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Grand Game 386: Another Choice

Note from Tom: this was a painful chapter (to write, but hopefully not to read :P). It took me a long while to settle in my mind how the ascendant Classes should work, and hopefully I've managed to communicate that clearly. I've introduced a significant number of 'new' mechanics in this chapter, and I worry that it might be too much or that I may have overloaded the reader with too much information (lol, or not enough). Anyway, give it a read, and let me know what you think. _________________________________________________________________________________

“I thought you might ask about that,” Adriel said with a smile. Her amusement didn’t last though. “But before we get to the matter of your ascendant Class, there is something else you must consider.”

“Oh? What’s that?”

“Your blood memories. I’m afraid they will have a bearing on your choice.”

I blinked. “My blood memories? Why?”

The spirit chewed on her lower lip for a moment. “Tell me, Michael, how many blood memories do you have?”

“Uhm... one?”

“And therein lies the problem. It’s also why I suggest you don’t adopt the champion’s path.”

“I don’t—”

“In my day, most players would already have four blood memories at this stage.”

“Four?” I repeated, startled.

She nodded. “Some scions—depending on their House—would have even more than that.” She paused. “Do you know why you are behind in this regard?”

I did unfortunately. “There aren’t any fallen scions around to awaken more of my blood.”

“Correct. With your House in ruins, you are likely the first anointed Wolf scion in centuries. Outside of the Wolf trials you’ve told me about you are unlikely to find other scions. It pains me to say this, Michael, but the chances of you reaching your maximum blood memory capacity are small. And unfortunately, of the three ascendant Classes, the champion’s path is the one most heavily dependent on blood memories. That being the case, assuming a champion’s Class would only cripple you further. You see that, right?”

I sighed. “I do.” Falling silent, I reconsidered the three options before me. Naturally, my interest had first gravitated towards the champion’s path. It was the Class that seemed to hold the most promise, especially given how often I found myself fighting alone.

Still, while I did not doubt the truth of Adriel’s words, I wouldn’t rule out becoming a champion merely because it promised to be difficult. The path was still a possibility to consider and, truthfully, it was the one that appealed to me the most. First, though, I would have to learn more. “Tell me what you know of it, anyway.”

Adriel did not demur again. “The champion Class focuses on boosting the strength of your blood memories and grants you abilities and traits to that effect. Take the power word death that Loskin used on you, for instance. Cast by an ascendant champion that blood memory would have had even more spell stages or would’ve conceivably affected multiple targets.”

I winced. The archlich's blood memory had been powerful enough on its own. What would it have been like in the hands of a champion?

“It’s true that not all champion abilities require blood memories,” Adriel went on. “There are some that stand on their own. However, they are few in number and ignore the strong synergies that exist between the Class and a player’s blood memories. More importantly, though, while Champions are undoubtedly powerful—especially early on—most don’t go on to ascend to Primehood.”

My face scrunched up. “They don’t?”

“No Power fights alone, Michael,” Adriel said softly. “Not if they can help it. If forced into battle, most will fight with a host of Sworn and other followers by their side. As powerful as a champion may become, he or she is still only one. And one cannot stand against hundreds.”

I grunted noncommittally. “By that reasoning, the path of the commander is the strongest.”

“Not necessarily,” Adriel said. “Governors are a force to be reckoned with too, especially when fighting in their own territory. Given the host of buffs and upgrades they can institute in their sectors, a governor in his home base is well nigh unassailable.”

I stroked my chin. By Adriel’s description, a governor was a stationary target, someone easily found and attacked. And fighting a pitched battle—even with the hometown advantage—was never going to be my strong suit. No, I decided. No matter how spectacular the Class, I couldn’t see myself becoming a governor. “Go on,” I said.

“That’s about all I can tell you for certain,” Adriel shrugged. “There are a lot more nuances to each ascendant Class, but what those are vary from House to House.” She paused. “To sum up: champions usually end up serving on a House’s strike force, while commanders become the backbone of its armies and governors, its defenders.”

I frowned. “It sounds as if all three are essential. In fact, if I’m hearing you right, you’re saying the Houses typically employed all three types of Powers simultaneously?” For whatever reason, it had never occurred to me before that any one House would have multiple Powers under its roof, but now, knowing what I did of the ascendant Classes, it seemed obvious that they must have.

