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czepeku
czepeku

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EncounterPlus-Ready Maps Master Post

This is going to be the home of all the EncounterPlus-ready maps. Just like the Foundry-ready maps, these all come with walls and lighting setup.

Installation is easy:

Here's a video showing how it's done:

https://www.youtube.com/watch?v=kZ0FJbGuLYw

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Edit 03/04/21: We've made it a lot easier to find the maps now, they're all listed as links below, in chronological order. These links are the same as the attachments at the bottom of the post, just in an orderly fashion.

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Land of Giants

Goblin Bridge

Abandoned Mine Entrance

Ogre Queen Feast

Mountaintop Altar

Magic Wizard's Tower

Fey Village

City Marketplace

Minotaur Labyrinth

Adventurer's Guildhall

Ancient Wizard's Lair

Drow Manor

Pirate Tavern

Floating Castle

Zen Monastery

Vampire Mansion

Colosseum of Challenges

Realm of Dreams

Ancient Battlefield

Medieval Monster Festival

Antlion Canyon

Mysterious Mountain Monastery

Steamy Japanese Bathhouse

Cavern of the Venom Queen

Lair of the Beholder God

The Stranded Casino

Depths of the Festerwood

Steampunk Warforged Factory

Drakescale Peak

Mid-Air Dragon Flight

Island Fort

Lair of the Illithids

Temple of the Couatl Exterior

Temple of the Couatl Interior

City Rooftop Chase

Royal Throne Room

Thieves Guild Hideout

City Streets

Overgrown Magic Forest

Airships!

