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Main Post
Hey Beta Testers, I hope you’re all doing well and are excited for this update. The main thing I think you’re all going to enjoy is of course the new character, however there are also a few other cool things for you to take a look at if you weren’t interested in Ranni :)
New Character Ranni + Quest Line
I’ll start off with the quest line as this is probably the thing I need the most help with difficulty wise as its kind of a follow on from the Chun Li quest which was a turn based combat system. For this one I have increased the health of Ranni by quite a bit compared to you but for you I have given you the ability to buy some health potions in order to heal when you get low and also the option to buy a better weapon that will increase the amount of damage you can do.

Note - The background is not fully finished and will be updated once the final colour is done

These things obviously need fine tuning to make sure the quest is hard, but not impossible. At the moment I think it may be a bit easy as even having no health potions and the worst weapon you can still win a lot of the time but let me know if you think some parts of it should be harder or easier or if you run into any bugs while trying to unlock her.

Anyway on to the scenes she has been added to, like with all the other characters I have added her to the first 12 or so scenes with the rest hopefully coming next update, however this time there is another character I will be adding next update as well as long a the “Scene Things” feature focus so I may only be able to add Ranni to a few more scene next time as there’s a lot of other stuff ill be working on.

Another thing I have added with her though is the ability to take her hat off, this will save across all her scenes although if there are some scenes you think would be better without the hat altogether I can have it toggled off in those, one of these I was thinking was the D*epthroat V2 as the hat kind of gets in the way a bit.

This is how it looks in some of the other scenes without the hat, there is also a bit more detail I would like to add to the hat. She has a kind or spiral thing that goes around the outside so I’ll see if I can get that added in soon.
Finally her four arms, I spoke about this when she was actually in the poll but I’ll say it here as well incase anyone missed it. Ranni is supposed to have four arms however getting that added to every scene she’s in will be very hard to do in time for this update so the plan is to kind of think of her four arms like a unique outfit. I will be getting some sketches done for them in some scenes and then adding them to scenes as I add other outfits meaning you will also be able to toggle them on and off as you please. Hopefully this is ok with you as if I was going to add her arms now I think I would have only been able to get her added to a few scenes this update.
Unique And Generic Outfits
For this update with the unique outfits I wanted to follow on from the D*epthroat V2 stuff as adding more of them would have the added benefit now of being able to use them with any character.

The characters is chose were following down the list of the outfit poll towards the start of the month so hopefully you are happy with all of these.

Here is what they will look like with some of the other characters.

Small Bug - When using these outfit's with any characters the new ones are greyed out but can still be selected, i'll fix this for the Non Beta
If I get some times between now and the Non Beta I will try and get a couple more done although there are some other things I would like to focus on which i’ll explain lower down.
Now onto the generic outfits, I showed 4 sketches to some outfits in the Hole 3 scene last update just to see what people though and a lot of people liked two of them so I have done both of them.

Each of these outfits has been split into quite a few parts which can all be toggle on and off as you please and should work with other parts from other outfits.
Finally Save/Load Outfit Presets, this has been broken for a long time now due to the amount of outfits in scenes getting too big for the old outfits system that most of the scenes use. I would like to start getting this feature working again with the new outfit system that some of the scenes use. I haven’t yet but am working on it and should have a first test ready for the Non Beta so hopefully that goes well.
Characters Added To Scenes
This is just a small one for now but I have added a few more characters to the Jack O scene as its been a while since I added any to it. I think moving forward with this scene i’m going to be focusing on getting Mirko, Yoruichi etc added next.

Between now and the Non Beta I would also like to get some more characters added to the Legs spread scene just to give you hopefully a nice variety of scenes and characters this update. I think so far I have added 17 new scenes/characters including Ranni and think I could get this up to around 22 in time for the Non Beta but well have to see :)
Ill keep this in this section as it kind of fits with the scenes but I have also added all the backgrounds now to the Leg Spread scene which is quite nice. I think these all look amazing but let me know if there’s any problems like the wrong background being selected.

A second note to add onto this, I would like to add some desk movement similar to how it works in the M*ssionary scenes but ill have to see if I can get it looking good as there might be some problems based of the angle of everything.
New Character Head Designs - Samus (Rebecca Coming In The Non Beta)
Like with most of the updates this time of the month I try to get a couple of character head designs, even though they don’t do that well in the feature focus poll XD I still think its quite a nice thing to do and also overall helps me improve my character head drawing fro future characters which is a really good thing as I think a lot of the newer characters look so much better.

