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Grand Game 492: Memories

79 Days Left for Brokering Peace in Sector 12,560

You have lost 10 x rank 4 nether protection crystals, the seeking eye of sylvana, the spectacles of ward seeing, a mirror shield, Asmod’s Suit, a champion’s belt, icefang, and healer’s friend. 

Anriq set off for the nether-infested sector early the next morning—alone and with little more than some enchanted crystals for protection. I’d loaned him the seeking eye, too, and had tasked him with mapping out the sector’s terrain and discovering the location of every stygian nest.

It was a dangerous mission, but one which Anriq assured me that after his many days in the selfsame sector, he was well-equipped to take on. It went against my nature to send others into danger in my stead, but I sent him anyway, however reluctantly. 

Delegate, I reminded myself. Must delegate.

The twins set off at nearly the same time with Adriel and a small group of wolves for company. Terence wore Malikor’s armor—those pieces he could—making him an unmissable red target on the snow-white tundra. 

On hearing of Malikor’s prowess, the young swordsman had been more than a little besotted, and I wouldn’t be surprised if he pursued a paladin Class himself. With Asmod’s armor, the mirror shield, and the champion’s belt, he was well-equipped to do so, anyway.

Teresa was still dead set on becoming a druid, and after giving the matter careful thought, I realized icefang would suit her better than me. The twins’ mission was a simple one: gaining their bloodline Marks. Adriel had more than a few ideas about how they could go about that. In the lich’s day, acquiring your Marks was something of a ritual, and according to her, it was all about finding the right situation…

Nyra also left the den. She took with her two sleds, each pulled by a different team of arctic wolves. Her task was at one time simple and complex: leveling up, gathering supplies, and generally aiding the Pack in whatever way she could. Both she and I were hoping this would deepen her Wolf Mark.

Lastly, there was Ghost. Not about to be left out, she too set out to train her skills. That in itself would not have concerned me. Her choice of targets, though, did. The pyre wolf was intent on hunting down the tundra’s yetis. And while her nature and flame attacks made her admirably suited to such a task, it also left her vulnerable to the yetis’ own attacks. Which is why I’d made sure Sulan, Oursk, and Aira accompanied her.

That left Safyre and me as the only players remaining behind to guard the den—not something that was strictly necessary. And besides, I thought grumpily as I sank down cross-legged on the bed of furs I’d prepared, soon I am going to be in no condition to guard anything. Which was why Safyre had insisted on staying behind in the first place. 

To guard me.

“You’re sure you don’t want to venture out with the others?” I asked her for the tenth time. 

She shook her head firmly. “No. Someone has to make sure you’re alright.”

“Duggar and the rest of the dire wolves can do that well enough,” I pointed out.

Lifting her right arm, she pulled back her sleeve to display the farspeaker bracelet she wore. “Someone also has to be on standby in case any of the others get into trouble.”

I nodded, conceding the point. 

Every group that had set out had a player wearing a matching farspeaker bracelet—only Ghost’s group didn’t, of course, but the dire wolves had their own means of communicating. Safyre’s set consisted of four bracelets—I’d returned mine to her—and now Anriq, Nyra, and Teresa each wore one.

“And besides,” the aetherist went on, “I’m curious.”

I raised one eyebrow. “Curious?”

“To see how all this works,” she said, gesturing to the Blood Talisman in my lap. “This is my first chance to witness your blood magic at play.”

“It’s not blood magic,” I muttered, but I knew she was only teasing.

She smiled. “It might as well be, given everything Adriel says it can do.”

“True,” I admitted, taking up the talisman in my left hand. I glanced up at Safyre. “Remember I might be out for as long as three days, so don’t start worrying before then.”

“Nice to know I have your permission to do that this time around,” she said with a straight face.

I grimaced. “You know what I mean.”

She laughed softly. “I do.” Reaching out, she squeezed my hand. “Good luck.”

“Thanks,” I murmured. Closing my eyes, I willed my intent to the Adjudicator.

It was finally time to get my next blood memory.

✵ ✵ ✵

Contact established between Blood Talisman and the anointed Wolf scion, Michael. Reading the candidate’s blood signature...

