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Main Post
Hey Beta Testers, I hope you’re all doing well. I have managed to get the new feature fully added in ready for this update which is really exciting and I hope you like it. It did take a lot of time, and there are still some thing to just make perfect but hopefully it gives you a good idea of how it might work and then together we can work on improvements for it. There is also lots of other cool stuff I have added that I think you’ll like so I’ll go through all that as well.
New Scene Transition Feature
NOTE - At the moment you toggle this feature with a button on the right in the Rev C*wgirl (Back) & D*ggy Scene. If the feature works well without any major bugs I will add an option to toggle it on with the scroll wheel.

Now my original plan was plan was to get this added slowly to just see how it looks and so things that could be improved but as I was adding it I thought it would probably be nice if it was added to every character at the start just so everyone can enjoy it and you can all use your favourite characters with it. This did take a long time though as I had to sync it up for every character, make sure all the colour was correct for everyone and just make sure everything was loading in right but I think I’ve done that.

That has meant I haven’t had as much time to do other stuff like head designs and outfits but I hope this was worth it and I do still plan to get either a head design done or two new unique outfits which ever you would prefer. Anyway here is how the scene transition is looking for a few of the characters.


As the whole transition itself when in the game is quite long I can’t do the whole thing as a GIF just because it would be too big but here as some images of parts with some of the other characters just to show you how they all look.

Now the thing I wanted to talk to you all about. I think this feature is going to be a kind of improve over time kind of feature, not because this hasn’t been done to the best quality, I think the animation itself is amazing but its more things code wise like how everything works. I’ll go over in parts the things I would need your opinion on.
How It Works At The Moment
This is actually what I’m most proud of and really hope it works for all of you, when testing it works well for me but you never know performance wise how it will work for everyone. Anyway what basically happens is when you click the scene transition button it will start loading in the transitions for that character and the next scene. Once they are loaded in it will play them and unload the current scene in the background. It will then start loading in the next scene which will hopefully be loaded in by the time the scene transitions end so then it can smoothly move into the next scene and then unload the scene transitions. This was very hard to do to make sure there wasn’t too much loaded in at once and also that everything kind of smoothly moves from one to the next but I think I’ve got it working well. The code is very complex but if it all works how its meant to then that shouldn’t really matter.
The Actual Transition
For this its more the parts where it changes from the full view of the scene to the close up. At the moment when scene slows down it will then just change to the view of the close up before playing the “Out” animation. Once this ends it will then fade into the “In” animation for the next scene and once that’s done it will then fade out fully into the full view of the next scene. I think this works quite well and I could add the fade in for the transition between the first full scene and the “Out” animation but let me know what you think. I could also do some other transitions between the two, maybe a quick zoom in or something but let me know what you think. If you have any examples that you have in mind that would be amazing and we can go from there :)
The Speed
This is something I was playing around with as well to try and get looking perfect. Its not really the speed of the transition animations themselves as I think that works really well the way it is at the moment its more how long should the first and final frame wait before the animations starts/ends. I started with having the animations play as soon as they were loaded in but that seemed to just be a bit quick and didn’t look as good. I have now added like half a second at the start of the “Out” animations just to give you time to process it before the animation starts. I can make this longer though if you would like just let me know how it feels. I think this will be good just to get your feedback on as its quite an easy thing to change and make perfect.
The Audio
This is the thing that’s going to need a bit more work. I’ll start with the sounds of the cr*ampie etc. This should work normally. Basically I have added some sound effects to the transition animations that should fit them well and then ones the main scene starts again the normal sounds will start up again. This should be a smooth transition so let me know what you think. The main thing I need to change is the character audio. At the moment I don’t have specific audio ready for each character that will fit with the “In” & “Out” animations but I will get these done soon it will just take a bit more time. For now I have it so the audio for the first scene stops and then once the next scene is loaded in the character audio starts again. This starts while the transition animations are still going which isn’t really the kind of audio that makes sense for the transition scene as I think the audio there should be a lot softer and slower but I have left it in for now just so there’s something. If you would like though for the Non Beta I can have it so the character audio only starts again when the main scene starts playing.

