NokiMo
Matthew Joberns
Matthew Joberns

patreon


v0.2.05b Beta Test

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3. Link says "File Was Deleted"? Try refreshing this page or restart the Patreon app. If after this is still says "File Was Deleted" let me know.

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5. If you have other problems the fixes might be in the post below.

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POTION CODES HERE

If you have any problems with saves or any bugs or any problems with the links please let me know :)

Main Post

Hey Beta Testers, man I have a lot of stuff for you to test out in this update. Firstly with the images and image animations the images themselves are fine but the image animation these use a different kind of code then the regular animation as they are animated in a different way, for file size and also the way they are drawn. Anyway there have been lots of complex things with this, mainly with switching between outfits so if you notice any problems with that let me know. Then for the main thing, the thr*esome scene, I way underestimated how complex this was actually going to be, I think this might be the most complex code I have ever done, there was just so many things that were going wrong or not working how they should be but I finally think I’ve got something that you can actually view although this scene is definitely going to be a work in progress. There’s a lot more things I need to add to it but we’ll do it slowly and make sure everything works. Anyway let get into everything

NOTE - I expect a lot of bugs for this new stuff, if you find any please let me know and give as much detail as possible and that would be amazing, thanks :)

Thr*some Scene

Note - There is a bug with the quest where the Yor Forger part completes the Yorha 2B quest and the Yorha 2B completes the Yor Forger part.

Starting off just quickly about the scene itself. I have added a dialogue quest line where you need to go to speak to three of the characters to unlock it. As this is a later in the game quest these are some of the later characters but i'm assuming most of you will already have them unlocked. After you’ve spoken to them and got some tips about the scene you will have it unlocked and can view it upstairs. This is a very basic scene at the moment, not many of the features you are used to in the other scene have been added just because I want to do it slowly and make sure everything is working well. The ability to load in characters, set up their heads in the right place, get everything moving in sync, get all the audio working, get the characters colour right and all that is one of the hardest things I’ve had to do and has been what I’ve focused on most meaning there hasn’t been much time for other stuff like the speech bubbles and any of the other extra things, yet. They will be coming soon. One final thing, the hair bounce. I haven’t added this yet but it is another thing I will be adding soon, its also very complex to know which parts of hair should bounce for each character so im going to be doing some code that will sync all that up. Anyway on to the other stuff

Characters

For the characters so far I have added 8 for the Beta but will be adding at least another 8 for the Non Beta. These do take more than twice as long to add as not only do I have to do two head positions I also have to sync the positions with the code, get the hair all in the right position and then also set up the system for each head that can load and unload it but it is all coming along quite nicely.

You will be able to use any of these characters in any of the positions you can just swap between them as you like

The one thing to that is, lets say you have Harley on the left and you want her on the right. You will first need to select a new character for the left and then you’ll be able to select her on the right.

This is to stop it having double of the same character as that will really mess up the code and how it figures out which heads need to be unloaded.

Anyway if you have any problems with any of them let me know and I’ll get that fixed

Cr*ampie

For the cr*ampie this will work just like any other scene apart from the fact there two characters instead of one.

Both animations will have to move in the cr*ampie kind of way though at the moment I can’t figure out a way to have the animation not he right still play while the cr*ampie on the left is happening. Well I can get it to play it will just become out of sync.

Anyway here’s how it all looks, one of the extra features you are used to now that hasn’t been added to this scene yet is the c*m staying when you go back to the regular animation. I will be getting this added soon though

Speed Sliders

For the speed sliders this should work exactly how it does in all the scenes with all 3 options available for you to choose.

Like with the cr*ampie at the moment I don’t have a way to separate the two animations so they can be played at different speeds. I’m hoping I will be able to in the future though one I get the code for syncing up everything working better but for now they will both be played off the same speed slider

If they do become out of sync though please let me know which speed slider it was with as there were some problems with it earlier but I think I got them fixed.

How Its Animated

This section I just thought I’d speak about quickly so you can look out or any bugs. Basically not only is this a complex scene but its also huge scene file size wise. The M*ssionary V2 scene is one of the biggest scenes in the game and this one is basically two of that. Now its not quite as big yet as there are no outfits of b*ob sizes added but I wanted to try and keep the size down now so we can be ready for that.