My breathing still and controlled, I waited patiently. Above me, I sensed Safyre hovering. And she was most definitely worrying already. I chuckled. “You couldn’t even—”  

I broke off as another message unfurled in my mind.

Scion, your blood is ready for its second awakening. 

Remember, the blood of an ancient is a fearsome thing. Memories of traits, skills, and abilities lie long dormant within them. When sufficiently awoken, your blood can be made to ‘remember’ its ancient lineage and perform feats you had not thought possible before. Do not forget that blood memories are powered by your blood itself and consume neither psi, mana, nor stamina.

It is up to you to determine which of your blood memories to awaken. At this time, you may recall either 3 lesser blood memories or 1 greater blood memory. 


Lesser memory: Ancestral Knowledge. Your blood recalls ancient knowledge. This blood memory grants you a once-off boost of +5 ranks in any skill of your choice. Note, attribute thresholds still apply. This is a generic blood memory. 

Lesser memory: Blood Pet. Your blood can infuse your pet. This blood memory will grant you the ability: duplicate. It can be used once per day to grant your familiar all your own skills, abilities, and traits for one hour. This is a generic blood memory.

Lesser memory: Rabid Blood. Your blood can infect the minds of your foes. This blood memory turns you into a carrier of a mind-affecting disease that is highly contagious. Henceforth, direct contact with your blood will cause your foes to become deranged and confused. This blood memory is unique to Wolf.


Greater memory: Blood Harvest. Your blood can reap your foes. This blood memory will grant you the ability: level drain. It can be used once per day to leech 1% of an enemy player’s levels. Leeched levels are permanently transferred to you. Note, this ability only works against players slain by yourself. This is a generic blood memory. 

Greater memory: Blood Puppet. Your blood can enslave your foes. This blood memory grants you the ability: enslave. It can be used to permanently dominate a foe whose level is equal to or lower than your own. Note, you may only have one enslaved subject at any one time. This is a generic blood memory. 

Greater memory: Alpha’s Command. Your blood reinvigorates your allies. This blood memory grants you command of the power word, rally, which consists of two stages: clarity and invigorate. Clarity dispels all negative effects of every ally in a 100 yard radius, while invigorate imbues them with a buff that fully replenishes their health and energy pools over 60 seconds. The power word can only be used once per day and is unique to Wolf. 


Choose which memory you wish to recall for your second awakening.

“Ah,” I exhaled, my eyes still closed.

“What is it?” Safyre demanded, her voice strained.

“Nothing bad,” I assured her. My lips twisted. “Just an excess of choices.” Ignoring the insistent throbbing of the Talisman in my left hand, I recited aloud the descriptions of the blood memories on offer.

Safyre whistled softly. “That is a dilemma. Those lesser memories sound nearly as tempting as the greater ones. And you said you can pick three of them?”

“Yes, but the memories the Game will offer when I consult the Blood Talisman again might be entirely different.”

“I see,” Safyre muttered. “That makes things tricker, I suppose.” She paused. “Which way are you leaning?”

“I’m not sure,” I admitted. “The lesser memories are tempting, especially considering that I can have three of them and their effects will be doubled by my champion trait. There is also my commander trait to consider. With it, I can grant my Wolf followers a lesser variant of the blood memory.”

“But?” Safyre prompted, seeming to sense there was one.

“But the greater memories’ effects will also be doubled and shared, and according to Adriel it’s the better option.”

A drawn-out moment of silence, then, “I would heed the lich’s advice if I were you.”

My eyes almost snapped open in surprise, but I caught myself in time. Both Ceruvax and Adriel had warned me not to disrupt my connection with the Talisman once I started my blood awakening. The consequences, they’d informed me, could be disastrous. 

“Really?” I asked aloud. I wouldn’t say that Safyre didn’t like Adriel, but there was definite friction between the pair.

“Really,” Safyre replied dryly. “Adriel and I might not see eye to eye on everything, but I don’t pretend to have her level of expertise when it comes to this—” a wicked laugh—“blood magic stuff.” Her tone grew more serious. “Besides, if blood memories scale in the same manner as abilities do, the high-tiered options are invariably better.”