“They did,” Adriel confirmed. “In my day, every House would have one or more Powers assuming each ascendant aspect. If you are determined to rebuild House Wolf, you will also need others to do the same for you.” She studied me seriously. “It’s a mammoth endeavor.”

“That is becoming apparent,” I muttered, deflating at the enormity of the task ahead. As usual, Adriel was right. House Wolf needed more scions. Bringing Ceruvax into the fold was a good first step, but as an envoy, he couldn’t evolve further.

I sighed.

More and more, it was becoming apparent, I could not remain a lone wolf, not if I was serious about re-establishing House Wolf. I would have to find other Wolves—young Wolves—and I would have to protect them while they came into their own strength.

And you know what that means, I thought, lips turning down unhappily. Despite the Class’s allure, I could not become a champion. It was time to focus not on my own strength, but that of my allies.

It was time to become a commander.

Inhaling deeply, I faced Adriel again. “Alright, tell me everything you know about the ascendant Classes. I know, I know. Most of it will be applicable to House Death and not Wolf. But tell me, anyway. I’m almost ready to make my decision.”

✵ ✵ ✵

Adriel spoke for nearly an hour, sharing her knowledge freely. For the most part, I listened in silence, only interrupting where necessary. Midway through, tired of her lonely play amongst the rocks, Ghost joined us as well.

While Adriel spoke, I drew pictures on the back of the New Haven map Gamil had given me weeks ago, collating the information. The lich had glanced curiously at the parchment but hadn’t questioned what I was about.

“That’s it,” she said finally. “That’s all I know.”

Nodding absently, I added the finishing touches to the diagram I was drawing before placing it on the ground between us. It did not, of course, include everything Adriel had shared, but it did capture the essence. “Does this look right?”

The spirit peered over the drawing, studying it intently for a long moment. “It does,” she finally pronounced. “Nicely done.”

I inclined my head in acknowledgment, then bent my head to consider the information myself.

One of the first things the drawing made apparent was that the path to Primehood was both shorter and longer than I expected. I had only four more Class evolutions ahead of me, but getting there would require climbing over the bodies of more than a few dead Powers—and I couldn’t see myself facing down a Power any time soon.

The next thing I noticed was that all three ascendant paths employed a player’s blood memories. Adriel assured me, though, that the dependency was strongest in the case of the champion Class. A commander without blood memories was still far from ideal, but it was nowhere near as problematic as in the case of a champion.

But apart from the path-specific benefits, it was the common ones that intrigued me the most—especially the ability to form a faction and claim a sector. Both would significantly ease my future plans, and on their own made the Class evolution worth it.

“Are you ready?” Adriel asked.

I glanced up at her. “I am.”

She waved a hand forward, gesturing for me to proceed. Closing my eyes, I brought up the Game message still hovering for attention.

Do you wish to begin your higher evolution now?

“I do,” I murmured, willing my intention to the Adjudicator.

Commencing higher evolution…

Analysis of player’s Marks completed. Viable ascendant paths determined.

Congratulations, Michael! You are now ready to begin your ascendancy and assume an epic Class. Unlike ordinary classes, ascendant Classes contain no skills. Instead, the power of your ascendant traits and abilities are determined purely by your ascendant rank and the strength of your Marks.

Three new paths lie before you.

Each focuses on a different aspect of Power and, over time, will evolve further to provide improved benefits. Note, your existing master Class will remain unaffected by your choice.

The first path is that of the were gladiator and will grant you the ascendant trait, champion. As a champion, the power of all your blood memories is doubled. You will also gain 30 attribute points and may choose 1 additional benefit unique to your chosen Class.

The second path is that of the wolf lord and will grant you the ascendant trait, commander. As a commander, you are able to share weaker variants of your blood memories and bloodline traits with those that follow you. You will also gain 20 attribute points and may choose 1 additional benefit unique to your chosen Class.

