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Nik // The Smoke Room acrylic diorama

This one's a doozy!! I developed a new background workflow and got to try my hands at a first piece of merch, and it was a lot more work than I thought it'd be. I learnt a ton though, and from now on I will definitely stick to a 32-bit workflow for my paintings. I've used it before, but it's quite resource heavy and removes a lot of options you have in 8-bit mode - but there are workarounds.

Most of all, there are some significant benefits (that if requested I can post more about!):
Colour blending is BEAUTIFUL in 32-bit mode, and really helps you keep colours alive. You can paint an over-exposed and blown out bit of light and then work over it, still retaining a lot of the colour information and "life" without it going dull.

For the background I started with a 3d kit I had laying around, edited it with some modelling, lit it and rendered out into an HDR image. Just simple lambert shaders, no real texturing done. All that I did in the photoshop passes - and since it's HDR I can just slap down a painted texture. 

I decided to go for a curvilinear-feeling perspective because I reckon it might help with the illusion of peering into a real scene. Check my little movie example scene to see what I mean!

All the props are simply hand-painted in separate files and then linked into a reference scene where I check how and things fit, just to help visualise how the work I am doing fits in. An enormous amount of work, but really interesting and I learnt a TON to bring with me into future paintings.

I JOKED ABOUT PUTTING NIK IN UNDERWEAR (cos I have a crush on him) AND THEY SAID GO FOR IT WE'LL MAKE IT DOUBLE-SIDED!!!!!!

Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama Nik // The Smoke Room acrylic diorama

Comments

I can absolutely see what you mean with the colors, they're so full of life here! So many subtle and macro details that REALLY bring this piece to life! You did so well here, glad you got the opportunity to work on this!

Gael


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