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Inceton
Inceton

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Unreal Lust Theory v0.1 RELEASED for 10$ Patrons

We are happy to announce the release of our new game Unreal Lust Theory v0.1 that is NOW LIVE for all 10$ Patrons and above!

You can get Unreal Lust Theory v0.1 HERE

It's our first game made with Unreal Engine 5!
For the past year, we were hard at work to remake "Lust Theory" in Unreal and now we think it's a great time to show everyone what we've have created. As you can see from the trailer above, we remade everything from scratch.

In this first release, you can explore the house and our new suburbs map, complete quests, talk and interact with 2 different female characters! This is only the beginning of something we are putting our heart and soul into. We will continue building the world of Unreal Lust Theory, one step at a time and your support would be much appreciated!

As you can see in the preview, we are looking at the map and characters from our original game and remaking them to be, not only better, but more fulfilled then the originals. The map is larger and you can now explore the space where you live in. In future updates, we will add the city where you can go to the mall, some shops, the college, etc.

It will receive monthly updates so you can expect more animations, dialogues, naughty scenes, quests, new gammeplay elements, new characters and much more. Keep in mind that everything we showed you with this version 0.1 will only be expanded further.

The game is LIVE NOW and you can get it HERE

Please keep in mind before buying and downloading the game that your PC needs to be somewhat powerful.

Unreal Engine 5 minimum requirements on Windows:
Operating system - Windows 10 64-bit
Processor - Quad-core Intel or AMD 2.5 GHz or superior
Memory - 8GB RAM
Graphics Card - Any DirectX 11 or 12 compatible card

Special thanks to D3kryption for helping us developing this game. Show him some love on his Patreon.

Best regards,
Inceton Games Team

Unreal Lust Theory v0.1 RELEASED for 10$ Patrons

Comments

When will Unreal Last Theory be released for the other tiers?

John Holman

So I will just nip this in the bud. I am a developer in my own right in my own field. In saying that, I appreciate feedback EARLY in the development cycle rather than at the later stages when a lot more rework would have to be done. So I am providing feedback on the premise to prevent rework as much as possible WHILE its still in the early stages. Its better to take into consideration features and recommendations much earlier in the design / development process than wait till the last minute. I have no idea how much time and dedication and detail they plan to put into this game. I have no idea if this will just be a one time game upgrade or will become the new "world" they are building for ALL or multiple games to reside in. If its the latter, its best to plan to make the world feel alive rather than just running around with very little to do and very little difference in scenery and overall have the world feel like a doll house rather than a living breathing ecosystem. So please understand that my feedback comes from a real no BS position to help make the game the BEST it can be. Because lets be honest, if your making a game that looks as good as it does from a visual standpoint with the modern engine etc. Wouldn't you want it to be more than just the same thing only a graphics upgrade? To me it seems like quite a missed opportunity to have such a visually stunning game be lacking in everything else. Lets help make the game the best it can be and to do that, helpful and honest feedback should not be shunned but actually appreciated. It is their game, they can choose what to do with it. But if I can suggest things they have not really considered but think its a good idea then great, if not then no biggie. Rather put forth suggestions than to design blindly with no honest feedback and risk wasting time developing something that needs further redesign when it could have been avoided or mitigated at the very least.

Aneurysm

Brother contain urself, it's seems like its still in pre alpha settings. Chill yo beans bro

Dan Syndrome

Ayo, chill. It's a 0.1... Nice that you want to give detailed feedback, but I think they need to start somewhere first...

Jarne

1. Controller Support? Would appreciate this feature. 2 Don't know how I feel about the camera swapping back and forth from the person talking and the MC. I think for more immersion, camera can just stay on whomever is talking aside from the MC. 3. Not sure how finial the "neighborhood" is but it seems a bit bland and dead. Trails, Lakes, ponds, Beach, River (can go through/be apart of the/many parks), Mountain Trails/Hikes/Snow Skiing, Stores/shops/markets Bars, food, entertainment like arcade, drive in theater, playgrounds, sports fields like basketball court, football field, baseball field, Hotel, Library, Public Pool, Doctors Clinic, Animal Shelter, Place of worship, Local Festival event area etc. are just some examples that can bring a bit more life not to mention wildlife like birds, dear and domestic pets in and around the neighborhood oh and what about a coastal shipping port for commercial and private ships where you can go and visit/board a luxury yacht? 4. Weather? Rain/snow? Seasons be present? 5. Landmarks? Hills? Ravines? Caves? Caverns? Canyons? Statues? Town Center? Heart of the City? Where are tourists visiting? Basically, everything looks the same so its difficult to navigate and tell the difference between where you are and where your going. 6. If town/city gets big enough, Personal transportation? Like a motorbike? What about mass transit? Bus? Train? Think world building would assist in additional story arcs and generally make the game world feel active and alive. Conclusion, imo if your upgrading a game world to be more realistic and open world, you need to implement necessary elements to justify the world to make it feel alive and lived in. Just wondering if any/all and more elements listed above will find its way into the game. BONUS!!! What is the name of the town? What is it known for? What type of people does it attract? Local Bird/Animal/Flower? This can manifest itself through attractions and events and the local economy... what is the economy? Tech? Logging? Tourism? etc.

Aneurysm

💖

Karolina Quevedo +18

Love the idea. We will try to create something like this. And it fits the game and story perfectly we could also add a AI voice that we create on our own from machine learning 🙂

Inceton games

This is a bit of a crazy idea, but if we're going on a more open world version of the game, I wonder if it'd be possible to incorporate one of the smaller LLMs to create unique conversational dialog with the characters instead of it being fully scripted. I'm pretty sure it'd be a first for this kind of game though! Imagine, NPCs that are actually conversational & are instead operating on some sort of rules via a prompt? It wouldn't have to be anything as fancy as GPT4, lots of the smaller open sourced LLMs would probably work great for this.

Patron

I've noticed the game runs insanely well when render distance is dropped. Maybe changing the quality of zones based on where the player is and what they are looking at would help. Like in most fps games I guess. Kickass alpha though!

Echo

I loved playing Lust Theory and really like the try at adapting to Unreal Engine. Speed/Smoothness optimization is definitely needed, and the other models should have some idle animations and dialogue animation. It seemed like speaking with a mannequin. Awesome start out of the box though, so I applaud the work. I noticed you still have MissMoonified's lines from the original game. are you planning to keep it that way or replace them with a new VA? I always liked her voice, but I know she's left the adult VA field.

TheAmazingRando

I'm really excited for this. Will try this out when I get home.

Tesserakt

Great potential. Movement is a bit clanky and MC is hovering above the ground. I know this is probably like a pre-Alpha release, so giving feed back to help improve.

Peter Waibel


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