The third path is that of the den master and will grant you the ascendant trait, governor. As a governor, you gain access to a unique branch of blood memories and abilities that focus on sector-wide buffs and spells.  You will also gain 20 attribute points and may choose 1 additional benefit unique to your chosen Class.

Which ascendant path will you choose for your epic Class?

I opened my eyes, lips pursed. Just as Adriel had warned me, the Adjudicator did not provide any description of the unique benefits each path provided, nor had the Game even listed the benefits I would be able to choose from. I had to pick my epic Class first.

“Well?” Adriel asked impatiently. “What are the Classes on offer?”

“Were gladiator, wolf lord, and den master,” I replied.

She frowned. “I’ve never heard of any of them, sorry.”

Which was not unusual, according to what Adriel had told me. Even amongst the Powers, there were few that could divine the Class of another Power—an extremely high-tiered analyze was required—and as rare as ascendant Classes were, their details were closely-guarded secrets. Even Adriel—a player formerly destined to be a House Death Power—had been kept ignorant of Death’s ascendant Classes.

“Are you sure you don’t want to wait for Ceruvax? He might know something about this that I don’t.”

I shook my head. “It doesn’t matter. I know the path I must take.”

Adriel stayed silent, not protesting my decision. Closing my eyes, I willed my choice.

Higher evolution completed!

You are now a wolf lord! As an ascendant player, you can create a faction, claim a sector, and form Pacts with other players.

Your secret blood trait has been triggered! To conceal your bloodline, your ascendant Class will be hidden in its entirety.

Special Pact gained: follower Pact. Through this Pact, you can bind a player in service to yourself. In exchange for their loyalty, you may transfer a maximum of 3 attribute points to the player at an exchange rate of 1:10, with the follower gaining 10 attributes for every one bestowed. The attribute points are transferred permanently and are not recouped in the event of the follower’s final death.

You have gained the trait: commander. As a commander, you gain additional options for winning the loyalty of a follower. Instead of offering attributes, you may instead awaken weaker copies of your bloodline traits or blood memories in exchange for the player's loyalty. Note, the player must possess wolf blood.

You have gained the epic Class, Wolf Lord.

There are those who command a battle through the strength of arms, or the force of their charisma. This is not the wolf’s way. To be a wolf lord is to master the art of subterfuge and guile. To be a wolf lord is to spurn open combat, and to strike quickly and unseen from the shadows. As a wolf lord, you can mold your followers and Sworn in your image and together stalk the edges of battle, dealing death quietly and anonymously.

You have accomplished the feat: Ascending to New Heights! Requirement: acquire your first ascendant Class. You have been awarded 2 additional lives! Total lives: 4.

You have accomplished the feat: Charging headlong into Power! Requirement: adopt an ascendant Class before becoming an elite. Few in the Game dare to assume the Mark of Power as early as you have. Even fewer survive long enough to assume an epic Class. As reward for your audacious choice, you have been awarded the trait: Bold Blood. This trait grants you 1 additional attribute point each time you level up.

3 new ascendant Class benefits are available.

New benefit: were’s bite. This trait awakens the strains of lycanthropy in your blood. While it does not make you a werewolf, there is a small chance that henceforth your bite will permanently transform another player into one.

New benefit: wolf’s howl. Your howl is a mighty weapon that can wreak havoc across an open battlefield, momentarily confusing, terrifying, and sometimes even charming those who hear it.

New benefit: bloodlust. This trait grants you a permanent bloodlust aura that fortifies the attack and defensive strength of your followers and Sworn whenever they are near you. 

Choose your ascendant Class benefit now.

I rocked back on my heels, dazed by the avalanche of information the Game had thrown at me.

Feats. Abilities. Traits. Lives. Attributes.

I’d gained so much and in so short a space of time that for a second, I didn’t know what to focus on.

“What is it?” Adriel asked tersely.

I looked at her sideways. “You didn’t mention I would gain attributes. Or lives. Or that I would also be able to form Pacts!”

The spirit’s face cleared. “Oh, right. I forgot about all that.” She leaned forward. “But those things aren’t important right now. Tell me about your new Class benefit.”

“I haven’t chosen yet. Just like you said, the Adjudicator has given me options.”

“And?” she asked, gesturing for me to go on. “What are they?

