I've added two new characters to my repertoire - Mercy and Brigitte, courtesy of Arhoangel, Dreamrider and Firebox Studio followed by my own edits!
Between animations I also like to do some R&D so that I can keep improving my content. This time I've been experimenting with adding particle hair to replace blocky mesh hair. They need a bit of refining but I'm confident that they'll look a lot better than the game ones when finished.

Harley's hair was manually shaped, but for Mercy I used the HairNet addon with custom shapes to get that very distinctive style that Overwatch uses.

Ready for some OW animations is a new scene to work in, the dropship. It was uploaded by ubermachine and I've done some additional work to it including upscaling textures so that they look better up close.

The lighting and materials here look quite similar between Eevee and Cycles, so I'm considering using Eevee for Overwatch animations to get out more of them faster, but only if I'm happy that I can get a good final quality render.
I'm planning on a three-part animation with Mercy and Brigitte that I'll release over time (in between clips with other characters to keep some variety for you all). My idea for the second one is to have a flaccid-to-erect animation as I haven't done that for a while now.
However I do have some commission work lined up, trying to keep it all balanced together has been tricky!
Thanks for sticking around, hope I'll have some new content ready for you soon :)