Anyway for this update I have first gone with a redesign for Samus as that seemed to be the one most people wanted. I think it looks a lot better and more like her but let me know what you think. You will also still be able to use the old one if that’s the one you prefer.
Moving onto the next character I’m going to get done, that will be Rebecca, it was very close between Albedo and her but in the end it seemed most people wanted Rebecca. I actually have her head ready and put together in the game with all the audio etc set up I just need to actually add her into every scene now which is why im pretty certain she’ll be in the Non Beta.
Now onto another thing I want to show you can get your opinion on. Basically for a while now some western characters have been very hard to add to scenes and add to the game, this is characters where their jaw kind of joins into the body Eg Marge & Leela. It’s still possible to add them just makes it a bit harder and also makes them not look as good in some scenes. Now my plan to help with this a bit is to add a head Redesign option that’s a more anime style. This will not replace the original design so don’t worry about that Marge will keep her main design and when Leela gets added she will also have her show looking version however for people that may not like the way these look and also to get them looking better in some scenes this could be a good alternate version.

This is the first try at doing it for marge, I have done it with her hair down, tried to keep things like her nose, I may try and make her face shape a bit more like it is from the show although its hard also have a proper jaw. Anyway let me know what you think, this isn’t a 100% thing this was more of a trial to so what’s possible so just let me know.
Still Images + Image Animations
This update is going to come with 2 still images and 1 image animation, so far I have only got 1 still image and 1 image animation done but for the Non Beta I will get the next still image done which is going to be the Judy one as it was the most requested by you.

For the still image that is power with 4 variations for you to switch between.

For the image animation I have gone with one of the Moxxi images. I am still working on learning how’s best to do these, with this one I was messing around with the timing and speed of things to see how good I can get it looking and I think its and improvement on some of the other ones. The aim with this, like with the head designs, is to just keep improving upon the skill and learning new stuff which will help me in other aspects of the game. If there are any other images you’d like me to try this with let me know. Less complex images will be best for now while i’m still practicing and learning :D
Misc Stuff + QOL
The main thing for this I spoke about in the WIP is the head slider now instead of the set positions, you can change the exact tilt of it to whatever you like.

If this works well I can add this to the Jack O scene to see how well it does there and then also maybe add it to some of the older scenes. I don’t know how cool of a feature you think this is but if you want too see it in some other scenes let me know as I don’t think it should be too hard to add.
Other QOL stuff is just performance fixes and updating how some stuff loads to make it a bit smoother. I have made a lot of updates to code so if you notice any problems with features that weren’t in previous updates please let me know :)
What’s Coming In The Non Beta
The main thing im going to focus on for the Non Beta is getting the new Rebecca head added to every scene. Now that this is drawn and set up it shouldn’t take me too long to add it to all the scenes unless I run into any problems. After that i would like to get the Save/Load outfit presets fixed for the new outfit system, again this shouldn’t take too long but I think its’ an important thing to at least start working on so that hopefully soon it will be in every scenes. After that I will add some more characters to the Legs Spread scene and then finally if I still have some time after that I’ll try get a couple more unique outfits added to the D*epthroat V2 scene.
Hopefully you like all the new stuff and more importantly hopefully there’s no major bugs. Please do let me know what you think about the difficulty of the Ranni quest as I’ll be changing that depending on what you say ready for the Non Beta
Thank You Again For All Your Support :D
Update Notes So Far
New Features
New Character Ranni
New Quest Line (Combat Quest)
120+ Seconds Of Audio
Scenes
Hole 1
M*ssionary V2
Rev C*wgirl (Back)
D*ggy
P*ep Hole
H*ndjob
D*epthroat V2
Rev C*wgirl (Front)
On Side
F*ngering (Side)
F*ngering (Front)
Shower
Hole 2
Carrot Jack O
Head Position
B*ob Size
Outfits
Guy Toggle
Mrs McPherson Jack O
Head Position
B*ob Size
Outfits
Guy Toggle
Mitsuri Jack O
Head Position
B*ob Size
Outfits
Guy Toggle
Vault Girl Jack O
Head Position
B*ob Size
Outfits
Guy Toggle
New Outfits
Latex Hole 3
Top
Sk*rt
Str*ps
Legwear (Shoes)
Dress Top Hole 3
Top
Jacket
Shoes
Tatsumaki D*epthroat V2
Dress
Gwen TDI D*epthroat V2
Top
Sk*rt
LegWear
Chun Li D*epthroat V2
Top
LegWear
Wrist Bands
Aqua D*epthroat V2
Sk*rt
Top
Sleeves
LegWear
New Head Designs
Samus V2 (All Scenes)
Still Images
Power Top Lift
4 Variations
Moxxi D*ggy Image Animation
New Backgrounds (Legs Spread On Desk)
Office
Bamboo
RLD
Dragon
Titans
HB
Lava
QOL
Legs Spread On Desk Head Position Change Updated To Slider
Bug Fixes
Shower Against Glass Big B*obs Position Fix
D*epthroat V2 Unique Overlapping Fix
Hole 3 Unique Overlapping Fix
B*objob Unique Overlapping Fix
Hole 3 Toggles Correct Outfit
Unique Outfit Across All Characters Buttons Updated
Reception Bell Hint
Rev C*wgirl (Back) And B*objob Pan/Zoom Fix
Loona, Roxy Etc Fixed D*epthroat V2
Samus H*ndjob Head Position Fix
Gwen TDI, Aqua, Chun Li, Tatsumaki D*epthroat V2 Colour Fix