“An ability called wolf’s howl that seems similar to my slaysight but appears more far-reaching. The other two are traits. The first grants me a buff aura.” I paused. “And the second lets me create werewolves.”

Adriel’s jaw dropped open. “Create werewolves? How?”

I shrugged. “I don’t know. The Game provided scant details, but I think—”

“Prime,” Ghost interjected urgently.

I glanced in her direction.

“It’s the guardian. He’s coming this way. And he doesn’t look happy.”

__________________________________________________________________________

What do you think of this chapter?

Comments

Assuming you’re reading from the collection, you will find them if you scroll all the way to the bottom. Or just go to the general postings section.

Jeremy

Very dumb question... why can't I see chapters 379-386?

Tabe

Rereading book 4 I expect Michael to eventually collect the lycan Torc from the werewolf's.

Florian Brauer

being a werewolf is a trait, not a class, so yes, different types of werewolves are possible.

Tom Elliot (Rohan Vider)

war in sectors he guards/owns? :P also remember the governor class is not is base class, but still atop other class.

Tom Elliot (Rohan Vider)

3 chapters a week, more or less. I've done less than that in September, so need to catch up abit.

Tom Elliot (Rohan Vider)

yep, tx of asking! Unfortunately, I was a little sidetracked with non-writing tasks the last few days.

Tom Elliot (Rohan Vider)

Hi are you alright?

Emily Goodson

When will the next chapter be published? I'm so curious about the next actions... and is there a publishing schedule?

Art

I hope Michael is going to develope a dungeon diving party. A secret pack if you will. I've also been racking my brain trying to figure out why he didn't get the werewolf trait in book 4. Is it because their are different types of werewolves and he was not bitten by a type his blood is compatible with? I would be interested in the idea of there being different types of werewolves with different abilities. There are dire wolves, arctic wolves, ancient psi-wolves etc so maybe there are different types of werewolves. Stealth type, fighter, tracker, tank/regenerative, leader, or maybe pure/strong vs diluted/weakened.

Harley Dalton Jr.

So in the picture it says he can get more paths, so I hope he gets a champion path later on, after he advances his bloodline abilities a bit.

dethrothes

I really hope he also get's the Champion's path

dethrothes

My only problem with that option is it seems weak for an ascendant class ability, its basically just something that werewolves can already do but he has to use up a class option to take it.

Joshua Wiebelhaus

I liked it to, curious as to how he added it into the text, is just a picture he inserted?

Joshua Wiebelhaus

Bold blood is awesome and seems like a just reward for getting the power mark before elite status. I would have been disappointed if such a feat hadn't granted much. This is fitting and will make it more feasible for him to succeed where others have not. He'll need a lot of mind power to fight the void tree elders.

Harley Dalton Jr.

Aye I believe it is like that. He will be Power candidate but not of a House

Rubeno

Imagine every combat capable follower of MC being able to hide their allegiance to House Wolf via MC Blood Memory. Consdiering that House Wolf does seem to be House of clandestine operators first and foremost... Franklly I'm not sure right now if Champion path would be better for MC as MC only blood memory is utilitary one which points out that other blood memories of House Wolf are potentially mostly utilitary in nature to support House clandestine efforts which would make Wolf's Champion very specialized path useful only in certain situations and MC right now enters a level where his peers won't be just adventurers wandering in open spaces but rather whole armies. To kill MC will need more than just himself as it's limited how much one person can do Besides what would strengthening his current blood memory even do? It's already perfect working even against Lorken who is specialized in clandestine operations.

Rubeno

Were bite? MC isn't one to fight in a group or lead an army and while the Howl is cool, it might give away his trait and is more of a frontline ability, which kind of goes against the "lead through subterfuge" angle. Were bite could help build an army of followers and endear him to the werewolves he's probably going to win over to his faction. He's been playing an RPG, now time to start playing an RTS too.

kingofshibainu

I'd go with Were's Bite. I think it's the most interesting or impactful.

Harley Dalton Jr.

The secret is going to get out eventually, but at the moment will other powers be able to see his power mark? They can't see his ascendant class but what about the power mark?

Harley Dalton Jr.

