NokiMo
Matthew Joberns
Matthew Joberns

patreon


v0.1.97b Beta Test

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POTIONS

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Main Post

Hey Beta Testers, I know a lot of you are excited for the new F*otjob scene which im very happy to have added in this update. However there is also lots of other cool stuff and new features that im trying out that I would like you to take a look at if you have some time. Just different ways of animating some things and how some stuff code wise is set up but I’ll go through all of that below :)

New F*tojob Scene - Outside

For this there is quite a lot of stuff I would like to go through so I’m going to split it into parts to make it a bit easier to see everything. One thing I did quickly want to say though is that I spent a lot more time drawing this scene and making sure the animation itself was as sooth as possible so I’d really like to see if you actually notice that there is an improvement in the overall quality of it, I think this might be the most detailed scene I’ve done so im very excited for you all to see it :)

Characters Added

So normally I would add around 20 characters to a new scene when it first comes out however there are a lot of things I would like to test with it first to make sure it all works so I have added 10 for now and then will add another 10 in for the Non Beta once all the bugs, if there are any, are fixed.

So let me know if you find any bugs, maybe some with the audio as due to there being two heads I have had to set up a system them will pause one depending on if you are zoomed in or out.

Also let me know how the zoom in and out thing is working and if there are any bugs with that.

Updated Line Work

This was something I have been doing a small amount of different things, mainly with new head designs and a bit with scenes but have never added it to a full scene until now. Basically what it is is where parts of the lines overlap I go back and chance the colour to one that matches the character.

If that doesn’t make sense here are some examples you can see on the leg and a*s.

This does take a bit longer to do as I have to go through every frame and draw over the new colour which does add a bit of time to making the scenes however I think it improves the overall quality enough that the extra time is worth it but let me know as if you prefer how it normally is I can go back to that.

Both Views - Zoom In & Out

Now when I first showed you this scene I said I was going to have to do it a bit zoomed in and have the characters head in a window. This was the plan however when I was drawing it I realised that the side facing heads I already have do kind of work. Not as good as seeing the back of the characters head, but ill need to get them drawn for each character in the future if that’s something you’d like, but these are still quite good so thought I’d add them as an option that you can toggle.

Let me know which view you prefer though and I can set that one as the default.

Also the auto for the characters, as there are two heads I have to toggle on one and the other off depending which head you can see. This should restart the audio but let me know if there’s any problems with two audios trying to play at once or it becoming out of sync.

Zoom In Scale For Device

This might be a reason that its best to not have the zoom in option as default. If you are playing on a PC the scene should look fine when zoomed in, the head will be off to the right and it will be a nice view of everything. However if you are playing on a slightly wider screen device I have had to to and scale it to look as good as possible. Originally I was going to just have the characters body always be so that the head is off the screen to the right however that means if the screen is longer then there will be lots of empty space on the left which isn’t the best. So the idea I have gone with is to write my own code system that will calculate the size and position of the character based on how wide your screen is to try and make sure the character takes up most of the screen but is also off to the right when zoomed in so that you can still have the window.  This isn’t perfect yet as I still need to edit parts of the code but let me know what you think and if anything doesn’t fit right in the screen when viewing the zoomed in way.

Move The Window

With the window when I added it with the original animation it looked all good and everything fit perfectly however I forgot to think about how the game has lots of other buttons that take up parts of the screen. I have moved it around to fit how I think is best however I know a lot of you might prefer it in other positions so what I have done is added and “edit window” button that will let you move where the window is and also make it smaller or bigger depending what you prefer.

This should also save across all characters in this scene and should also save/load when you reload the game. Let e know if there are any problems with this.

C*mshot

For the c*mshot you’ve probably seen this before but here is how its looking in full colour.

I forgot to make the GIF for this will add here soon :)

I can change the speed of it or movement in parts if you don’t think the animation itself looks the best but let me know.

I have also made it so when you go back to the normal animation it will stay but let me know what you think of that as well. Its quite hard to have it sync up with such a big area and motion so if you think it doesn’t look the best I can toggle it off for now and try animate it again to make it look better.

Backgrounds

For the backgrounds I have only got the basic one done for now. I am working on all the other themes as well as the night themes so will hopefully have them all for you next update.

Let me know what you think of the location though, it was between outside and upstairs in the house and this was the one I went with.

Stuff I Still Need To Add - Generic Outfit, B*ob Size & Shadow

As there was a lot of other things I wanted to add to this scene like the two view, customise the window and new line work I didn’t have as much time to add the other stuff like b*ob sizes and outfits. I am going to try and get some leg wear items added for the Non Beta as well as the 3 b*ob sizes the all the others scenes have. However this might mean not being able to add another character head design so let me know what you would rather.

I would also like to get the shadow added like I do with some of the other scenes as I think that will add quite a lot to the overall look of the scene.

Scene Improvements

This was not only just a scene update but also a feature focus update with the thing being focused on being scene improvements. Starting off with the Double D*ldo scene. This scene was very cool and unique and a lot of people do like it but there’s just parts of it that I thought could be improved. The two main things I wanted to improve were the D*ldo and the Cr*ampie both of these just not looking the best.

Starting off with the D*ldo, I have updated this to be a lot more detailed and better shape etc along with making the colour a generic one that goes across all the characters as I think changing it to fit each character wasn’t working the best. This will be the same colour as the one in the Against Wall Outside scene.

