2/4/2025 - Patch Notes v6.0
Added 2025-04-02 13:14:44 +0000 UTCHere is some recent change list for the modpack!
Added a salvaging system, it applies to guns, weapons, refined storages and more! You can say goodbye to duplicate weapons that you don't need, and salvage them for raw materials for other purpose!
Added 2 new NPCs. There are more in progress, and to prevent spoilers, we won't be disclosing their information in the patch notes.
(Keep in mind, this might be scrapped due to the author of CustomNPCs unofficial port didn't update the newer version of the mod in time, as the version I am using is an early version with a specific feature that is not yet published on the Curseforge.)
Added new bandit NPCs that lingering on streets, each district has different tier of bandit NPCs that are hostile to player.
Added casing drops from ALL guns, when firing bullets, it is guaranteed to drop the casing from the gun itself, and you can reuse them by crafting with gunpowder grit and lead nugget, so you don't have to worry about making casing via industrial means anymore! You can see it in the first 20 second of the video.
Updated TACZ again with new gun and ammo.
Added all hostile mobs loot drops in all districts.
More stat balancing on hard mode.
Comments
hope that scrapping can be automated via create or something
Really not Muselk
2025-04-19 17:40:38 +0000 UTCthis is my fav modpack and i cant wait for this update to be out!! is there a specific release date? sorry if i'm being a little pushy i'm just really excited!
Anion D'Anion
2025-04-07 12:33:49 +0000 UTCI'm so excited for this update! I can't wait for it omg
Gromit
2025-04-02 18:14:22 +0000 UTC