Another idea I have had is to have the audio also fade in and out. At the moment the audio kind of just stops before going into the scene transition but I think what might be best is to have the volume kind of fade out and just make it a bit smoother.
Backgrounds
This is just a very quick thing to do with the backgrounds. At the moment I haven’t got every background theme done but instead of having it so the themes don’t match up when switching between scenes I have added in some backgrounds already made in as a kind of place holder. I hope to have the themes done for both scenes in time for the Non Beta.
Cr*ampie
For the cr*ampie itself I have gone with the shadow version like how its done in most of the scenes. A lot of people did like the look of the outline and I can very easily change it to this but I though to start with it will be best to go with what is the same as the other scenes just so it all syncs up but if you do want the outline I can change it to that next update :)

Anyway these are all just ideas I’ve had please let me know if you have any more you think could make this feature better. There’s a lot of things I’d still like to do with it so I’ll be working on them over the coming updates as this feature is just so cool and I really think it has a lot of potential when adding it to more scenes.
One final idea I did have is to have it work with switching between characters in the same scene. It would work in a similar way to how it does now but will play the “In” & “Out” animation from the same scene just with different characters. Here’s what it might look like

This is an example GIF and not in the game yet
Another thing I have just seen, for older devices it looks like it takes longer to load the transition scene in than it does for the main scene animation to slow down so it will just stay still for a bit. I’m going to add a loading wheel in for the non beta to show its still loading but in the next update I’m going to change the code so the animation doesn’t slow down until its loaded in.
NOTE - For Android I have just realised in the d*ggy transition scene because the screen size is longer for Android the parts on the left and right will be like not finished. What I’m going to do for these parts I think is have them kind of fade out just to make it feel a bit better so hopefully that will work for all of you. I’ll try get that done for the Non Beta
More Audio - New Voice Actors & Types Of Audio
This is following on from what I’ve been talking about in the last few posts. Basically I have wanted to do less character head designs as I think we will run out of ones to actually do soon and start focusing on smoother features which could be improved. One of the options that people seemed to want was some more audio to do with the audio type select feature. There were 3 characters in the game that had very old audio and also only had around 20-30 seconds of audio each which wasn’t really the best for variety. Since then I have got some more Voice Actors, who have done a couple of the other characters, to do some audio for them along with some of the different audio types. Here are the characters along with how much audio has been added for them (Each character will have Basic, Soft & Soft Slow Audio Types Now)
Power (250+ Seconds)
Gwen TDI (250+ Seconds)
Tatsumaki (260+ Seconds)
To see how the audio is set up for each type see the update notes below as each characters has a different amount of each type Eg. Power has 60 seconds of Soft but Tatsumaki has 80 seconds of Soft Etc
I would like to continue with this trying to get at least 500 seconds of audio added each update and hopefully if this goes the same way as the head designs then over the next couple of months well see a massive improvement to the whole audio system. Let me know what you all think though.
Small Improvements To Scenes
This is another thing I was speaking about doing and people seemed to like it as well. I didn’t really know what scene improvements you’d like to see first though so kind of just did some to give and example of what could be done. The first of these was updating the cr*ampie animation for the against wall scene to make it like the an*l one which was the improved quality.

Here’s how that looks along with it next to the an*l one. This is just a small thing that improves the overall feel of the scene.
Another thing I wanted to do was update how the d*ldos look as a lot of them haven’t been drawn the best. I started with the P*ep Hole one as this one was drawn a long time ago and was most in need of improving.