“That makes sense,” I allowed. “Then, too, greater blood memories are only the second tier.” There were three more beyond them—godlike, ancient, and ultimate.

Safyre repressed a shiver. “Yes, and I can only imagine how powerful they are.”

I chuckled. “So that narrows my options down to three.”

“Two,” she countered. “Blood harvest sounds nice, but its use is strictly limited. Once you hit level three hundred and can no longer attack players, you’re going to struggle to find anyone to employ it against.”

She was right. I wasn’t all that far away from level three hundred, and while I had no doubt the blood memory would speed up my progress to that milestone, once I became a Power in truth, the only viable targets for blood harvest were other Powers—and they were not the sort of foes I expected to be battling on a daily basis.

“The other options are both nice,” she continued, “but of the two, I’d say blood puppet is the better.”

My brows rose. Again, she’d surprised me. “Why do you say that?”

“Well, from the Game’s description it doesn’t sound like the buffs from the alpha’s command will apply to you.” She laughed ruefully. “And it’s you, we’re talking about here. How often do you think you’re going to go into battle surrounded by an army of allies?” 

“A valid point,” I murmured. “Then, too, my champion trait will probably synergize better with blood puppet than it will with alpha’s command.” 

“Exactly.”

At a guess, my champion trait would increase the power of alpha’s command by doubling the reach of the spell or halving the time it took to reinvigorate my allies. It could also increase the spell’s stages, but I had no idea what the additional stages might do.

Whereas when it came to blood puppet, I foresaw only two ways the spell could be made more powerful: either by changing the level limit applied to the spell’s victims or by doubling the number of subjects I could enslave. Both changes would be immediately useful.

I inhaled. “That decides that then. Blood puppet it is.” Reaching out to the Adjudicator, I made my choice.

Blood awakening initiated. Activating fallen scion essences…

The energy I’d siphoned from the fallen scions in the Ritual Combat Circle—lying dormant in me all this time—abruptly burst free of their confines and seeped into my blood.

Setting it afire.

“It’s begun,” I gasped, as my limbs began to contort, and my muscles started to lock up. Falling over, I curled into a ball. “R-re…mmember…. wha-at… I… said. T-thr-ree…,” I began, mangling the words as I forced them out through a suddenly uncooperative jaw.

“Three days, I remember.” Safyre placed a soothing hand on my forehand. “Don’t worry, I have everything well on hand here, Michael. See you on the other side.”

I tried to nod or otherwise acknowledge her, but the fire raging in me reached a crescendo and I knew no more.

Comments

You can view Blood Puppet as clone replacing enslaved person as due to Players having multiple lives enslavement bears no consequences of any kind as long as they die. In fact way you can even call this ability humane as victim does not suffer due brainwashing. It's not some slave collar that punishes disobedience with pain. Moreover hardly I can see this ability as true enslavement because due to hard limitation on number of puppets it's true use is quite literally little longer timed Charm. You can't profit economically from widespread slavery when there are only 2 slaves at most and who will block precious slots for combat purposes. That aside, the Game is competition. If you enter the game and develop as a player to high levels and play game between Powers you take responsibility that others can hurt you in more ways than death. Holding back against competitors in this situation is nothing more than cruelty toward oneself and oneself loved ones. Yes, things like slavery enchantment are fucked up but blame lies on greedy enemies in this case. You don't want to get hurt? Don't play. Nobody will touch Players if there's no reason to. The only innocent people are those who do not participate in competition between Powers both players and non players. Here I can understand drawn line. It would be fucked up to lets say use Blood Puppet on non player kid to facilitate infiltration mission for nothing more than convenience for ex but enslaving enemy player who has multiple lives and who wont feel anything? It's insanity to shy away from it!

Rubeno

I agree that what Michael did to the Hellbats was messed up. Michael's charm is so short-lived that it can't really be compared. Slaysight and charms are basically just crowd-control. Blood puppet is more akin to legit slavery. I'm glad the player puppets in question lose their memories, but it's still more messed up than I was expecting. Michael's always been on the morally grey side. That's both his nature and the nature of the Game. His work with the Bull Envoy, his using nexus people to get around the mantises, etc. He's done morally flexible things before. This is just a step further than I expected or can easily swallow from him. PLUS, this blood puppet thing is a conscious, pre-meditated choice. Not the impulsive/circumstantial stuff of getting involved in a situation that usually happens (i.e. erebus, mantises, hell-riders) nor is it chosen because it's entirely necessary for the pack.

