Alternate purchase on Jinxxy
Jinxxy AlternateTry out the asset for free on my public avatar found in my world here
Avatar WorldDirect link to the avatar (can be used on Quest, and also desktop)
Public Fishing AvatarFish literally anywhere with the Otherworldly fishing rod. With an insane amount of different fish to catch and a progression system built in that gives you literally hours of gameplay.
Fishing can be done with a vr-compatible minigame where you align the fishing rod, or automatically if you wanna just chill, or even use it entirely on desktop.
Grab any fish you catch, it will display the name of the fish + the name of the person that drew the sprite (which have almost all been community sources on my discord server.
You can even put it up to your head (or another persons head) to eat it, yummers.
Built in save and load system, and persistent leveling.
You can save up to 6 fish you have caught and load them back up at any time to brag to your friends about the crazy cool fish you caught.
Additionally, the inbuilt progression system is persistent across instances (unless you reset your avatar ofcourse).
You can decide the height and distance your fish at, so you can sit and fish in any world.
Or.. fish on the actual floor, who knows what lurks beneath that.
Creating a nearly unlimited amount of unique outcomes where no fish will probably ever be the exact same.
Fully quest compatible!
Differences to pc version:
Syncs with pc version flawlessly.
As you fish, you will gain experience.
In theory it will on average take you:
Your progress will save across worlds and be persistent, the only way to lose your progress is if you reset your avatar, or add new or remove parameters that could shuffle existing ones on the avatar.
Every single fishing rod skin
Download Size:
Texture Memory
Polygons:
Skinned Meshes:
Material Slots:
Parameter Cost
Lights
Constraints
Audio sources
Contacts
Physbones
You must use VRC SD 3.7.5 or above which can only be downloaded through VCC, otherwise you are more than likely to encounter issues.
Poyiomi Toon Shader(recommended poi 9)
Avatar 3.0 Manager(can be installed through VCC directly (used for manual installation))
OPTIONAL:
VRCFuryFury can be used as an alternative install method
🟢 YOU CAN:
🔴 YOU CANNOT:
Half of the work on the asset, modelling, custom shaders, additional unity advice - Lunarvoid https://lunarvoid.gumroad.com This asset would not exist without Lunar
Main avatar used for promotional material is Hyenid by Alber: https://alber.gumroad.com/l/Hyenid
All fish and some fishing rods have been community made on my discord server, you can contribute more fish yourself for a future fish DLC that might expand another 512 fish :)
All rod skin credits
If you encounter ANY issues whatsoever with the prefab, please do join my discord server where I provide free technical assistance:
If you do not have Discord (for some reason), you can send me a dm on Twitter
(Ensure your SDK is updated to 3.7.5 or above, this is NOT an automatic process, you have to click it yourself under Manage Project in the creator companion)
This version (V10) has the full 1024 fish!
Both versions of the fishing rod Installs identically, old version will still be available. You will have to delete previous version entirely and reinstall if you want to add this to your avatar if your avatar has the old 512 fish version.
If you reinstall to the new version from the old, your levels and saved fish will reset due to parameters changed, if you want your levels back read the bottom of this page
This is the OLD version that has 512 fish and is the older update, I recommend the above one if you want the full experience!
Changelog:
V10
Added a second fishing rod prefab that can be used along the original, for dual wield fishing rod action
V9
Fixed a quest side transition priority that made it so level up effects did not show for quest users.
V8
Fixed quest rod 27 cancel animation (can import on top of existing to update)
V7
Added + 512 fish, meaning there is now 1024 unique fish outcomes.
Added 31 prestige levels, you can prestige when you hit max level to return to 0, and add +1 prestige level.
There are 8 new skins unlocked by prestige 1-3.
Added 1 secret skin that has a unique unlock requirement and also has a special fishing effect.
Added leveling particles and sound for when you level up, making it easier to tell when you.. level up.
+2 parameter cost, 38 total (from 36).
Optimized a couple textures and improved small things, mostly unoticable.
Fishing Expansion is a seperate unity package, installs identically as the other one, old version will still be available. You will have to reinstall if you want to add this to your avatar if your avatar has the old one.
V6
Fixed green circuit rod accidentally catching hueshifted fish along with them being small, instead of just small fish
V5
Removed dev menu from settings, it wasn't supposed to be there by default :) (still in the assets files, just not inside asset menu by default)
V4
Changed 10 sprites that were deemed not transformative enough from the source material, no functional changes were made otherwise, you can import on top of existing and reupload if you wish to have the new sprites
Fixed a couple typos in some fish names
V3
Updated main fish sprite sheet to remove a few pixels here and there to clean up, extremely minor visual difference (thanks to upL33 for that). To update, you can simply import on top of existing project.
V2
Fixed a wrong shader in quest version (you can import on top of existing to fix)
Ensure you have:
SDK 3.7.5 or above (check under manage project in Creator Companion)
Avatar manager 3.0 installed in the project for a manual install, or vrcfury for a vrcfury install
Import the unitypackage found in the Zip file, then watch the video guide :)
Full fish spritesheet looks like this, it can be found in the files under:
Assets > OtherworldlyFishingRod > Dependencies > FishMats > !CompiledSpriteSheet
The quest sprite sheet is a seperate image file due to no transparency.
You can draw directly on the sprite sheet to replace a fish, and save it. The text shader ingame will still display the name of the previous fish though, as the text is baked in and can't easily be swapped.
Fish sprite sheet 2:
Assets > OtherworldlyFishingRod > Dependencies > FishMats > Fish2 > CompiledSpriteSheet_Fish2
This Grid shows the limits each fish MUST stay inside to prevent bleeding over to another fish (can be scaled up, but must still stay inside the grid lines, not touch them

Important, the image settings must look like this:

Full rod spritesheet looks like this, it can be found in the files under:
Assets > OtherworldlyFishingRod > Dependencies > RodMats > FishingRodTextures.png

If you wish to create your own texture to replace an existing one, you can use the following image as a guide
The very left side of the image is the actual texture for 1 fishing rod, the rest just tells you what is what.
This unity package has a prefab where you can more easily test your skins and how they look in unity.
I recommend you try to just draw directly on the below image and see what it looks like in the prefab itself :)

"I lost my ingame progress because I accidentally reset my avatar or added new stuff to the avatar which shuffled the parameters"
If you are desperate to regain the levels you lost, you can on upload change the parameter in the expressions parameters list:
OtherworldlyRod/FishingLevel from starting at 0 to a higher number
0.03 is one level
so 0.93 is max level
and 0.45 would be level 15
You have to reset your avatar for it to take effect
Please be aware this is a paid asset, and you are under no circumstances allowed to give the files to someone else.