Here is how they look side by side so you can see the difference.

All the other old D*ldo options are still in this scene, this new one will just be the default. When I start work on the save and load system for scenes you will be able to save which one you prefer so it auto loads that one for each character.

Now for the cr*ampie, this didn’t really work the best previously and you couldn’t even really see it a lot of the time. I have updated it to work he same way as some of the newer scenes and also how I updated it to work in the Against Wall Outside scene.

Here is how the old and new ones look side by side, I hope you like the new look of this.

Now onto the next scene I wanted to focus on, the Close Up H*ndjob. There was a few small things I wanted to update in this scene just to get it looking a bit better. The first of these was the B*lls.

Here you can see the old version and updated version, hopefully you can see the improvement. While I was adding it though I thought of a small other thing I could add to make it a bit better, a wt toggle option that you can add onto the b*ll just to give it a bit more detail.

This will be a toggle option though so you can choose if you’d like to have it on.

Next is the same thing that I have just done for the new scene above where for any line art the overlaps I have changed the colour to match the character. You should be able to see it in the images above, this is a very slight change in this scene so you might not notice it but if you look at the b*obs below I hope you can see it and it just gives the overall feel of the scene that much more.

There are other parts to this scene I can add it to so let me know what you think and if you really do like this new line art then I can add it for future scene as well as going back to old ones and updating it there.

Characters Added To Scenes - Jinx LOL

For the characters added to scenes this update I wanted to focus on getting jinx added to some more.

I have added her to 10 more scenes which is quite good and I will then be adding her to the rest of hers next update I hope.

Let me know if you have any problems with loading any of them though or if there’s any bugs with her

New Unique Outfits - Which Animation Looks Best?

So I’ll start off quickly with the outfits I’ve added and what I’m doing. Basically I wanted to get some unique leg wear added to the Against Wall Outside scene just as I didn’t think I’d have enough time to really get lots of full unique outfits added with everything else I was having to add and I thought this was the best way to still get a decent amount of unique stuff added.

Here are some of the outfits I have gone for there’s also some more for other characters which you can see in the update notes. One thing with Kim though I did do her outfit and then realised she hasn’t actually been added to this scene yet XD so I’ll get her added soon and the outfit will atomically be there for her.

Now onto the question I had about these, these outfits have been animated in a different way to the ones already there. They have been done the same way as most of the On Side unique outfits and Hole 3 unique outfits. This is mainly done to save file size as the game is getting quite big so wherever I can save some space I’m going to try to.

Note - Ignore that there are parts missing XD this is just to show how the two leg wear items are animated. There is a very small difference but if you look at the left leg of each you should be able to see it.

This does however mean I have to animate everything within the game which is a bit different to how I normally do, I am learning and getting a lot better at it but there are a couple of different ways I can do it so above I have done two ways I think are both good and if you could let me know which you think is best that would be great as then I can kind of use them as a template for all the unique outfits and just change them around a bit to fit with each one.

Speed Sliders Added To More Scenes - Range & Section

Following on from a lot of the previous updates I have added the speed sliders now options to some more scenes.

These have been added all the way from the H*ndjob to the M*ssioanry V2 scene which means every scene should have these now apart from Hole 1. Although Hole 1 is very complex code wise so it might take me a bit longer to add it there.

Anyway what I wanted to know is would you like me to now focus on adding the Auto C*mbar Feature to all the scenes like I’ve just done with the speed sliders or would you like me to start adding some extra options to the speed sliders like changing how often the range speed updates, full save/load system, what section of the animation the speed sliders change etc.

Jinx LOL - New Audio

This one is very quick but last update when I added Jinx I had to use Emma Frost’s audio just while I waited to get the audio for Jinx. I have now got hers and added it in and there should be over 200 seconds of unique audio. Let me know fit here’s any problems though with it not being synced or anything.

Head Designs - Chun Li

This is another very quick one. This update has taken a lot more work than I originally thought with the new scene and new features so I haven’t had time to get a new character head design added yet. There is still time and I could add Chun Li’s however it would mean not adding the outfits and b*ob sizes to the new scene as well as also not updating some other stuff that’s needs to be done. If you’re ok with it we can wait and get Chun Li done next update and I’ll also try and get another character head design done as well. We’ll have to see about the second one though as it is a character poll month so there will also be a new character coming. Anyway just let m know :)

Still Images & Animations

Finally the image and animation. Starting with the image I have gone for Yorha 2B and you can see tat below fully down with the backgrounds.

She will have 4 variations like with most of the other images.

Now onto the animation, this month I have gone for Marceline and a lot of people were saying to remove the mirror version of her which would be cool however the guy and her are kind of all drawn and animated as one so would have too remove both. I don’t know if that would still be better but I think it would probably be best to just have them both in the mirror so you at least get another view of everything :D Let me know though I can do it either way.

Anyway this is how she is looking so far, there is still a few more things i need to make perfect with her outfit then she will be added in for the Non Beta.

I will also be updating a lot of the other animated images to the new system that will allow me to do cr*ampie stuff in the future like this.
If you do like the look of this please let me know and hopefully it does well in one of the future feature focus polls so i can get it added in :)

That’s everything I think I had to say about this update. Please let me know if you notice any bugs and I’ll do my best to get them fixed s quickly as possible. Also let me know if you have any feedback on things you think could be better Thank You :))

Update Notes So Far

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