If you've been keeping up with the dev log, you might've seen the Viktor sheet already. Freckle's had to be even more detailed for some scenario specific things.
One of the big challenges for me in working with a team of artists is transcribing explanations and breakdowns for character information heretofore stored solely in my cranium. Of course, I have reams of (messy) notes about the characters from years of developing them, but there's a certain broad class of of minutiae one never thinks to write down because, as an author/artist, you just come to know it. Now, suddenly storyboard artists, animators and voice actors need that information too, cataloged and organized, so that they can operate on the same wavelength, and so that the characters remain true to form.
How Freckle's stripes fit around his features and how they react when his face changes shape dramatically into a big grin. Exactly how he holds a sub-machine gun with his short little sausage arms. What are the unique ways he wears certain expressions, what personality traits and emotions inform those expressions, and what array of mouth shapes does he make when he speaks. How Viktor's eye patch interacts with his eyebrow. What poses can he be animated in, and what is he restricted from doing as a result of his bad knees. The standoffish, closed off way he holds his arms. The specific ways Freckle shyly keeps his hands close to his body, opposite Rocky's sweeping, theatrical gestures. And so on...
Character sheets are a big part of this, of course, but there's a great deal of conversation, acting direction, red-line drawing, notation exchanges, navigating tech and budget limitations, and documentation that necessarily takes place behind the scenes too. It's been illuminating, difficult, exhausting, and rewarding.
I deeply hope everyone's hard work and attention to detail will shine in the final product.
(Character sheets by L. Frostad with notes and revisions by Fable and me)
Benjamin Coyle
2020-06-15 13:37:00 +0000 UTCDavid Azzageddi
2020-06-15 03:01:02 +0000 UTC