Hey everyone, I hope you’re all doing well and excited to see the new stuff I’ve been working on, particularly with the new f*otjob scene. I’ll start off with that and then move onto some of the other stuff.
New F*otjob Scene
Note - I still need to add the head but i'll do this last once everything is synced up
Starting with how the scene is coming along at the moment I have got the full line animation done and have also started to do the base colour which is coming along really well. This is how its looking at the moment.

Below is how it might look like in the game when the speed is increased although some frames have been removed as it is a GIF

I’m really happy with how the motion has come along, there is a lot more movement and detail than the Orignal f*otjob scene so its nice to see an improvement for that. I have tried to focus a lot on making the animation itself really smooth that’s kind of why its also been done a bit slower at the moment. When its added to the game it will be the normal speed but I have drawn more frames now so that the overall look is smoother and also when you change the speed it should also look better.
Now one quick question I did have to do with the scene is the movement of the a*s. Originally in the sketch there was quite a lot and when I got all the frame done for this fully it looked a bit distracting from the main part of the scene. What I did was do two other variations where the a*s has slightly less movement. I then asked around to see which people liked and from what I could see people actually preferred the original one with more movement. Anyway here is all 3 options next to each other with most movement to least movement going from left to right.

These are very subtle differences so you might not notice them but I thought id show you just incase. In the animation at the top that’s the one with the most movement (Left) but the a*s is on its own layer so I can always change it if most people prefer the ones with less movement.

For the head pretty much everyone is saying to have it in a window in the top left instead of the top right so that’s what I think I’ll start with, I ca always add a toggle option to change the position. Now the next question is would you like the head to be facing forward of off to the side a bit. Here is a couple of examples of how that might look. I think the side view one looks better but its up to you, there will be head movement in the window.

Next is the c*mshot, I have shown you this in the last post but if you didn’t get to see it here is how its looking. Its the updated look that I’ve done for a couple of scenes now and I think it looks really good. Like with the scene animation it is a bit slower at the moment just so I can make it look as smooth as possible and then when I add it to the game I can make the time sync up better.
Finally the background. I don’t have a sketch of it yet but I did ask around which location you would like to see and it was kind of 50/50 between having it upstairs with the other f*otjob scene or having it outside in a bush maybe in the garden round the back of the house. Now that I’m writing this this could actually be quite a cool location for the outside scenes, maybe I could add a full garden location round the back of the house? For now though I think I’ll keep it working the same way as the other outside scenes but the location will be outside on a blanket as its just something a bit different to another a inside room scene. If you would like it to be inside I can do that though but just let me know.

I actually managed to get a sketch of it between writing this and getting everything ready.
Anyway I hope you like the look of the scene so far, let me know if you think there could be any improvements.
More Characters For The M*LF Character Poll
In the last post I did a poll to see which character theme it would be for this months character poll/ The M*LF option won by quite a lot, I thought the generic one would win but guess there’s something you want more ;) Anyway I have got some more options done ready for this poll.

Here is what some of them look like.

This should be quite a good poll I think in total I’ll have around 10 options for you to choose from with quite a wide variety of like looks, so like western, anime, game etc. One thing for Juri in the older games she’s like 30 and in the newer one she’s 37 I don’t know if you’d be ok to class her as a M*LF and have her in this poll but if not let me know and I won’t include her in this poll and she can be in a future one.
I am also getting some more monster girl character done as I would still like to do a theme poll around that so want to be ready with a decent amount for when that happens. Let me know what you think of these characters and if you do have any suggestions for other character let me know, if they are M*LF ones I will try my best to get them added into poll although there isn’t much time between now and when the poll is so well have to see :)
Here are some of the other options if you didn’t get to see them in the last post.


Future Scene Transitions
This feature has had really amazing feedback so I’m really happy you all like it so much. I was originally going to get more of these done until I was sure they would work and people would like them but I’m pretty sure now that when this gets added back to the feature focus poll it will win either right away or the poll after. So given that I am getting lots of the animations done for different scenes ready for that.

Last post I shower you the D*epthroat one, here is that again incase you didn’t see it.

Then I also showed you the sketch for the on side one and between then and now I have also got the sketch for the Rev C*wgirl (Front) done so this is how the position for these two is going to look.

I will then be working on the animations for them and after that moving onto some of the other scenes to try and get as many done as possible.
Let me know if there are any improvements you’d like to see to this though feature wise like different ways that the animations get played, if it auto happens etc and I’ll see if I can add them in.
Scene Improvements - Double D*ldo And Close Up H*ndjob
Although this is a scene update it is also a feature focus update, a bit of a smaller one as I do have to focus a lot on the scene, but I still wanted to get some new stuff updated for you. Starting off with the Double D*ldo scene. This scene was very good and unique and a lot of people do like it but there’s just parts of it that I thought could be improved. The two main things I wanted to improve were the D*ldo and the Cr*ampie both of these just not looking the best.

Starting off with the D*ldo, I have updated this to be a lot more detailed and better shape etc along with making the colour a generic one that goes across all the characters as I think changing it to fit each character wasn’t working the best. This will be the same colour as the one in the Against Wall Outside scene.

Here is how they look side by side so you can see the difference.
All the other old D*ldo options are still in this scene, this new one will just be the default. When I start work on the save and load system for scenes you will be able to save which one you prefer so it auto loads that one for each character.
Now for the cr*ampie, this didn’t really work the best previously and you couldn’t even really see it a lot of the time. I have updated it to work he same way as some of the newer scenes and also how I updated it to work in the Against Wall Outside scene.

