NokiMo
Matthew Joberns
Matthew Joberns

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v0.1.91b Beta Test

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Main Post

Hey beta testers, I hope you’re all doing well. Like always I have quite a lot to show you and also some things to get your opinion on to figure out how’s the best way to add something. I’ll start off with the new an*l option as that’s probably the most exciting and I think I’m actually getting close to getting the both at some time option working so I’ll speak a bit about that.

An*l Option Against Wall

Starting off with this, as you might have seen from the last WIP I have been spending a lot more time trying to get the animation and the drawing look as good as possible as from what people have said they preferred the quality over quantity for the outfits and thought I should do that for everything else as well.

The first thing I was doing was making sure I get the animation looking as good as possible, this meant making it look smooth and flow right and just generally fit in well with the scene.

The next thing was adding detail and make the d*ck itself drawn as good as possible. For this I think I might have gone a bit far on the detail as when I showed both the before an after it was about 50/50 between people liking the one with less detail or more. I decided to go about half way between the two making it look as good as possible but not over done.

This is how it’s looking with the characters. If you think it could have some more work done to it please let me know and I can always add some more detail.

Now onto something a lot of people were asking for when they saw that and that’s for both v*g and an*l at the same time. This is normally quite complex due to the layering of scenes and just getting everything to sync up perfectly but I think the way its set it in this scene it should be possible.

Here is how it might end up looking, I just have a couple of questions. First I know a lot of people might want it to be just one guy so this option wouldn’t really work for them so as an added option I was thinking of adding a d*ldo option. This would give you 3 options to pick from when using this feature, either two guys, then the dldo in either of the holes. I think this would probably be the best way to do it so there’s something everyone can enjoy but I’ll need to see how I can get this working. Next is the colour of the d*ldo if I do go this way. I was thinking of having it match each characters outfit colour however I know some characters don’t have the best colours for d*ldos and some people have said it would probably be better to do a generic colour that is the same for all characters. If I do this which colour do you think would be best for it?

There is also the new update cr*ampie for just the an*l part of this scene. It looks a lot better and also when the animations go back that part of the c*m moves around in a better way like how it does in the new POV On Top scene which people seemed to like more.

Other than that I hope you like this new feature, it probably took the longest out of all of them but I’m really happy with how its come out.

One more thing to note, this will take some time and I think I will either have time to add this or x ray to another scene for the non beta, please let me know which one you’d rather and I’ll do that.

Squ*rting Options

Now onto the squ*rting options, I have managed to add this to two of the scenes with both of them coming out very well. I’ll start with the f*otjob one as that has a bit more but both of these will work in the same way as previous ones where the animations slows and then stops and then the squ*rting animations plays.

For the f*otjob one I actually had 6 different squ*rting options to draw and have decided to include all of them. I still think having 3 play each time is the best as 6 might be a bit much but how this will work is each time you enable it it will randomly select 3 and then play them in a random order.

For this one i have actually noticed a bug where it doesn't stay sometimes, i'll get this fixed for the non beta

This should give it just a different feel each time and make it a bit more unique. A few of them will also land on the guy and should stay there when the animations starts again so please let me know if it doesn’t, or if there’s any other problems.

Next is the Legs Spread On Desk and this one works in pretty much the same way however there are only 3 options that can play, each of these will play every time however they should play in a random order just to give it a bit of a different feel each time.

This one also works in a similar way to the d*ggy scene where it lands on the screen and the will stay there while the animation plays again.

You can clean this up if you want or leave it there :)

I do have some other squ*rting options that I can add however I don’t think I’ll have time to get them in the non beta, either I’ll get them added I the next scene things update or just try to add them when I get a bit of free time.

Note - For these I can speed them up and make them a bit quicker if you’d like the just let me know how you feel about them.

X Ray Options

The final option of the top 3 winners is the x ray option. It has been a very long time since I did one of these so i’m still getting used to drawing them as good as possible. This has meant its taken a bit more time to get this looking good but with your feedback I think I’ve got it looking as good as possible, at least for now, I think future ones I could improve upon but we’ll wait for them.

Anyway the scene I have added it too is the m*ssionary V2 scene which has both the v*g and an*l options. For the an*l one I have added some extra lines round the side which is different to the vg one, let me know which way you prefer and I can change it quite easily. For the vg one in the end I did go with the smaller option so I hope that looks good.

For the cr*ampie I have also got this working quite welling both and synced up with everything that happens on the outside.

One thing I will note for now that im going to get fixed in the non beta, when you change the leg position the x ray position doesn’t quite fit. Im going to try and move this around so it changes with the position of the legs.

Let me know if you see anything else that doesn’t look the best with it and I can get that improved.

Last thing, like I said with the an*l option I probably only have enough time to add one big thing for the non beta. I am either going to add the v*g and an*l option to the against wall or the x ray for the legs spread on desk. Here is how the x ray will look.

