Throw grenades and other explosives with ACTUAL PHYSICS, there is no bells and whistles to cheat the system here, you're throwing an actual physics object that is synced across the network.
With some of the best throwing physics that I have personally experiences in many vr games.
This prefab includes:
with fantastic model work by Montydog9
Frag grenade with a pullable pin, classic and simple with a satisfying BOOM sound. not much else to say, you know what a grenade does!
A stick of dynamite, you can light the fuse with the match stick and watch it get closer to exploding.
handle with care :o
Molotov Cocktail. Light it and set fire to stuff, comes with a neat liquid shader by Lunarvoid
Working flash grenade! flashes you if you look at it, and if you look away, it wont!
Comes with 4 levels of screenshader, from no screenshader, to full blindness (dark screen instead of white to not be too annoying)
Here you can see me toggling between some of the flashbang screenshader levels.
Download Size:
Texture Memory
Polygons:
Skinned Meshes:
Material Slots:
Parameter Cost
Lights
Constraints
Audio sources
Dangerous juggling
Networking is really robust in this prefab, all players should for the most part see the exact same results.
For context, I am European and Vix is from the US, so our ping is pretty different.
You must use one of the newer VRC SDK's which can only be downloaded through VCC, otherwise you are more than likely to encounter issues.
Poyiomi Toon Shader(recommended 8 or newer)
Avatar 3.0 Manager(can be installed through VCC directly (used for manual installation))
OPTIONAL:
VRCFuryFury can be used as an alternative install method
🟢 YOU CAN:
🔴 YOU CANNOT:
Don't be flashed by looking away from the flashbang! :)
Modelling for Frag/Bottle/Flash/Dynamite and texturing by https://www.artstation.com/montydog9 Please check out his stuff! (discord: montydog9)
Explosive particles for Frag, Dynamite and flash (with edits by me) by - https://odinv.gumroad.com (discord: odin_v2)
Liquid shader used in molotov by: https://lunarvoid.gumroad.com / https://x.com/lunar__void
Rigidbody Throw Prefab by VRLabs: https://github.com/VRLabs/Rigidbody-Throw
Main avatar used for promotional material is Hyenid by Alber: https://alber.gumroad.com/l/Hyenid
Thanks for reading all the way down here :)
If you encounter ANY issues whatsoever with the prefab, please do join my discord server where I provide free technical assistance:
If you do not have Discord (for some reason), you can send me a dm on Twitter
(used for editing textures in substance painter)
This video shows both a VRCfury install option, as well as manual install option.
Ensure you have:
Avatar manager 3.0 installed in the project (you can do so through VCC)
Install Poiyomi 8 or above
Ensure you are not on an outdated SDK
OPTIONAL:
Import the unitypackage found in the Zip file, then watch the video guide :)
Only useful if you intend to do edits to the prefab

Please be aware this is a paid asset, and you are under no circumstances allowed to give the files to someone else.