I know this scene is going to get redone at some point soon anyway which will improve the overall quality of the whole scene but I thought in the time being it would be nice to just get small parts updated to look better.
If you have any other ideas for small things that can be improved though please let me know as at the moment my main idea is to go round updating cr*ampie animations to look better but there’s probably lots of other things you’d like improving.
Adding Characters To Scenes
This update has had quite a lot of characters added to scenes they were missing from with the focus being on the two latest scenes and then also getting Emma Frost added to the next batch of scenes.

Starting of with the two latest scenes I have got some more characters added to the Close Up H*nadjob scene along with all their character head variations which is cool.

Next I wanted to get some more added to the On Top B*ob Play scene as people seem to be liking all the feature in that so I want to try and get all the characters added to that as soon as possible.


Now for Emma Frost I have added her to all the scenes from Hole 2 up to the POV On Top.

I wasn’t able to add her to the latest two yet but will be getting her added to them along with Nico robin in the next update.

This has been a very busy update and I haven’t had enough time to get Loona, Lola etc added to any more scenes but next update I should have a bit more time and will be getting them added to the Legs Spread On Desk Scene and maybe another if I have enough time.

If there are any other characters you’d like added to scenes that I might have missed let me know :)
More Outfits - Unique P*nts (+ Legs Spread On Desk For Non Beta)
I spoke about this a bit above but as I was focusing a lot on the new feature and spent most my time trying to get that done for every character and make sure its all working I haven’t has much time to focus on other things. That being said I didn’t want to do an update that had no new outfits as I think its always nice to have some but so far I have only had time to do some unique p*nts for the b*objob scene. I know this is kind of a small thing but I hope its enough for you to enjoy for now while we wait for the Non Beta.


If there are any other characters you’d like to have these though let me know, these are kind of just small ones though while we wait to get their main outfits done.

In the Non Beta I would like to add a couple more unique outfits to the legs spread on desk scene. The character I would like to go for are Gwen S and Starfire which you can see below but let me know if there are any others you’d prefer and I could maybe do them.

Next update I should have a bit more free time so will be getting a lot more outfits done for that one, probably focusing on the Legs Spread On Desk scene but also maybe some others if you’d like to see outfits in others.
Character Head Designs - Yor Froger
Like with the outfits I haven’t had as much time to get character head designs done as I was focusing on this new feature. However I do still have time to do a character head design but it would mean not doing the two unique outfits.

The character I would do would be Yor Forger so let me know if you’d rather I do her or the two outfits, either way I don’t mind I think they’ll both be good things to get add and will both be added at some point anyway :)
Still Images And Animations
For this update as its a feature focus one you will be getting a still image along with the Aqua animation.

Here is what the Aqua animation looks like, I really like how its turned out and hope you do too. If you have any ideas for which one you’d like to see next let me know. I was thinking between Power, Ahsoka or the Albedo & Aqua image could be cool but let me know :)

