NokiMo
outsiderartisan
outsiderartisan

patreon


How I'm incorporating your feedback.

Thank you to everyone who filled out the feedback form for v0.3, I was able to collect tons of useful data and insightful commentary, and v0.4 will see some of the most significant balance adjustments since the initial few releases. Keep in mind that if your comments and feedback aren't addressed in the upcoming update, they may still be on the docket for future releases. 

In particular, I'm investigating ways to help players find out which perks they are close to unlocking and giving them hints on what to do. I'm also investigating ways to protect against repeats when selecting random events and scenes, ways to add more dynamic text to erotic content, ways for players to influence the types of events they get, improved alchemy progression, and more, but those are all much longer term projects. 

The Economy 

The economy will be adjusted to normalize player income across paying activities. In particular, selling potions has always been less lucrative than prostitution, as well as less beneficial. Ingredients need to be collected, and prostitution has the added benefit of allowing the player character to feed, sate lust, and even collect ingredients, while often paying more. Notoriety isn't a significant enough setback to actually make selling potions worth it. 

In response, the following changes are being made. 

Ingredients 

Gem dust is intended to be (and is) rare. You can think of potions as existing in three levels based on the required ingredients. Potions that require only bodily fluids and some spring water or herbs are considered pretty easy to make. Potions that require ale, both spring water and herbs, or a lot of spring water and a lot of herbs are intended to require a bit more work to make and be a bit more special. Potions that require gem dust are considered to be powerful potions and the player isn't intended to have access to tons of these. 

The ingredients are meant to set different thresholds for when the player feels they are worth using. For example, using a love potion on a guard who wants to hassle the player may seem like a waste, since love potions fit in that middle level. However, to avoid arrest, that might be a reasonable use. This is the intended gameplay effect of making certain potions harder to make. 

In a sense, this is working, but players do feel that gem dust is too scarce, and I'm inclined to agree, though with some reservations. In response, the following changes are being made: 

Other Stuff

Some other small changes are also being introduced, but I was happy to see that most players seemed to agree that perk and trait progression were pretty spot on. The rates of things like guard actions and reactions to player status were also largely seen as balanced. Things like rent pricing, expedition rewards, and barmaid payment were very scattered, with players existing all over the spectrum in whether they felt these were to high or low, so I've opted not to make changes for now.

Economies, even very simple simulated ones like this, are complicated. I don't want to change too much at once, so we'll let this package of changes settle in a bit before making any further adjustments.

Comments

I'm not sure why you can't do that yourself, but this is something you really should message me about, not comment on a random post about. I assume you accidentally pledged somehow or can't figure out how to unpledge. I believe the only way I can remove your patronage from my side is by blocking you. I can also issue you a refund, which I will do after blocking you, since you've only briefly been a patron, and I imagine it was some sort of error.

Outsider Artisan

I would like to discontinue being a patreon.

Christian Fox


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