36:15 +0000 UTCNameless Magician
2025-05-12 10:34:25 +0000 UTCOutsider Artisan
2025-05-11 10:38:51 +0000 UTCJCodePeace
2025-05-11 10:04:52 +0000 UTC