I liked the chapter very much. His ability to share a weakened version of secret blood raised my eyebrows and could be vital to his long term success. Not being able to grant that would be a huge opportunity missed. On the other hand, it appears he is giving up the opportunity to strengthen his own secret blood and that could be important. Much depends on if the weakened version is effective or not for his followers. All things considered, he made the right choice and this will make the story interesting in my opinion. Thanks for the chapter.

Harley Dalton Jr.

also if you lose forsworn and envoys does that nullify perks until those positions are refilled?

John Himmelberger

I liked it, I felt it also really tied in deeper reasoning to the first book and having new players swearing to the dark in the first book to gain additional benefiets for the powers. I think it balances michael and shows why powers are so feared. I do think its necessary to give michael the ability to stay alive. But I wonder how much longer he can truly hide with the new reqs to advance further down the path as a power/prime.

John Himmelberger

I loved the graphic. made it easy for me to digest while reading. great chapter and developments!

Roro

In the Picture it says: „…,or a new path can be unlocked“. So theoretically he can get all paths, or do i misunderstand this?

GraveZ

Players seems to be only able to advance via killing personally, newer via performing other actions so how does Governor is supposed to advance?

Rubeno

Well, this advantage is clearly meant to strengthen his followers and considering MC self sacrificing attitude toward House Wolf... I think that at high level attributes will be easier to come via external sources as each Player that got to Power level must be quite extraordinary after all Sworn that have received attributes as a buff would make powers weak as lvl 1 in few centuries considering constant competition between Powers.

Rubeno

Why it wouldn't be correct?

Rubeno

Frankly I would just assume that it's a general buff that increases all stats equally. As for Were bite frankly small chance of it working doesn't seem like really should it matter. If one bite does not work then maybe 10 can do? Besides it was once stated that there is no precedent how werewolves are created. Bite is only one or the methods as each person has different trigger. MC gains guaranteed method to work ... potentially

Rubeno

The champion path gives 30 attribute points, but the governor and commander paths only give 20 points. Is this correct?

Alexander C Hyde

You don't actually describe what the bloodlust effect would be just a generic "buffs others", also if hee were to become a were wolf by other means would he not just get the same effect of were's bite? If so than it seems pretty weak if it only has a small chance instead of garentee of working.

Joshua Wiebelhaus

I don’t think the class is op. That sounds great. I think the double attribute gain however could be op, because at the moment MC has problems with ability slots and that could make advancing them a little bit too easy.

Jens Schrader

Dunno mate MC powers are quite powerful with clear disadvantages.

Rubeno

It's perfect. I think MC class is not OP at all. It has clear disadvantages and little something for MC boldly taking risks. I find it amusing that MC is not a werewolf despite potentially being able to infect others with state of being werewolf. Maybe it would be good idea to reimagine what lycanthropy is though? Or rather that it may came with options depending on each person? If werewolves are just good at being warriors it hardly applies to House that is supposed to be made of assasins. Maybe Lycanthropy can come with more options still with wolf spin to match House Wolf yet giving it distinct character?

Rubeno

Being able for MC subordinates to hide their House allegiance from Powers when they are in the field is paramount for House Wolf to thrive and Wolf Commander seems to should be able to share MC anti analyze blood memory. Personally I also thought he would have choosen Champions path as MC is by nature loner. he doesn't work with others and probably will never truly wont be.

Rubeno

I half expected him to take the champion path anyway, curious if it might’ve hidden his power mark. I am curious if additional blood memories after the evolution receive the benefit from the classes. That’s the only thing I don’t know if it was clear. I don’t think I could’ve been disappointed with any of the choices though. I was surprised to see the pacts & sector features this soon, but I don’t think it’s too much.

Joshua Adams

Not shown - should have gotten more powers.

Matt

good chappie

Elaine

I think it reads fine. The graphic wasn’t as helpful. At least not without me rereading and looking at the graphic again.

Jay

Given what he needs to face he is still very much underpowered

Rajeev Roy

Given what he’s now up against, I don’t think it makes him overpowered at all.

JC

lol

Tom Elliot (Rohan Vider)

I haven’t read yet but over powered called to me lol

Kemizle


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