Flopmind

This ability would not make him stronger. At most only speed up his ascension. It's just convenience, not power. Michael really don't have a problem with gaining levels like most players. What does limits him are annoying problems left and right that stops him just from jumping into dungeon and bank up those juicy lvls.

Rubeno

What most? Quite literally only one person is upset. Besides it's euphemism threadmill.

Rubeno

What I see here are double standards. Genocide on innocent hellbats trapped in stables is fine but equally bad Blood Puppet is not fine. Moreover Michael was enslaving people since beginning of the story with his Charm. Blood Puppet is nothing new, it merely has longer duration. Besides you miss goal of this ability. It isn't meant to permanently convert enemies to MC side but to be utilized during infiltration or combat. Once Blood Puppets die they regain their freedom. BTW Michael being enslaved in beginning of the novel cant be compared. There the Master was enslaving permanently HIS OWN PEOPLE. It's different than temporary, ability driven ability meant to achieve specific goals rather than to gain permanent slave.

Rubeno

Obiwann, that's killing someone hostile to him without reason, a sad reality/necessity in the game. Enslaving someone is NOT the same. Rubeno, I don't buy this "the ends justify the means" BS. Though I do agree that dungeon mobs and netherspawn are fair game.

Flopmind

I think most people upset is the word ‘enslave’, maybe change to enthrall, dominate etc

Leonardo De Sousa Cordeiro

“I see,” Safyre muttered. “That makes things tricker, I suppose.” She paused. “Which way are you leaning?” “Trickier”

obiwann

Boooo

obiwann

Imagine if enslave itself was not considered aggressive. Man that would be OP. Speaking of… can he have someone walk into bank and empty their contents into his account!?? Whoa

obiwann

What is it when MC told the guy to walk off Hell bat? lol. 🤣

obiwann

But it says Per day.. like can he leech from the same person ? And once he is lvl 500 and higher… like his levels are going to get harder and harder to attain… so that’s essential a lvl hack. He can at level 500 kill a lvl 400 power and keep killing him gaining lvls etc. but we know he is going for prime not force so he just needs to kill powers not gain lvls.. meh🤷🏽‍♂️. I agree tho I feel like this is a missed opportunity. Will have to see what he does with his choice

obiwann

What do u mean getting their whole faction??

obiwann

Guys, you're missing VERY important point. Enslaving Power means potentially getting their whole faction due to magically enforced bonds between Power and their followers.

Rubeno

Prime has duty toward his House. Prioritizing his own feelings over people he's reponsible for is cowardly. Distasteful methods are sacrifices that leader needs to be ready to make. Also, enslave is more humane than tortures in terms of interrogation. Also its morally right to use any means necessary against robotic dungeon monsters or genocidal void.

Rubeno

The next chapter says that players won’t remember what happened while they were enslaved after their released or resurrected.

mark janson

tx

Tom Elliot (Rohan Vider)

the safe zone issue is a good point. I didn't explicitly state it, but if a puppet enters the safe zone, the adjudicator would remove the enchantment.

Tom Elliot (Rohan Vider)

Rabid blood only works on direct contact - which is what makes it less effective. Michael would then have to apply it to his weapons like you would a toxin/venom.

Tom Elliot (Rohan Vider)

He won't be able to enslave players then, since it would be considered an 'aggressive' action but as pointed out already, the ability will be usable against non-players.

Tom Elliot (Rohan Vider)

Thanks for that. Still wondering if the enslaved are aware they are enslaved.

Harley Dalton Jr.

I will explicitly state the enslavement can be ended, although that is true of most spells. "Note, this spell will only remain active while you and the dominated subject remain in the same sector. The spell may be canceled at will."