Here is how the old and new ones look side by side, I hope you like the new look of this.
Now onto the next scene I wanted to focus on, the Close Up H*ndjob. There was a few small things I wanted to update in this scene just to get it looking a bit better. The first of these was the B*lls.

Here you can see the old version and updated version, hopefully you can see the improvement. While I was adding it though I thought of a small other thing I could add to make it a bit better, a wt toggle option that you can add onto the b*ll just to give it a bit more detail.
This will be a toggle option though so you can choose if you’d like to have it on.

Next is a very small thing but recently I have been changing the way I do line art and the colour for I a bit just to make certain parts of the body stand out a bit more. For the b*obs in this scene I have updated the line art to this new style which I think works a lot better. You can see the difference above of both the new stuff added to the b*lls along with the new b*ob line art
Anyway there’s still a lot of other things I have planned to improve and at but well have to see how much time I have with the new scene. I will get as much as I can added however I would like to continue this into the next update as well focusing on some other thing I think need improving if I don’t have time to do them this update if that’s ok with you?
Let me know if there’s anything else though and I’ll keep getting things improved :D
Speed Slider Options Added To More Scenes
Starting off quickly with this some people have someone said the range slider doesn’t show up for them in any of the scenes that have the multiple scene slider options. If this happens for you could you please let me know what exactly happens and I’ll try get it fixed :)
Anyway following one from last update where I got a lot of the new speed sliders added to scenes I would like to do the same for this update. I would like to get them added to all the scenes down to the M*ssioanry V2 scene this update as I think Hole 1 will take a bit more time as the code in that scene isn’t the best so adding anything there does take a bit longer.

So far I have got them added to the Rev C*wgirl (Back) & D*ggy and will be getting them added to the rest soon. After I have done that I can start working on the Save & Load system for them and also add some other options for you to customise with them.

Finally on that note I don’t know if this is a scene improvement or a speed slider feature but at the moment the slider is just there and doesn’t really give you any value of how much faster it is. What I’m working on is a little drop down that will appear when you use the slider to show you how much faster or slower it is. This will only appear when you are using the slider and when you stop moving it it will disappear.
I’m not sure I’ll be able to get it added to the next update as there’s a lot of code I still need to do with it but I’ll hopefully get it added soon.
Next Outfits
Now as this is a feature focus update and a new scene I won’t have much time to add unique outfits and I don’t think doing 1 or 2 full ones would really be the best as it wouldn’t feel like much has been added. What I would like to spend this time doing, and a few people liked this idea from last post, is to start work on some unique leg wear items similar to how I did the with the p*nts. These will take a bit less time but that should mean I can do more of them and at least then it gives a wider variety of characters that get them. The scene I would like to add them too is the Against Wall Outside and im actually going to work on a new system to animate them that should make them a bit easier to add in but well have to see how that goes.

Anyway that all being said a lot of people were asking for some more unique outfits in the D*ggy Close Up scene which I haven’t actually added for a while as I was focusing on other stuff.

Here are some sketches for how they might look for other characters. I won’t be getting these done next update as they are even bigger due to having two views but I will try get a couple added for the update after next.

Let me know if there are any characters in particular you’d like to have outfits in this scene.
Head Design - Chun Li
This is a very quick one, even though this is a feature focus update and a new scene I am going to try get another head design done which is for Chun Li as I’ve been talking about her for a while.

I don’t have much else to show other than the sketch you’ve already seen XD but I’ll get her done for the next update then you’ll be able to see her in full colour.
On that not I am also working on some sketches for other character designs, at the moment they are for Charlie M, who’s actually a redesign making her look a bit better and then for Yorha 2B which is going to be a variation of her so I’ll be bale to show you both of them soon :)
Adding Characters To Scenes
This is just a very quick one, I haven’t added jinx to any more scenes yet but the plan is to get her added to the net batch of scenes ready for the next update. Probably not all of them as there’s quite a few scenes she still needs to get added to but I would like to get her added to the next 10 or so.
Still Images And Animation
The GIF’s are reduced quality and frames, in the game they are full HD
For this update you will be getting one still image and also one image animation. Starting off with the still image that will be for Yorha 2B, here is how the full colour is coming along I just need to get the background done and then it will be all ready.

Next for the image animation it is going to be Marceline and in particular the bl*wjob image.

Here is how the motion for that is coming along, there is still a few things I need to change to make it a bit smoother but that will all be ready soon.

Following on from what I said last update about the new image animation system allowing me to do some more cool stuff, one of those will be cr*ampies and I have actually got something like that done for Marceline, here’s how its looking.
This won’t be in the next update as the code isn’t fully ready to add this but once it is, probably when this option wins a feature focus poll, I will be able to start adding it for this and the other image animations which is exciting.
Jinx Audio
Finally very quickly about the Jinx audio, I have the audio ready and am working on adding it actually now after I’m done writing this so that will be in the next update. I hope to have over 200 seconds of audio for her in the next update.
Anyway that’s everything I have to show for now, I hope you like the look of all the new stuff and I’ll get back to work making sure everything is ready for the update :))
carl
2025-07-14 13:54:28 +0000 UTCJohn Cooper
2025-07-13 23:42:50 +0000 UTC