NokiMo
Inceton
Inceton

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Unreal Lust Theory v0.3.6.0.2 is now released for 24$ Patrons

Future Plans, Updates, and What’s Next:

Hey everyone, let’s get straight to the point. Here’s what’s included in today’s update:

What’s Next? 
Now that you know what’s included in v0.3.6.0.2, let’s talk about our plans. We’ve been releasing updates almost every Friday—big or small—but for now, we need to pause this schedule. Why? Because we need to focus on Story Mode and finalizing core mechanics. Future updates will be released when we’re ready or if we need your help testing.

Here’s what’s coming next:

There is probably something else that will be added to this list, but for now, you can see why we have to stop with the updates every Friday. We'll try to give you something when we're ready, but our main focus will be the Story mode and giving you the game you asked for a long time ago. We think now is the best time to start it because a lot of stuff is ready for the Story, and your feedback has helped us in creating and preparing for this moment.

We’re incredibly grateful for your patience and support. Every penny earned from this game has gone straight back into its development. With the help of a talented new animator and our dedicated team, we’re ready to take things to the next level.

DOWNLOAD THE GAME HERE

Best regards,
Inceton Games Team

Unreal Lust Theory v0.3.6.0.2 is now released for 24$ Patrons

Comments

¡No hay problema! Tal vez tu traductor se confundió, pero este es el sistema en el que estamos trabajando: podrás explorar la casa e ir a donde quieras. Luego, si interactúas con las puertas, se cargará un nuevo mapa, un mundo abierto donde podrás moverte libremente. Por ejemplo, si vas al centro comercial y interactúas con sus puertas, se cargará el mapa del interior, y así sucesivamente. Este enfoque está diseñado para que el juego sea más fácil de ejecutar en todos los sistemas de PC. No problem! Perhaps your translator got confused, but this is the system we are working on: you’ll be able to explore the house and go wherever you’d like. Then, if you interact with the doors, a new map will load—an open world where you can go anywhere. For example, if you go to the mall and interact with its doors, the map for the interior will load, and so on. This approach is designed to make the game easier to run on all PC systems.

Seenko

Lo siento utilizo un traductor de google por si no esta bien escrito. Esto es lo que me hizo pensar, que en vez de movernos libremente como mundo abierto, nos moveríamos a través del mapa con las ubicaciones, como hacen en las novelas visuales. Sorry I use a Google translator in case it is not well written. This is what made me think, instead of moving freely as an open world, we would move through the map with the locations, as they do in visual novels.

Scorp

You and your team do a great job. Please tell then.

Lilatentakel

Thank you mate, now there are 7 of us! :)

Seenko

Lo será. ¿Me puedes decir qué escribí mal que te hizo pensar lo contrario para poder reformularlo? It will be. Can you tell me what I wrote wrong that made you think otherwise so I can rephrase myself?

Seenko

Entonces el juego no será de mundo abierto? la verdad es que es una pena. So the game won't be open world? It's a shame. Sorry, I use Google Translate to put it in English.

Scorp

Wow, simply wow. Without getting too close to the RenPy games, but you can already tell that ULT is going to be a "real" game. How big is the team currently working on ULT? And it's also clear that there are no more weekly updates. We all just have to think "bigger". What development team can do that? It's fascinating how far you've come. I'm just thinking about the first versions. Keep up the good work.

Lilatentakel


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