Tom Elliot (Rohan Vider)

The ability does sound 'evilish' :). I won't disagree. Added this text to explain Michael's rationalisation: “The other options are both nice,” she continued, “but of the two, I’d say blood puppet is the better.” My brows rose. Again, she’d surprised me. On first glance, blood puppet sounded… evil. And it was. Or rather, it could be. If the spell was misused, I had little doubt it could inflict great harm. But then again, that was true of many things in the Game. Yet no weapon was evil in and of itself. It was always the wielder that made it so. “Why do you say that?” I asked.

Tom Elliot (Rohan Vider)

he is not 'scouting' in the traditional sense.

Tom Elliot (Rohan Vider)

he isn't wandering the sector--as will become apparent soon.

Tom Elliot (Rohan Vider)

There are too many restrictions on Blood Harvest to make it worth a while. The description says that MC must slay his Blood Harvest targets by himself. What that could mean is that any assistance he gets while slaying the target could prevent this blood memory from working. Just this risk alone is a deal breaker. After he gains the power mark (soon), finding another power that is not too high a level to take down alone is not something you stumble upon in the wild except rarely. Also, 2% of levels a day is not that much. If the target is a power of level 300, that's 6 levels. He could attain way more levels safely grinding in a dungeon rather than being on the search for enemy powers to solo while also keeping a low profile so that he doesn't get his status exposed and get potentially mobbed. It's just not viable. MC's current choice is superior. Imagine this, MC grinding in a dungeon with his 3 trusted pets; two of which are subjugated elites; and, with some luck, have no more extra lives and were turned into werewolves. This way, he can still achieve more than the speed of leveling from Blood Harvest, but without it and its restrictions. Also, there are many other great applications such as gaining a flying mount, secret extraction, espionage, or infiltration. All these advantages apply to his followers too. As low level players, they can still gain good levels from grinding with their pets instead of seeking other players and getting into risky situations soloing them just to leech off 1 level (if around 100) once a day.

Namk

Not taking the enslaving option is not cowardice. And I think enslaving foe, however deserving, is actually a lot less humane than killing them and not generally okay to do. I wouldn't even want Stayne enslaved.

Flopmind

Yea, it was stated in a previous chapter that even with his regen keeping him alive he’s barebones weak. Kind of a crazy mission tbh

John

I’ve read up to the blood memories part of this chapter and before I go further I just want to comment I’ll be ASTRONOMICALLY disappointed if Micheal doesn’t chose the Greater Memory that steals levels. Like WTF are we even talking about here? Who cares if you’re gonna hit level 300 soon??? Isn’t there a chart that details there being something like 800 levels, a gradient of lesser to ultimate powers? Micheal doesn’t think he’ll be fighting Powers enough to warrant it but like WHAT THE FUDGE else are ya going to be doing? Level 300-800 leaves a lot of room to fight Powers, player based or Stygians. And what about your followers all gaining the boon??? Idk man the idea he doesn’t choose that seems so immediately absurd, aren’t the MC’s in these stories supposed to have unique advantages that let them power level past the competition

John

Yes he shouldn't have been able to solo investigate anything

Jason Hornbuckle

Why not he already solo investigated the sector to find the dungeon entrance. The nether crystals now protect him so he doesn’t lose psi or mana and he’s probably the stealthiest besides Michael. It was him or Safyre or Michael.

DasGoat622

Only now you've realized that MC was mind controlling his foes for like several books? Killing sapient being is also evil yet most litrpgs have killer MC. Maybe LITRPGS are just not for you? There's nothing wrong with Blood Puppet if it's used on deserving foes.

Rubeno

Totally agreed. All around great ability.

Rubeno

What kind of Prime he aspired to be if he were to be held back by cowardice? Also, there's nothing wrong with the ability as long as it's used on deserving foes. It's not like Michael will start enslaving orphans or sth lol.

Rubeno

Actually it's the opposite. Michael don't bleed a lot because he's a rogue. Now imagine this blood memory on a werewolf that can regenerate his blood... It's a dream ability for werewolves!

Rubeno

If thats the direction Micheal is taking I think I’ll be parting ways with this story here. There’s ruthless and there’s evil.

