I'll probably release a patch over the weekend.
Added 2022-04-15 02:38:00 +0000 UTCOr maybe early next week. Just a heads up.
Thanks to some people on the discord and elsewhere, I've found a lot of mostly minor bugs, typos, and oversights. I don't think any of them are too substantial, but taken together, they're enough to be worth pushing a patch out.
I've also been reading over some of the feedback I've gotten in the feedback form, and while I need more time to digest much of the information, one thing a few users pointed out was that the potions for combat are causing a massive grind once the system is introduced. Looking into this, it does seem like heat liquors (and their + variants) are insanely expensive to make, and I didn't really realize it because most of the saves I use to test the game are pretty rich in materials. I think most of the other potions are probably fine, but heat liquors required gem dust and the + version requires gem dust and ale. So the patch will reduce the cost of heat liquors for sure, probably by a lot. They're not that useful anyway, so it shouldn't be a problem to really drop the price for the normal variant by quite a bit.
As far as other potions, I'm looking into them. I think heat liquors are the main grind here, but I'm gonna give all the recipes a once-over to make sure nothing else is too crazy. If you have suggestions on other potions that seem too expensive, feel free to leave me a comment on this post or over on the Discord.