Let me know which one of these would you rather see :)

Pr*g, F*ta, B*sh Options

Please Read - As these get added to all of the characters I might have not set up the colour for them correctly, if it is wrong for one of them please let me know and I’ll get I fixed :)

This was the option that came 4th in the poll. Normally I would add these options to a few scenes but as I was focusing on some of the other options I have only had time to add this to one so far. The scene I have chosen for this is the legs spread on desk, I feel like there’s a lot of new things added to this one this update XD but hopefully you all like that, best to work through the scenes in order.

Pr*g

Anyway for this I have added 5 options all just different shapes and sizes so hopefully there’s one you like.

One of these I did actually try something a bit different, you might be able to see I have had one of them curve round with the shape of the leg. At the time I did this and thought it would work quite well however now i’m thinking about it having it curve might not make as much sense. I think it still looks good though so I left it in but just let me know.

A lot of these are quite big sizes and I think if I have some free time I would like to add a couple of smaller ones like I have done for other scenes. We'll have to see though as there’s a lot of other stuff to do for the non beta.

F*ta

The f*ta option for this scene has come out quite nicely. I have gone for a kind of curved one in this scene and not fully straight like in some of the others as I think that will fit in best for this scene.

However I have heard from some people you would like the option to pick from some different looks and maybe sizes. If that’s something you’re interest in let me know and I can add it. It might be quite a cool thing to go back to some of the older scenes and add some different sizes and looks.

B*sh

Finally for this one I have added 5/6 options. I say that because two of them are the same look just different colours which kind of gives a different feel but don’t know if I can say its a whole new option.

Anyway like with the pr*g options I would like to hear your opinion on the sizes. A lot of these are similar sizes and I was wondering if you’d like to see some that are maybe bigger or some that go down round the sides a bit. Just let me know and I can get them added in, maybe for the non beta if I have some time but if not I could try get some added next update.

Characters Added To Scenes

Like with most feature focus updates I don’t have as much time to get characters added to scenes. For this one I managed to get a decent amount done but not as many as a non feature focus update. I’ll quickly go through these though as there’s quite a wide variety so hopefully something there you’ll like.

First is Chel, I have added her to some more of her scenes. I think there is still some she needs to be added to but I’ll get them done in probably the next update.

Next was to focus on one of the other new characters, Nico Robin. Getting her added to a few more of her scenes.

Then I also wanted to add some more characters to the against wall scene as that got some new features this update and is always nice to get new characters in with that.

There’s still quite a lot of characters to add to senes but I think over the next couple of updates and particularly the next one I will focus on getting as many done as I can.

New Character Head Design - Power

Last WIP I showed you the new character head design for power and a lot of people really seem to like it. I’m happy to say I actually managed to get it done and keep with getting at least one character head design done each update which is good.

With these older characters that are in pretty much every scene it does take a lot of time to get them added to all of them but I think its worth it.

She’s looking amazing in all the scenes and I really hope you like the look of her as well.

You can still switch to the old head design as well if you prefer that and it will save across all her scenes.

New Still Images And Animation

I don’t really have an update for you on this yet as I have been focusing on a lot of the other stuff. I’ll show you again what I did in the WIP incase you missed it but i'm going to get both these done for the non beta so they will be in that :)

The first is a still image for Carrot. Just need to finish off the background.

The next is going to be an animation for Tsunade. I just need to edit some thing to make it look as good as possible.

Hopefully you’re still excited for both of these.

New Night Backgrounds

Following on again from stuff you seemed to like in the last update and that was night backgrounds for scenes. The scene I have gone with this update is the f*ngering ones as that follow on from the bedroom ones I did last update.

YOU WILL NEED TO TOGGLE THIS OPTION ON FROM THE PAUSE MENU

There is one thing I need to ask you about though just to make sure it’s looking as good as possible. Basically when I add these too a scene that’s inside I have realised the characters look a bit out of place as their still quite light. To fix this I have lowered the brightness to try and have them fit in with the background. I think this is the best way to do it but let me know what you think. Here is a look at what the two options look like side by side.

Also another thought I had was people might not like these night time backgrounds and might want tit to always be day. I have added an option in the pause menu to where you can set it so its always day, always night or uses the current time. At the moment I have set it to always day by default but will probably set it to use current time if people like these night backgrounds.

This will only effect scenes themselves this won’t effect the rooms and outside the house when you’re not in a scene. There’s still things to work out with this to get it working how people want but once I get some feedback I can make it better :))

Read This - After looking through some characters I have notice the way I have set it up at the moment there is a big difference between the colour of he head and the body, this is due to at the moment I lower the brightness of the body and head by a certain amount but due to the body already having some settings attached to this some characters the head colour is different, for some its more obvious than others you can see it a bit in the android 21. So at the moment there are 3 options.

This is how the third option will look

Android File Size Reduction

Final thing quickly. For android devices I have reduced the file size by quite a lot from the last update. Please let me know if you have any texture problems as I had to change some stuff.

Anyway that’s everything I had to say, I really hope you enjoy the update and let me know if you find any bugs or have any problems

Thank You For Your Support :D

Update Notes So Far

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Comments

Looks great as always. Any chance we could get any more Naruto characters on the next character poll?

oztiul

Where do I make suggestions for the game

Jabin Carney


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