As for the still image, I haven’t fully done this yet but here’s how the base colour is looking if you didn’t see it in the WIP. I will have this fully done for the Non Beta.
QOL Improvements
This is a very small thing but I actually updated it while I was working on the new feature as it helps with syncing up the audio and making sure it all works smoothly. Basically both the Rev C*wgirl (Back) and D*ggy scene have had their own audio for the like sound of the d*ck etc, I dunno what you call those sounds, but anyway they had their own track which meant when you increased the speed it would become out of sync as the audio was playing and a single speed. I have now updated this to work the way some of the newer scenes do where it will randomly play a sound each time the animation plays meaning no matter what speed it is it should all sync up. This is just a small thing I don’t know if you’ll notice but thought I’d say it anyway.
That’s everything I have to show you for now. I really hope you like the new feature it took so long to draw and even longer to code and get working but I really think as I improve it with your suggestions and more scenes get it it will be such a cool feature to have.
Thank You As Always For Your Support :D
Update Notes So Far
New Features
New Scene Transitions Feature Added
Rev C*wgirl (Back)
D*ggy
Both In And Out Versions For Both Scenes
Works With Every Character
Scene Improvement
P*ep Hole D*ldo Updated
Against Wall Updated Cr*ampie
Rev C*wgirl (Back) Updated Sounds
D*ggy Updated Sounds
Carrot H*ndjob Close Up
Zoom Out
Updated C*mshot
Outfits
B*ob Sizes
Mrs McPherson H*ndjob Close Up
Zoom Out
Updated C*mshot
Outfits
B*ob Sizes
Vault Girl H*ndjob Close Up
Zoom Out
Updated C*mshot
Outfits
B*ob Sizes
Mitsuri H*ndjob Close Up
Zoom Out
Updated C*mshot
Outfits
B*ob Sizes
Carrot On Top B*ob Play
B*ob Play
Guy Hands
Outfits
B*ob Sizes
Mrs McPherson On Top B*ob Play
B*ob Play
Guy Hands
Outfits
B*ob Sizes
Vault Girl On Top B*ob Play
B*ob Play
Guy Hands
Outfits
B*ob Sizes
Mitsuri On Top B*ob Play
B*ob Play
Guy Hands
Outfits
B*ob Sizes
Emma Frost Basement
B*ob Play
Outfit
More Audio
Emma Frost D*ggy Close Up
Outfits
B*ob Sizes
Pr*g
Emma Frost B*objob
2 C*mshots
Outfits
Soft Audio
Emma Frost Basement X
D*ldo
B*ob Play
B*ob Sizes
Th*gh Interact
Emma Frost C*wgirl Gr*nding
B*ob Sizes & Updated Versions
Squ*rting
Pr*g
Outfits
An*l
Emma Frost Double D*ldo
Outfits
Squ*rting
B*ob Sizes
Sliders
Emma Frost Th*ghjob
C*mshot
An*l
Outfits
B*ob Sizes
Pr*g
Emma Frost Hole 3
A*s Size
An*l
Squ*rting
Outfits
B*ob Size
Emma Frost F*otjob
Squ*rting
Soft Audio
C*mshot
B*ob Size
Outfits
Emma Forst Shower Against Glass
Outfits
B*ob Size
Squ*rting
Pr*g
Arm Positions
Emma Frost Jack O
Outfits
B*ob Size
D*ldo Option
Emma Frost Legs Spread On Desk
Pr*g
Squ*rting
Outfits
B*ob Size
Emma Frost Against Wall Outside
An*l
Double
Outfits
B*ob Size
Emma Frost POV On Top
B*ob Size
Outfits
Updated Cr*ampie
Outfits
B*objob Unique P*nts
Yorha 2B
Ivy
Carrot
Mitsuri
Mrs McPherson
Android 21
New Audio
Gwen TDI (New Voice Actor + More Audio)
80 Seconds Basic
60 Seconds Soft
70 Seconds Soft Slow
40 Seconds Cr*ampie
Tatsumaki (New Voice Actor + More Audio)
80 Seconds Basic
80 Seconds Soft
60 Seconds Soft Slow
30 Seconds Cr*ampie
Power(New Voice Actor + More Audio)
100 Seconds Basic
60 Seconds Soft
70 Seconds Soft Slow
30 Seconds Cr*ampie
Still Images
Aqua On Desk Animated Image
QOL
Bug Fixes
Tsunade Head M*ssionary V2 Fix
Charlie Colour Fix D*ggy Close Up
Legs Spread On Desk Outfit Fix
Albedo D*epthroat V2 Hair Fix
Emma Frost P*p Hole Button Fix
Mrs Mcpherson Jack O Scene Fix
Aqua Legs Spread On Desk Hair Fix
Hole 3 Outfit Overlap Fix
Against Wall B*ob Fix
Head Position Fix For Multiple Character Against Wall
Against Wall An*l Texture Fix
Outfit Overlap Fix D*ggy Multiple Characters
Josh Williams
2025-06-18 17:49:10 +0000 UTCsupergyarados0130
2025-06-15 22:28:34 +0000 UTC