Featherweight

None of the stuff regarding Anriq solo scouting a nether sector makes any sense

Jason Hornbuckle

But you can just pop through the gate, get a status update, and pop right back out so it minimizes the risk of being attacked. Also serves as a way to see if he needs reinforcement

Raven

The way enslave works right now it doesn’t have any cool down or limit on the number of times it can be used per day.

mark janson

Tftc

Suraj Rodrigo

I’m hoping he can still enslave players… I dunno. We will see

obiwann

He could still enslave minions, pets, and monsters. And if he reaches prime level, there might be a chance that he could enslave a supreme power.

mark janson

MC's choice is really good. If enemies with knowledge of generic blood memories witness this blood memory, they would not immediately suspect anything to be out of the ordinary due to its similarity to the charm ability. Also, it applies to 'foes' and not just 'players' and that allows for usability against beasts after MC reaches true powerhood. Moreover, in addition to having no apparent restrictions to number of uses a day, it's a good gamble to take if level cap or number of enslaved are raised from the doubling of its effects.

Namk

And it’s you, we’re talking about here. === Don’t need comma

TimeDrawsNigh

My guess is the he will primarily use it on nether creatures, then it won’t be so bad.

Leonardo De Sousa Cordeiro

It’s not a greater memory.

Leonardo De Sousa Cordeiro

I forgot the name but Michael’s most use skill is the one he uses to mindcontrol his opponents, this one seems like a natural progression.

Leonardo De Sousa Cordeiro

Really didn't expect Michael to go with the slavery option there. I thought it would disgust him after his time in Erebus's dungeon :/ Thanks for the chapter, Tom

Flopmind

"permanently enslave" So if is enslaved thrall dies and respawns, are they still enslaved? Will entering a save zone break the effect? And can he make his thralls enter player portals,to idk. His secret sector where he can spawn camp a respawning player / power? Just silently removing anyone from the game without anyone realizing? Remove envoys with this one simple trick from the board. I am curious what the restrictions will be next chapter, cause of boy, if they are too loose

Syf0

Also it’s a generic memory so wouldn’t other Powers who started in the Houses know about it. Where Rapid is Wolf specific an most likely completely unknown during to wolf’s secret blood memory

jeramiah Sloan

I mean I get the appeal of a permanent thrall but Rapid would work almost as an AOE cause let’s be honest Micheal bleeds a ton

jeramiah Sloan

Agreed. It seems like it would weaken magic and psi shields and make it easier for Michael to cause chaos with his psi-casting. Also there's no mention of restrictions on what level enemies his blood can affect. Could it work on powers, too?

Alexander C Hyde

That's a good point, it sounds like it would be pretty useless once he hits that milestone

Jason Hornbuckle

It doesn't make any sense at all that a lone werewolf could wander around a nether conquered world scouting when every time Michael has been to one he had to fight hundreds of nether creatures in unending waves I mean of all the things that don't make sense in this story, that makes the least sense. "Oh I have regeneration" has nothing to do with it.

Jason Hornbuckle

Thanks for the chapter. I am looking forward to the improvements his elevated classes have on his choice. I have think it would be great if he correctly predicts the changes to the ability, but it would be nice if the Game twisted the improvements in a surprising way too.

R Luna

Blood Rabid seems like a missed chance

jeramiah Sloan

After mc becomes a power can he still enslave non power players???

obiwann

And it takes 8hrs to tune doesn’t it?

obiwann

It might be better if the ability explicitly said that the person was only enslaved for as long as the ability is active. So that the ability has a specifically stated way for enslavement to be removed without killing the target.

mark janson

The chapter mentions that he gave healers friend away but doesn’t say who he gives it too.

mark janson

“And while her nature and her flame attacks made her admirably suited to such a task“ I think that adding a “her” before flame attacks reads slightly smoother.

mark janson

Anriqs far speaker bracelet won't work from another sector though

Jason Hornbuckle

The blood memory sounds kind of evil. What differences would it have with a permanent charm spell? Would someone enslaved be aware of their actions and trying to resist?

Harley Dalton Jr.

Anriq's task seems too much for him. How does he not get lost? How does avoid detection? I get that the tool he was given would be useful, but can it see through the nether?

Harley Dalton Jr.

Thanks for the chapter.

Harley Dalton Jr.

Interesting as always!

obiwann


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