Serene Lakeside

Lightning Rail

Coral Throne

Hell's Tax Office

Ancient Hydra Lair

Plague Hospital

Bullywug Swamp

Shadow Fortress Bridge

Pharaoh's Tomb

Eldritch Church

The Great Library

The Mechanical Palace

Giant Kitchen

Windmill Farm

Bag of Holding

Green Dragon Lair

Wild West Saloon

Celestial Realm

Black Dragon Lair

Remote Ice Village

Blue Dragon Lair

Baba Yaga's Domain

Beached Kraken

Pseudodragon Lair

Warforged Titan Scrapyard

Crossroads

Medusa's Wake

Lightning Rail Part. 2

Bridge Town

Opulent Ballroom

Desert Canyon

Forest Shrine Festival

Impact Site

Open Ocean

Train Station Concourse

Colossus Port

Train Station Platforms

Shadow Fortress Interior

Oasis City

Necropolis Entrance

Grand Opera House

Necropolis Dungeon

Harpy Cove

Merfolk Marina

Mountaintop Observatory

Astral Plane

Secret Fey Fountain

Geothermal Rift

Dracolich Lair

Deep Sea Organ

Celestial Gate

Temple Pastures

Arcane Clocktower

Airships! Pt. 2

Oni Hideout

Void Dragon Lair

Ages of the Vale, Part 1

Ages of the Vale, Part 2

Ages of the Vale, Part 3

Floating Village

Clockwork Dragon Lair - Exterior

Ropebridge Chasm

Victorian Greenhouse

Clockwork Dragon Lair - Interior

Airship Port

Tomb of Sand

Banshee Moor

Chthonic Lighthouse

Abyssal Fall

Badger Hill

Hangar Bay

Imperial Graveyard

Deep Sea Temple

Grand Hunter's House

Pirate Lord's Lair

River Stronghold

Temple of the Medusa

Smuggler's Fen

Desert Ruins

Beach Town

Floating Market

Palace Outer Court

Ruined Courtyard

Clifftop Warcamp

Solar Cathedral

Forbidden Gate

Caravan Roadblock

Bone Mill Exterior

Bone Mill Interior

Wonderful Wizard Waterfall

Gryphon Roost Inn

Beachside Bazaar

Hellfire Prison

Forgotten Chapel

Court of Justice

Tutelary Turtle Island

Riverwood Toll Castle

Dwarven Throne Hall

Mushroom Infested Mines

Annis Hag Lair

Peaceful Village Church

Elven Magitech Portal

The Crystal Veil

Mountain Logging Camp

Djinn Gardens

Village Blacksmith

Rusty Robot Lake

Elder Brain Sacrum Shrine

Elder Brain Spine Mine

Blacksmith Secret Grotto

Village Wainwright Shop

Hanging Gardens

Megalith Gate

Nightmare Dragon Lair

Alchemy Dungeon

Nymph Fountain

Steam Factory

Bone Dryad Ossuary

Experimental Surgery Theatre

Desert Caravanserai

Spider Queen Throne

The Iron Wharf

Jungle Temple Entrance

The War Room Interior

The War Room Exterior

Tranquil Apiary

Palace Inner Court

Dark Woods Edge

Mycelial Gate

Slum District

Flooded Fey Ruins

Gentle Village Greengrocer

Palace Guard Chambers

Cave Temple

Medieval Jail

Wizard Vault

Yggdrasil Village

Yggdrasil Trunk

Elven City Centre 

Yggdrasil Branch Overlook

Secret Sailor Lair 

Dragon's Hoard

Yggdrasil Treetop

Goblin City Centre

Wizard's Bank

Arctic Expedition

Burial Barrow

Overground Dwarven City Centre

Pastoral Village Stables

Dead Angel Reef

Fortified Dam

Quaint Village School

Yggdrasil Roots

Grand Cathedral

Rebel Camp

Warforged City Centre

Ancient Stepwell

Haunted Ghost Ship Exterior

Beachside Cliff

Monster Hunter Restaurant

Archaeological Dig

Haunted Ghost Ship Interior

Chrono Chaos Ruins

Mangrove Forest

Wizard Prison Part 1

Wizard Prison Part 2

Monster Fighting Pit

Gnome City Centre

Change Log

New modules added up to Floating Market

New Modules added up to Steam Factory - 11/02/2023

EncounterPlus-Ready Maps Master Post

Comments

It doesn’t seem to be, but rrgeorge has a foundry converter here https://github.com/rrgeorge/FoundryToEncounter

Cameron Hunt

Is this thread still being supported? Just wondering as I use encounter+ to run my campaign

Sebastian Allen

is their a link to download all at once ?

Maxime Joly

As Ariana Lockington said, There are several that are not available for download. When will that be remedied?

Jerome Dowling

Fantastic log!! These are not downloadable though cant download Encounter plus: tomb of sand beachside bazzar crystal veil djinn gardens nymph fountain Wizard Vault Goblin City Centre Wizard's Bank Arctic Expedition New modules added up to Floating Market New Modules added up to Steam Factory - 11/02/2023

Ariana Lockington

Hello! This is excellent. Thank you! I did notice a few of the map titles appear not to be links, but merely text. Tomb Of Sand Wizard Vault Goblin City Centre Wizard's Bank Arctic Expedition

D. H. Gagnon

Thanks Brendan. I'll take a look at these now!

Ryan Haden

Hey love all your content :) I get dead google drive links for: Beachside Bazaar, The Crystal Veil, Djinn Gardens, and Nymph Fountain

Brendan

yeah, it seems good now. My comment was from like 6 mo ago, so not sure what was happening back then.

Thom Anthony

I've tried the links and they all seem to work, what's the issue?

Cze and Peku

Floating Market link doesn't work. Help, please?

Thom Anthony

Some of these links don’t exist

Preston Fox

It seems some maps has broken "walls" in latest versions of EncounterPlus e.g. "Ages of the Vale" part of the walls are not solid, and can be seen through.

Dmytro

These are the modules for EncounterPlus VTT! You're looking for this post: https://www.patreon.com/posts/foundry-vtt-maps-40676049 which is for Foundry VTT.

Cze and Peku

I'm not able to get any of these to work. :( I tried land of giants, via json copy link path for vtt foundry isn't in the link and download. The download seems corrupted?

Siyanko

Oh wow!!! Having them listed in chronological order is SO helpful. Thank you!

Matt Chisolm

Hi Cameron, these are being supported, but there's a complicated pipeline to getting these made and the person who was handling it for us can't do so right now so we're behind on schedule. We're currently hoping to get all the E+ and FoundryVTT maps updated this weekend.

Cze and Peku

It seems this is no longer being updated for supported?

Cameron Hunt

This is the page for EncounterPlus VTT maps, there's another place for Foundry VTT maps: https://www.patreon.com/posts/foundry-vtt-maps-40676049

Cze and Peku

How can i put these in my foundry? I can't find the module manifest URL

Enrique Canosa

Love your maps so much, and having it ready to go with lighting and line of sight is amazing, all packaged for my favorite app. Please keep adding the new maps into encounter+ I really appreciate it, I keep delaying my players until I can get that kraken map 😀

Cameron Hunt

Will there be an announcement when they land?

scumbag

They're coming, they just take a bit of time to prepare.

Cze and Peku

Where are the E+ maps for the new maps (for example, Kraken?)

Omar Bazavilvazo

Yes, this is incredible!

Matt Chisolm

Thank you for doing this, I'm excited to be able to pull these up on the fly for unplanned encounters.

Josh Elsasser

These maps in modules are amazing, thank you so much for taking the time to do this. This step with line of sight and packaged in modules will save countless time going forward.

Walter MacVane


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