The best way I can do that is by having the parts that need to be drawn every frame done that way like the normally are, but for the parts that can be kind of moved and rotated (animated in unity) I have done them there. This means those parts use a lot less storage however getting things animated in two different ways to sync up is always a challenge.

Let me know if you notice anything out of sync, or anything clipping / overlapping in a way that doesn’t look the best.

Character Selecting

For the character selecting the way this will work at the moment, as I think its the best way but let me know if you think there’s a better way, is basically that you will select the character you want like you normally would in the scenes upstairs, this will be the character on the left. Then when the scene loads it will ask you to select a character on the right. Once you’ve done that the scene will start and you will have both your selected characters there.

If you want to change characters you can choose the buttons on the right. One will be for the left character and one for the right. After selecting a character from the menu it will change out their head and hopefully colour if all the code works well and then it should sync everything back up before closing the menu and going back to the scene view.

Let me know if you have any problems with this though as I think this is where most of the bugs will come.

Outfits

For the outfits I haven’t added any yet but will get some done for the Non Beta. Where im going too focus is with legwear as I think that’s the easiest to get a decent amount added as some of the other stuff is going to be a bit more complex.

I am also going to have to have it so for now one button will toggle the outfits for both characters however in the future I would like to make it so you can toggle the outfits individually

Audio

For the audio I did ask about this a bit in the last post and from what I could see most people liked the idea of having the audio for the character on the right be the soft audio and also around half the volume, so you should be able to still hear it however the character on the left is the one you will hear more.

In the future I would like to add some audio sliders where you can change the volume as you like for each however that will be another thing that gets added once we’ve made sure the scene works well without any major bugs

Squ*rting

For the squ*rting this is another thing I will be adding to the Non Beta. Basically what im going to do is re sync up the animation for the M*ssionary V2 scene as that will fit in perfectly here and then that will be what’s used for the girl on the right.

In the future I would love to get a proper one done for this scene but for now just to save a bit of time and get as much added as possible this is how im going to do it.

Backgrounds

Finally the backgrounds for this scene. I have got all the themes done however I haven’t got them all added yet so at the moment its just the basic one. Then for the Non Beta it will have all of them.

Here’s how some of the other ones are looking though if you wanted to see them.

I will also be getting some night versions done soon.

Image Animations

Now onto the first part of the next thing that was focused on, the image animations.

Starting off with some of the new ones you might have already seen, there is 3 so far which you can see below.

Then between now and the Non Beta I would like to get 3 more done, I am already working on some and here’s a look at how they are looking.

There’s a few parts I need to make perfect and then get them added I should have them done in time :)

Image Cr*ampies

For the cr*ampies this code has actually worked quite well. I haven’t added to all the images yet but will hopefully most of them done for the Non Beta.

Anyway this works with the button like how it does in the regular scenes however the cool thing with this is when going back to the animation it kind of slowly builds up to it which you can see here.

One thing I have realised now is I haven’t got the c*m animation where it stays but I can add that to future updates once I know all this is working well

Image Outfit Changes

The outfit changes is where the code gets a bit more complex, for some reason sometimes you can change outfit once but then can’t change back.

I am looking at some other ways of doing this, the place where this image are actually animated has like its own code system that can be used in unity and there are lots of different ways of setting up the outfits so I might have to try a different way.

Anyway let me know if you do find any bugs with them and I’ll see what I can do. Either way though this is quite a nice extra thing to have for the images.

In the future I would really like to add some other like generic outfits to these scenes just to give them a bit more things to customise

Still Images

Finally the still images, as you might have seen in the last post I was working on two images for Karlach and two for Ranni. These have all been done now.

Each with 4 variations so I really hope you like the look of them.

For the Non beta I am going to try and get at least two more done, I was hoping it would be one for Chel and one for Emma F

Here is how both of them are looking at the moment and they should be ready very soon. After that I might try get another few done just as an extra or maybe leave that for when this option wins again :))

Anyway that’s all I have for you this update, I know this one has less variety of different things but these two things that were focused on were just so big I didn’t have much time to add anything else. Next update will be back to normal where there’s lots of different things. Thank you though for all your support :D

Update Notes So Far

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Comments

Second bug: If you attempt to change outfits or use the creampie button in Vault Girl's animated still, it won't let you back out of the still

Kay Hightower

First bug I've noticed so far: The Marceline blowjob video opens the Marceline on top video after viewing the on top video first.

Kay Hightower

👌🏻👌🏻👌🏻

zarnex


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