Since the last release of the closed beta, we haven't been able to post any new updates due being super busy on real life, especially our sole only builder C70 has been non-stop working on more buildings for the new districts. So please be patient that we have our real-life job to tackle with, while we trying to squeeze some free time to work on this project. The current focus of the development is to finish Highrise Residential and Retail District.
Wasteland won't be available this year.
Here is some of the images of a new highrise residential mega building, which consist of more than 300 rooms in this new condominium.
The current estimation is that we'll be releasing another closed beta update for the December, which includes the two new districts. But no promises, we are trying our best with 3 people.
NPC now have 15% chance to spawn an extra after initial guaranteed spawn.
Bullets are now harder to break blocks due to easily destroy containers or other blocks, causing holes everywhere. (E.g a full 60 shots from a machine gun/pistol is required to destroy one single block)
Melee weapons now can headshot enemies and have different headshot multiplier based on their weapon types.
Shields are returned and with different tiers.
Food extra health now scales from every 5 levels require 5 hearts, to every 5 levels, additional 5 extra food requires to advance one level. (5,5,5,5,5, 10,10,10,10,10, 15,15,15,15,15 and so on), originally was (5,5,5,5,5, 5,5,5,5,5, 5,5,5,5,5)
Upgrade parts now can stack together with same type. (e.g Sharpness + Smite).
City now generates flatter and even based on their original terrain, won't suddenly spike up their height anymore.
Buffed the car fuel efficiency and canister capacity.
Buffed the gas station capacity to 40,000mb.
Buffed excavator mineral veins generation from 5% to 30%. (Rejoice tech players)
Buffed lead/nickel/uranium ore generation.
Buffed graphite rod's durability from 96,000 to 288,000.
Buffed glider from 216 to 512 durability.
Buffed energy pipe ultimate upgrade to 500k RF/t.
Buffed two-handed weapons damage.
Re-added back ender pearl recipe.
Added a new alternate recipe for making netherrack.
Added a bunch of custom recipes for Extreme Reactors.
Fixed spawners aren't working during day time, now they work properly again. (Which means zombie will be spawning more)
Spawner active range now is 12 blocks.
Grenade and stun grenade are now craftable again.
Mob now spawns below light level 5 instead of 7, due to the spawners buff and fixes.
All the mobs in the first days are fully completely disabled, including mobs from horde building.
Improved server/game boot up lag caused by lootr mod conversion.
Fixed some refined storage items cannot be scrapped.
Fixed horde building disabling non-container block interaction like doors cannot be opened.
Fixed fire fighter suit cannot be repaired.
Fixed car can be stacked upon another car and cause crash.
Fixed unused CGM enchantments still show in JEI.
Fixed infinite rods recipe.
Removed ecliptic season and bring back serene season due to various issues.
Removed glowing grotto biome.
Added several optimization mods for further improvements, Distant Horizon will be excluded in the next update for performance issues, people can still add them back if they want to.
can tüfekçi
2025-11-13 12:12:45 +0000 UTCMauricio Amaro-Barnard
2025-11-12 01:59:54 +0000 UTC